POV-Ray : Newsgroups : povray.binaries.images : Strange Jaggies in the shadows Server Time
1 Nov 2024 23:14:03 EDT (-0400)
  Strange Jaggies in the shadows (Message 1 to 9 of 9)  
From: jim
Subject: Strange Jaggies in the shadows
Date: 18 Jan 2002 13:24:58
Message: <3c48687a@news.povray.org>
Hi,

I've been seeing some strange artifacts in the shadows of some rot-sweep
objects that I've been rendering.  I'm new to this so forgive me if the
answer is obvious - but I can't seem to figure out what's causing it.

All objects are visible.

 Any suggestions would be greatly appreciated!

Regards,

Jim


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From: Steve
Subject: Re: Strange Jaggies in the shadows
Date: 18 Jan 2002 13:37:01
Message: <slrna4gqq6.o1n.steve@zero-pps.localdomain>
On Fri, 18 Jan 2002 10:25:13 -0800, jim wrote:
>Hi,
>
>I've been seeing some strange artifacts in the shadows of some rot-sweep
>objects that I've been rendering.  I'm new to this so forgive me if the
>answer is obvious - but I can't seem to figure out what's causing it.
>
>All objects are visible.
>
> Any suggestions would be greatly appreciated!
>

Try giving your pot a finish with a tiny bit of shinyness in it. 

--
Cheers
Steve              email mailto:ste### [at] zeroppsuklinuxnet

%HAV-A-NICEDAY Error not enough coffee  0 pps. 

web http://www.zeropps.uklinux.net/

or  http://start.at/zero-pps

  6:36pm  up 102 days, 10:25,  1 user,  load average: 1.01, 1.02, 1.00


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From: TinCanMan
Subject: Re: Strange Jaggies in the shadows
Date: 18 Jan 2002 13:38:51
Message: <3c486bbb@news.povray.org>
Read section 9.8 in the 3.5 docs (I don't know if it is in the 3.1 docs).  I
thionk this is what you are seeing.

-tgq


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From: Christoph Hormann
Subject: Re: Strange Jaggies in the shadows
Date: 18 Jan 2002 14:13:08
Message: <3C4873C0.B562647E@gmx.de>
jim wrote:
> 
> Hi,
> 
> I've been seeing some strange artifacts in the shadows of some rot-sweep
> objects that I've been rendering.  I'm new to this so forgive me if the
> answer is obvious - but I can't seem to figure out what's causing it.

Looks like a mesh and not a lathe, for meshes this is quite natural.

See:
http://www.povray.org/working-docs/id000359.html

Christoph

-- 
Christoph Hormann <chr### [at] gmxde>
IsoWood include, radiosity tutorial, TransSkin and other 
things on: http://www.schunter.etc.tu-bs.de/~chris/


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From: Hugo
Subject: Re: Strange Jaggies in the shadows
Date: 18 Jan 2002 15:38:18
Message: <3c4887ba$1@news.povray.org>
If the object consist of triangles (i.e. is a mesh) this is natural but
otherwise not. You found a really strong example.
The problem can be much reduced with area_lights because they cast smooth
shadows.

Hugo


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From: DC
Subject: Re: Strange Jaggies in the shadows
Date: 18 Jan 2002 19:14:47
Message: <3c48ba77$2@news.povray.org>
I had this problem once, increasing the divisions and export divisions fixed
it quite a bit - made it less noticable anyway


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From: Fernando González del Cueto
Subject: Re: Strange Jaggies in the shadows
Date: 18 Jan 2002 22:54:26
Message: <3c48edf2@news.povray.org>
"jim" <jpkara at mindspring.com> wrote in message
news:3c48687a@news.povray.org...
> Hi,
>
> I've been seeing some strange artifacts in the shadows of some rot-sweep
> objects that I've been rendering.  I'm new to this so forgive me if the
> answer is obvious - but I can't seem to figure out what's causing it.
>
> All objects are visible.
>
>  Any suggestions would be greatly appreciated!
>

If I'm not mistaken, there is an optional keyword for using a more precise
algorithm for lathes. It was something like STURM, but I haven't seen the
manual... maybe I'm wrong.

I hope it helps you,

Fernando.


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From: jim
Subject: Re: Strange Jaggies in the shadows
Date: 18 Jan 2002 23:29:21
Message: <3c48f621@news.povray.org>
Thanks to  both of you.

I found that the object was actually a RAW object which is generated by
moray for rotations using a Glyph.  Changing to cubic spline in Moray has
made a big difference.  Now...to figure out why.

Jim

news:3c48edf2@news.povray.org...
> "jim" <jpkara at mindspring.com> wrote in message
> news:3c48687a@news.povray.org...
> > Hi,
> >
> > I've been seeing some strange artifacts in the shadows of some rot-sweep
> > objects that I've been rendering.  I'm new to this so forgive me if the
> > answer is obvious - but I can't seem to figure out what's causing it.
> >
> > All objects are visible.
> >
> >  Any suggestions would be greatly appreciated!
> >
>
> If I'm not mistaken, there is an optional keyword for using a more precise
> algorithm for lathes. It was something like STURM, but I haven't seen the
> manual... maybe I'm wrong.
>
> I hope it helps you,
>
> Fernando.
>


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From: Lutz Kretzschmar
Subject: Re: Strange Jaggies in the shadows
Date: 19 Jan 2002 08:07:06
Message: <pnri4u0beredapf7a6tmentfm1ploigr7k@4ax.com>
Hi "jim" <jpkara at mindspring.com>, you recently wrote in
povray.binaries.images:

> I found that the object was actually a RAW object which is generated by
> moray for rotations using a Glyph.  Changing to cubic spline in Moray has
> made a big difference.  Now...to figure out why.
Moray attempts to export POV-Ray primitives (lathe, prism) for the
sweeps whenever possible, if not, it exports (smooth) triangles. If
you use the glyph sweep type it cannot export to a POV primitive since
glyph is not a POV-Ray spline type.

- Lutz
  email : lut### [at] stmuccom
  Web   : http://www.stmuc.com/moray


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