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19 Nov 2024 15:20:57 EST (-0500)
  A different radiosity test ... (Message 1 to 7 of 7)  
From: Jan Walzer
Subject: A different radiosity test ...
Date: 15 Dec 2001 17:12:10
Message: <3c1bcaba@news.povray.org>
Let me explain first:
There is a room, divided by a wall. This wall has several holes.
in one half of the room, there are some bars in the full length
of the room, having ambient 1, so they are the light_sources ...
But: I used one Red, one Green and one Blue lightsource ...
.. so in theory, there should be a quite neutral color in the
shadows in the other half of the room, with only some colors at
the edges of the shadows ...

As you can see, the distribution of radiosity-traces implicits
some nice colors, but I don't want to be on XTC....

another interesting artefakt is, that the separating wall (which is very
thin), has
lights in its edges, where it sould be the darkest point in the room ...
Yes: I'm sure this wall leaves no space for light, to travel through
at this point...

I found out, that increasing recursion minimizes this effect, but I don't
want
to go deeper.

Are there some ideas, in which direction I should change the params ?
I found out:
    - that decreasing recursion makes the edges even more lighter,
      so I don't think this can be lowered ...
    - that I don't intend, to increase  count even more ...


source follows:
BTW: This image rendered in 1280x960 in 56h30min
------------------------------------
#declare Radiosity=yes;    // use +QR on commandline

global_settings {
  assumed_gamma 1.0
  file://max_trace_level 25
  #if (Radiosity)
    radiosity {
      pretrace_start 0.005           // start pretrace at this size
      pretrace_end   0.0025           // end pretrace at this size
      count 786                      // higher -> higher quality (1..1600)
[35]
      nearest_count 10               // higher -> higher quality (1..10) [5]
      error_bound 0.1               // higher -> smoother, less accurate
[1.8]
      recursion_limit 13             // how much interreflections are
calculated (1..5+) [3]
      low_error_factor .2           // reduce error_bound during last
pretrace step
      gray_threshold 0.0            // increase for weakening colors (0..1)
[0]
      minimum_reuse 0.005           // reuse of old radiosity samples [0.015]
      brightness 1                  // brightness of radiosity effects (0..1)
[1]

      adc_bailout 0.01/2
    }
  #end
}

#default {
  texture {
    pigment {rgb 1}
    #if (Radiosity)
      finish {
        ambient 0.0
        diffuse 1
        specular 0.3
      }
    #else
      finish {
        ambient 0.1
        diffuse 0.6
        specular 0.2
      }
    #end
  }
}

// ----------------------------------------

camera {
  location  <-2,3,-4>
  angle 80
  look_at   <-2,4,0>
}

#if (!Radiosity) light_source { <9,5,9>, color rgb 128 fade_distance 1.28
fade_power 2 area_light z*8,y*8,11,11 orient adaptive 2 jitter} #end

#declare room=difference {
    box {
        -50,50
        pigment {checker color rgb 1 color rgb 0.95}
        }
    box {
        <-10,0,-10><15,10,30>
        pigment {checker color rgb 1 color rgb 0.95}
        }
}

#declare wand=difference

    box {
        <-0.01,-1,-11><0.01,11,31>
        }
    #declare i=10;
    #while (i>0)
        box {
            <-1,-1,-1><3,1,1>
            scale <1,2.25,0.2>
            translate <0,5,i*3.5-2>
            }
        #declare i=i-1;
    #end
}


#declare

box {<14.5,4.5,-10><16,5.5,30>}
box {<0.5,4.5,29.5><16,5.5,31>}
box {<0.5,4.5,-9.5><16,5.5,-11>}
finish {ambient 1}
}

object{licht translate 1*y pigment {color rgb x*15}}
object{licht translate 0*y pigment {color rgb y*15}}
object{licht translate -1*y pigment {color rgb z*15}}

sphere {
    0,3
    translate <-6,3,15>
    finish {
        ambient 0
        diffuse 0
        reflection 1
        specular 0
        phong 0
        }
    normal {
        crackle 0.2
        scale 0.001
        }
    }

union {
    object {room pigment {color rgb 1}}
    object {wand pigment {color rgb 1}}
}
------------------------------------



--
Jan Walzer <jan### [at] lzernet>


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Attachments:
Download 'radiosity_test2.png' (182 KB)

Preview of image 'radiosity_test2.png'
radiosity_test2.png


 

From: Bill DeWitt
Subject: Re: A different radiosity test ...
Date: 15 Dec 2001 17:24:43
Message: <3c1bcdab$1@news.povray.org>
"Jan Walzer" <jan### [at] lzernet> wrote ;
>
> Yes: I'm sure this wall leaves no space for light, to travel through
> at this point...

    POV-Caulk


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From: Timothy R  Cook
Subject: Re: A different radiosity test ...
Date: 15 Dec 2001 17:29:03
Message: <3C1BCCB6.9812A3A@scifi-fantasy.com>
Trippy-funkalicious.

-- 
Tim Cook
http://empyrean.scifi-fantasy.com

-----BEGIN GEEK CODE BLOCK-----
Version: 3.12
GFA dpu- s: a?-- C++(++++) U P? L E--- W++(+++)>$
N++ o? K- w(+) O? M-(--) V? PS+(+++) PE(--) Y(--)
PGP-(--) t* 5++>+++++ X+ R* tv+ b++(+++) DI
D++(---) G(++) e*>++ h+ !r--- !y--
------END GEEK CODE BLOCK------


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From: Peter Popov
Subject: Re: A different radiosity test ...
Date: 15 Dec 2001 17:35:20
Message: <irjn1uck91jfhv6gqvh4u127n3j8v5odl5@4ax.com>
On Sat, 15 Dec 2001 23:12:33 +0100, "Jan Walzer" <jan### [at] lzernet>
wrote:

>another interesting artefakt is, that the separating wall (which is very
>thin), has
>lights in its edges, where it sould be the darkest point in the room ...
>Yes: I'm sure this wall leaves no space for light, to travel through
>at this point...

I see you have a pretty low minimum_reuse so you're probably on the
right track. It just seems to me you have to reduce it even further...
or make the wall thicker.


Peter Popov ICQ : 15002700
Personal e-mail : pet### [at] vipbg
TAG      e-mail : pet### [at] tagpovrayorg


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From: Jan Walzer
Subject: Re: A different radiosity test ...
Date: 15 Dec 2001 17:36:49
Message: <3c1bd081@news.povray.org>
"Timothy R. Cook" <tim### [at] scifi-fantasycom> wrote:
> Trippy-funkalicious.


I'm NOT on @XTC !!!!

--
Jan Walzer <jan### [at] lzernet>


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From: Jan Walzer
Subject: Re: A different radiosity test ...
Date: 15 Dec 2001 17:37:19
Message: <3c1bd09f@news.povray.org>
"Bill DeWitt" <bde### [at] cflrrcom> wrote:
> > Yes: I'm sure this wall leaves no space for light, to travel through
> > at this point...
>
>     POV-Caulk


-v please

--
Jan Walzer <jan### [at] lzernet>


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From: Arthur Flint
Subject: Re: A different radiosity test ...
Date: 16 Dec 2001 12:47:38
Message: <Xns9179821B2DADDmrartchesapeakenet@204.213.191.226>
Jan Walzer scribis news:3c1bcaba@news.povray.org:
> another interesting artefakt is, that the separating wall (which is
> very thin), has
> lights in its edges, where it sould be the darkest point in the room
> ... Yes: I'm sure this wall leaves no space for light, to travel
> through at this point...
 
I have also had this bleed-through happen to me on a counter-top.
I had to make adjustments to error_bound to keep the bleed-through
from happening. Also a help was changing the pretrace_end value by a 
small amount, but that value was not a consistant fix to the problem
as the error_bound adjustment seems to be.


-- 
Gis poste, Arto.


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