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> > How? Do you use the trace function?
>
> I use the inside-function to test if a point is inside the object.
> If anyone is interested in the source i'll post it.
Uh, oh yeah! I'd forgotten all about the inside function :-) Guess I'd
better keep reading the helpfile...
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Hi Ian,
> Wow! This looks very cool.
Thanks very much : )
> Actually, after I get my Mac (should arrive in a few days), I might be
able
> to render it on my P2-400 if you make the necessary changes in the scene
> file. Be prepared to wait a few years while it renders, though ;-)
I've posted the scenefile in p.b.s-f so if you like you can render it. I
would be
interested in the outcome.(2 months later...) =]
Greetings
Thies Heidecke
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Hi Gleb,
> > I use the inside-function to test if a point is inside the object.
> > If anyone is interested in the source i'll post it.
>
> Yes, please. Been attracted by the beauty of such objects, I'm interested.
I've posted the .pov-file in p.b.s-f
Greetings
Thies Heidecke
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"Thies Heidecke" <h3i### [at] gmx net> wrote in message
news:3c2de541@news.povray.org...
> > Actually, after I get my Mac (should arrive in a few days), I might be
> able
> > to render it on my P2-400 if you make the necessary changes in the scene
> > file. Be prepared to wait a few years while it renders, though ;-)
>
> I've posted the scenefile in p.b.s-f so if you like you can render it. I
> would be
> interested in the outcome.(2 months later...) =]
Okay :-)
I'll have to give it a go after my new computer arrives (I can't wait I
can't wait). Mind if I post the result here when (if) it gets done? ;-)
--
#macro S(M)cylinder{E(M)<A,C,5>,<B,D,5>,.1,15}#end#macro E(P)#if(div(P,16)
)#declare B=-1;#declare D=-2;#end#if(div(P,32))#declare A=1;#declare C=0;#
end#if(div(P,64))#declare B=-1;#declare D=0;#end#if(div(P,128))#declare A=
1;#declare C=2;#end#end blob{S(192)S(96)S(48)pigment{rgb 8*z}} /** Ian **/
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Cool, reminds me of those things with a bunch of pins where you can
stick something behind it and make a relief. It might be interesting to
rotate the cube lattice relative to the object you're sampling; as is
they're oriented the same way.
--
David Fontaine <dav### [at] faricy net> ICQ 55354965
My raytracing gallery: http://davidf.faricy.net/
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Yes, an animation would be cool, but i think that rendering and of course
parsing-time will be awful ...
Hartmut
"David Fontaine" <dav### [at] faricy net> schrieb im Newsbeitrag
news:3C32AA97.7F0ABB1E@faricy.net...
> Cool, reminds me of those things with a bunch of pins where you can
> stick something behind it and make a relief. It might be interesting to
> rotate the cube lattice relative to the object you're sampling; as is
> they're oriented the same way.
>
> --
> David Fontaine <dav### [at] faricy net> ICQ 55354965
> My raytracing gallery: http://davidf.faricy.net/
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Hi David,
> Cool, reminds me of those things with a bunch of pins where you can
> stick something behind it and make a relief.
Yeah, I had this idea, too : )
> It might be interesting to
> rotate the cube lattice relative to the object you're sampling; as is
> they're oriented the same way.
I've made a pic where the orientation of the mosaic is rotated while
the object is unchanged. I used a rotated version of the object for the
Mosaic and rotated it back after mosaic. Perhaps I'll do an animation
in the near future, but the parsetime is quite long, even with this few
cubes. (Parsetime was about 4 minutes).
Greetings
Thies Heidecke
Here's the pic:
Post a reply to this message
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An animation would be great, but will take a wile ...
Keep on rendering, this looks cool ...
Hartmut
"Thies Heidecke" <h3i### [at] gmx net> schrieb im Newsbeitrag
news:3c338263@news.povray.org...
> Hi David,
>
> > Cool, reminds me of those things with a bunch of pins where you can
> > stick something behind it and make a relief.
> Yeah, I had this idea, too : )
> > It might be interesting to
> > rotate the cube lattice relative to the object you're sampling; as is
> > they're oriented the same way.
> I've made a pic where the orientation of the mosaic is rotated while
> the object is unchanged. I used a rotated version of the object for the
> Mosaic and rotated it back after mosaic. Perhaps I'll do an animation
> in the near future, but the parsetime is quite long, even with this few
> cubes. (Parsetime was about 4 minutes).
>
> Greetings
> Thies Heidecke
>
> Here's the pic:
>
>
>
>
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"Hartmut Wagener" <har### [at] t-online de> wrote :
news:3c3388fb@news.povray.org...
> An animation would be great, but will take a wile ...
> Keep on rendering, this looks cool ...
>
> Hartmut
My computer finally finished the animation. It consists of
80 frames. Each took about 15 min to render. I hope you
like it : )
You can d/l the file in p.b.a
Thies Heidecke
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Cool, it looks springy or under torsion. The corner at top left in the
pic looks like a scroll decoration too.
--
David Fontaine <dav### [at] faricy net> ICQ 55354965
My raytracing gallery: http://davidf.faricy.net/
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