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Attachments:
Download 'Poor_Guy.jpg' (156 KB)
Preview of image 'Poor_Guy.jpg'
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in news:3bfb5797@news.povray.org DC wrote:
> begin 666 Poor_Guy.jpg
>
:)
Ingo
--
Photography: http://members.home.nl/ingoogni/
Pov-Ray : http://members.home.nl/seed7/
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Really funny... :) But I prefer to not listen that piece, thanks. Chords
must be terrific. Well, at least the singer can't be out of tune...
And, the bust at the left... is Beethoven? ;)
--
Jaime Vives Piqueres
La Persistencia de la Ignorancia
http://www.ignorancia.org/
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Jaime Vives Piqueres <jai### [at] ignoranciaorg> wrote in article
<3BF### [at] ignoranciaorg>...
> Really funny... :) But I prefer to not listen that piece, thanks. Chords
> must be terrific. Well, at least the singer can't be out of tune...
>
> And, the bust at the left... is Beethoven? ;)
Oh, come on, that is *obviously* Mozart, anyone can see that! ;)
--
Lennard "Lenny" van Ingen
lenny_SPAMSUX_@vestingbar.nl
UIN: 87008669
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DC wrote:
> [Image]
Hmmm ok, could I have one of your mannequins so I don't have
to finish building my own in moray? ;)
--
Tim Cook
http://empyrean.scifi-fantasy.com
-----BEGIN GEEK CODE BLOCK-----
Version: 3.12
GFA dpu- s: a?-- C++(++++) U P? L E--- W++(+++)>$
N++ o? K- w(+) O? M-(--) V? PS+(+++) PE(--) Y(--)
PGP-(--) t* 5++>+++++ X+ R* tv+ b++(+++) DI
D++(---) G(++) e*>++ h+ !r--- !y--
------END GEEK CODE BLOCK------
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no problem,
you may want to increase the mesh density of some parts to lose the blocky
effect from shading.
take care,
DC
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Attachments:
Download 'man.mdl.dat' (9 KB)
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DC wrote:
> no problem, you may want to increase the mesh density of
> some parts to lose the blocky effect from shading.
Thnax.
--
Tim Cook
http://empyrean.scifi-fantasy.com
-----BEGIN GEEK CODE BLOCK-----
Version: 3.12
GFA dpu- s: a?-- C++(++++) U P? L E--- W++(+++)>$
N++ o? K- w(+) O? M-(--) V? PS+(+++) PE(--) Y(--)
PGP-(--) t* 5++>+++++ X+ R* tv+ b++(+++) DI
D++(---) G(++) e*>++ h+ !r--- !y--
------END GEEK CODE BLOCK------
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I know the feeling. Just try playing some Beethoven after getting back
- Rico
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