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From: Warp
Subject: ultra_wide_angle focal blur (~48kbu)
Date: 11 Dec 2001 10:07:38
Message: <3c162139@news.povray.org>
The problem with focal blur aperture not being taken into account in camera
types other than the perspective one has been fixed for the next 3.5 beta.
I tested it with my chess scene and the result was so nice that I decided to
post the result here.
  It uses the ultra_wide_angle camera (and of course radiosity; the pieces are
much darker without radiosity).


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Attachments:
Download 'chess.jpg' (47 KB)

Preview of image 'chess.jpg'
chess.jpg


 

From: Timothy R  Cook
Subject: Re: ultra_wide_angle focal blur (~48kbu)
Date: 11 Dec 2001 10:30:16
Message: <3C1624A9.B11A020A@scifi-fantasy.com>
Warp wrote:
> The problem with focal blur aperture not being taken into account
> in camera types other than the perspective one has been fixed for
> the next 3.5 beta. I tested it with my chess scene and the result
> was so nice that I decided to post the result here.   It uses the
> ultra_wide_angle camera (and of course radiosity; the pieces are
> much darker without radiosity).

Dude, check your glasses perscription ;)
Try bifocals to fix that far-away blurriness...btw, can you counter
the camera focal blur in that fashion, by putting an iored object
in the right place?
-- 
Tim Cook
http://empyrean.scifi-fantasy.com

-----BEGIN GEEK CODE BLOCK-----
Version: 3.12
GFA dpu- s: a?-- C++(++++) U P? L E--- W++(+++)>$
N++ o? K- w(+) O? M-(--) V? PS+(+++) PE(--) Y(--)
PGP-(--) t* 5++>+++++ X+ R* tv+ b++(+++) DI
D++(---) G(++) e*>++ h+ !r--- !y--
------END GEEK CODE BLOCK------


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From: Timothy R  Cook
Subject: Re: ultra_wide_angle focal blur (~48kbu)
Date: 11 Dec 2001 10:34:23
Message: <3C16259F.EB0345F7@scifi-fantasy.com>
Warp wrote:
>  [Image]

Black's move, is it?  Pawn A2 to A3.
-- 
Tim Cook
http://empyrean.scifi-fantasy.com

-----BEGIN GEEK CODE BLOCK-----
Version: 3.12
GFA dpu- s: a?-- C++(++++) U P? L E--- W++(+++)>$
N++ o? K- w(+) O? M-(--) V? PS+(+++) PE(--) Y(--)
PGP-(--) t* 5++>+++++ X+ R* tv+ b++(+++) DI
D++(---) G(++) e*>++ h+ !r--- !y--
------END GEEK CODE BLOCK------


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From: Timothy R  Cook
Subject: Re: ultra_wide_angle focal blur (~48kbu)
Date: 11 Dec 2001 10:35:54
Message: <3C1625FA.5632AEF7@scifi-fantasy.com>
"Timothy R. Cook" wrote:
> Black's move, is it?  Pawn A2 to A3.

(actually, you could send me your source and I'll render my move)
-- 
Tim Cook
http://empyrean.scifi-fantasy.com

-----BEGIN GEEK CODE BLOCK-----
Version: 3.12
GFA dpu- s: a?-- C++(++++) U P? L E--- W++(+++)>$
N++ o? K- w(+) O? M-(--) V? PS+(+++) PE(--) Y(--)
PGP-(--) t* 5++>+++++ X+ R* tv+ b++(+++) DI
D++(---) G(++) e*>++ h+ !r--- !y--
------END GEEK CODE BLOCK------


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From: Warp
Subject: Re: ultra_wide_angle focal blur (~48kbu)
Date: 11 Dec 2001 10:58:39
Message: <3c162d2e@news.povray.org>
Timothy R. Cook <tim### [at] scifi-fantasycom> wrote:
: Black's move, is it?  Pawn A2 to A3.

  Black has no pawn at A2 (perhaps you meant A7 to A6?).

  By the way, could it be a good idea to organize a povray chess match?
  The principle would be everyone vs. everyone. That is, people would vote
for the next move (regardless of which side has the turn) and the move that
gets more votes is performed. The next move is concluded by rendering the
chess set with that move (and then the voting for the next move begins).
  The rendering would look like this http://iki.fi/warp/pics/chess.jpg

-- 
#macro N(D,I)#if(I<6)cylinder{M()#local D[I]=div(D[I],104);M().5,2pigment{
rgb M()}}N(D,(D[I]>99?I:I+1))#end#end#macro M()<mod(D[I],13)-6,mod(div(D[I
],13),8)-3,10>#end blob{N(array[6]{11117333955,
7382340,3358,3900569407,970,4254934330},0)}//                     - Warp -


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From: Timothy R  Cook
Subject: Re: ultra_wide_angle focal blur (~48kbu)
Date: 11 Dec 2001 11:43:27
Message: <3C1635C8.D3F38C40@scifi-fantasy.com>
Warp wrote:
> 
> Timothy R. Cook <tim### [at] scifi-fantasycom> wrote:
> : Black's move, is it?  Pawn A2 to A3.
> 
>   Black has no pawn at A2 (perhaps you meant A7 to A6?).

Depends on how you number things; I thought the layout was

    A   B   C   D   E   F   G   H
  +---+---+---+---+---+---+---+---+
1 | R | N | B | Q | K | B | N | R |
  +---+---+---+---+---+---+---+---+  Black
2 | P | P | P | P | P | P | P | P |
  +---+---+---+---+---+---+---+---+
3 |   |   |   |   |   |   |   |   |
  +---+---+---+---+---+---+---+---+
4 |   |   |   |   |   |   |   |   |
  +---+---+---+---+---+---+---+---+
5 |   |   |   |   |   |   |   |   |
  +---+---+---+---+---+---+---+---+
6 |   |   |   |   |   |   |   |   |
  +---+---+---+---+---+---+---+---+
7 | P | P | P | P | P | P | P | P |
  +---+---+---+---+---+---+---+---+  White
8 | R | N | B | Q | K | B | N | R |
  +---+---+---+---+---+---+---+---+

-- 
Tim Cook
http://empyrean.scifi-fantasy.com

-----BEGIN GEEK CODE BLOCK-----
Version: 3.12
GFA dpu- s: a?-- C++(++++) U P? L E--- W++(+++)>$
N++ o? K- w(+) O? M-(--) V? PS+(+++) PE(--) Y(--)
PGP-(--) t* 5++>+++++ X+ R* tv+ b++(+++) DI
D++(---) G(++) e*>++ h+ !r--- !y--
------END GEEK CODE BLOCK------


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From: JMZ
Subject: Re: ultra_wide_angle focal blur (~48kbu)
Date: 11 Dec 2001 11:44:58
Message: <3c16380a@news.povray.org>
a2a3 is perhaps a white move...
I think the best black move would be here 5...d6 (pawn move).

Very nice picture.

JMZ (France)
http://perso.wanadoo.fr/ermimaju/chess/echecs.html


3C16259F.EB0345F7@scifi-fantasy.com...
> Warp wrote:
> >  [Image]
>
> Black's move, is it?  Pawn A2 to A3.
> --
> Tim Cook
> http://empyrean.scifi-fantasy.com


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From: Jide
Subject: Re: ultra_wide_angle focal blur (~48kbu)
Date: 11 Dec 2001 17:16:48
Message: <3c1685d0@news.povray.org>
Timothy R. Cook wrote:
> Warp wrote:
> >
> > Timothy R. Cook <tim### [at] scifi-fantasycom> wrote:
> > : Black's move, is it?  Pawn A2 to A3.
> >
> >   Black has no pawn at A2 (perhaps you meant A7 to A6?).
>
> Depends on how you number things; I thought the layout was

<snip>

Actually white starts from rows (or ranks) 1 and 2 but looks like
we're getting a bit off-topic here :)

-Jide


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From: Rick [Kitty5]
Subject: Re: ultra_wide_angle focal blur (~48kbu)
Date: 11 Dec 2001 18:42:40
Message: <3c1699f0$1@news.povray.org>
>   The rendering would look like this http://iki.fi/warp/pics/chess.jpg

check out that white rook at the back - talk about a rad trap


--

Rick

Kitty5 WebDesign - http://Kitty5.com
POV-Ray News & Resources - http://Povray.co.uk
TEL : +44 (01270) 501101 - FAX : +44 (01270) 251105 - ICQ : 15776037

PGP Public Key
http://pgpkeys.mit.edu:11371/pks/lookup?op=get&search=0x231E1CEA


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From: Reuben Pearse
Subject: Re: ultra_wide_angle focal blur (~48kbu)
Date: 13 Dec 2001 10:14:33
Message: <3c18c5d9$1@news.povray.org>
>   By the way, could it be a good idea to organize a povray chess match?
>   The principle would be everyone vs. everyone. That is, people would vote
> for the next move (regardless of which side has the turn) and the move
that
> gets more votes is performed. The next move is concluded by rendering the
> chess set with that move (and then the voting for the next move begins).
>   The rendering would look like this http://iki.fi/warp/pics/chess.jpg

After the match has finished you could then animate the whole game!!

Reuben
doo### [at] breathemailnet


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