From: TinCanMan
Subject: Re: Small area highlight test
Date: 19 Dec 2001 21:38:29
Message: <3c214f25$1@news.povray.org>
"Warp" <war### [at] tagpovrayorg> wrote in message
news:3c213932@news.povray.org...
> I tried the reflection exponent method for getting highlights for area> lights. I didn't even need blurred reflection.
No, you would use blurred reflection for objects with slighlty rough
surfaces that show highlights but don't really show reflections like a dull
plastic.
-tgq
From: Jaime Vives Piqueres
Subject: Re: Small area highlight test
Date: 20 Dec 2001 04:14:39
Message: <3c21abff@news.povray.org>
Warp wrote:
> I tried the reflection exponent method for getting highlights for area> lights. I didn't even need blurred reflection.
Very credible! Seems you used also a light source with a very short
fade_distance and high intensity... that's the way I'm using lately to get
shaped highlights. It works very nicely.
--
Jaime Vives Piqueres
La Persistencia de la Ignorancia
http://www.ignorancia.org
From: Hugo
Subject: Re: Small area highlight test
Date: 20 Dec 2001 08:22:04
Message: <3c21e5fc$1@news.povray.org>
If your goal is, to make it look like the white rectangular area emits light
from everywhere, it clearly fails. The highlights on the walls and spheres
are round like a pointlight, and mixed with reflection on the spheres, it
looks unrealistic. Though I'm sure you're going to make it look right. :o)
Regards,
Hugo