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Hey, I like your trees! How did you create them?
Congrats,
Fernando.
"MR" <a### [at] b net> wrote in message news:3c39af17@news.povray.org...
> hi everybody!
>
> long time listener, first time image-poster. i've got a ton
> of time in this. mostly just coming up to speed, and some
> time (like playing with moray) that wasn't ever incorporated
> into the picture. thanks to gilles for the grass and trees,
> and i couldn't find a name in the alphabet block include.
>
> anyway, i'd love to hear your comments. however, i think
> there should be some ground rules here... the following
> comments are not considered apropo:
>
> 1. so you grow your grass in rows in indiana just like your
> corn?
> 2. and i guess you don't actually use glass in your windows,
> either, in indiana?
> 3. consider going back to crayons and working your way
> up to the paint program that comes with windows.
> 4. please delete this image before gilles sees what you've
> done with his include files.
>
> suggested comments include:
>
> 1. that picture frame is awesome! can i get the code for it?
> 2. beautiful and inspirational use of gilles's include files!
> can i get the code for it?
> 3. is that really a pov image? it looks like a real photo to
> me.
> 4. would you like to meet my sister?
>
> thanks, miker
>
>
>
>
>
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"MR" <a### [at] b net> wrote :
>
> and no, no, no! you're spozed to ask me if I wanna meet YOUR sister!
So now I'm confused... Is it you or your sister in the photo? And if
it's you, I don't think my sister is all that interested in meeting you.
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MR wrote:
>
> hi everybody!
>
> long time listener, first time image-poster. i've got a ton
> of time in this. mostly just coming up to speed, and some
> time (like playing with moray) that wasn't ever incorporated
> into the picture. thanks to gilles for the grass and trees,
> and i couldn't find a name in the alphabet block include.
>
> [...]
It looks good and i like to especially point out the texturing of the
window frame where you did a much better job than various IRTC entries i
have seen in the past...
The trees could vary a bit more from the standard maketree samples and the
contrast between light and shadow should be stronger.
>
> suggested comments include:
>
> [...]
> 4. would you like to meet my sister?
>
In this case you maybe should have put your picture in that frame.
Christoph
--
Christoph Hormann <chr### [at] gmx de>
IsoWood include, radiosity tutorial, TransSkin and other
things on: http://www.schunter.etc.tu-bs.de/~chris/
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Please excuse me if my comment doesn't qualify, but all I can think of
when I look at your image is how sad it makes me feel. Not much help,
am I? :)
Peter Popov ICQ : 15002700
Personal e-mail : pet### [at] vip bg
TAG e-mail : pet### [at] tag povray org
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now cut that out! ;-) and yes! you are confused, cuz thats not my
sister or me in the picture. she's a chat friend from the internet.
i think we need to concentrate more on my image and less on my
sister. NO! wait! not MY sister... your sister! no, wait... its not
your sister either! thats not what i meant! oh, heck with it! ;-)
miker
"Bill DeWitt" <bde### [at] cfl rr com> wrote in message
news:3c39d381$1@news.povray.org...
>
> "MR" <a### [at] b net> wrote :
> >
> > and no, no, no! you're spozed to ask me if I wanna meet YOUR sister!
>
> So now I'm confused... Is it you or your sister in the photo? And if
> it's you, I don't think my sister is all that interested in meeting you.
>
>
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hi fernando,
the trees and grass are straight out of gilles's tree and grass
include files. i was lazy and merely tiled a patch of grass he
supplied as an example, causing the "row" effect.
both of his include files are superb. gilles is both an excellent
artist and a talented programmer.
thanks, miker
news:3c39c90c@news.povray.org...
> Hey, I like your trees! How did you create them?
>
> Congrats,
>
> Fernando.
>
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hi chris,
thanks for your comments.
i went thru every wood texture in the standard wood include file
and chose that one. i thought i'd tell you which one it is but my
files are calling it "auto_name_no_1". i don't know why it ended
up with a name like that.
the fact that the standard wood textures are axis-sensitive is
something i learned by lurking in the newbie group.
i played with developing textures in moray's excellent texture
editor. in one of my first newbie posts about a search for a
texture, someone made the remark, "don't use ready-made
textures. its always best to make them yourself." so i worked
at it long enough to believe that textures are very, very difficult
to do well.
thanks again, miker
"Christoph Hormann" said:
> It looks good and i like to especially point out the texturing of the
> window frame where you did a much better job than various IRTC entries i
> have seen in the past...
>
> The trees could vary a bit more from the standard maketree samples and the
> contrast between light and shadow should be stronger.
>
> >
> > suggested comments include:
> >
> > [...]
> > 4. would you like to meet my sister?
> >
>
> In this case you maybe should have put your picture in that frame.
>
>
> Christoph
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hi peter,
i can understand your feeling. i think its pretty darned sad myself.
hahaha.
because it was my first image, i've got tons of time in it. i have
mixed feelings about abandoning it in the condition its in, but i'm
burnt out on it. i need to move on for now. i'm saving everybody's
comments, though. after giving it a rest, i hope to come back and
clean it up.
thanks, miker
*************************************************
"Peter Popov" wrote:
> Please excuse me if my comment doesn't qualify, but all I can think of
> when I look at your image is how sad it makes me feel. Not much help,
> am I? :)
>
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The trees and sky look good, and I like the window frame.
I think that using the alphabet blocks is a bit over the top
for this scene, the words would look good carved into the
table roughly or written in condensation on the window.
A great first scene, you can be proud of it, I look forward
to seeing your work in the future.
--
Cheers
Steve email mailto:ste### [at] zeropps uklinux net
%HAV-A-NICEDAY Error not enough coffee 0 pps.
web http://www.zeropps.uklinux.net/
or http://start.at/zero-pps
7:10pm up 91 days, 10:58, 2 users, load average: 1.00, 1.03, 1.00
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I understand about first images.
You might consider a few things, though you suggested not commenting in some excellent
directions.
1) Adding glass would add to the realism.
2) Decrease the grass elements by bunching them up tighter close to the house, and
then add a turbulated texture beyond that in the
same color. This would help preserve the impression that grass covered the view,
without increasing the render time dramatically.
3) Add a surface normal to the walls and counter/desk surface.
4) Use an area light.
5) Render with radiosity and use the 'normal on' statement.
For a first post you have created quite a scene and it came off very well!
Grim
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