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Hi
Notice the black marks aon the window arches. Any ideas what is causing them
or how I can get rid of them?
I suspect they are due to radiosity settings. The arches are basic triangle
meshes created in hamapatch and converted to pov by 3dwin.
Radiosity settings I'm using
radiosity{
pretrace_start 1//0.08
pretrace_end 1//0.04 //.004
count 400 // 2-400 in final
nearest_count 8
error_bound 0.15
recursion_limit 2
low_error_factor 0.5
gray_threshold 0
minimum_reuse 0.015
brightness 1.0
adc_bailout 0.01/2
normal on
media on
}
Any help gratefully received
Mick
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Attachments:
Download 'Yuma Head.jpg' (41 KB)
Preview of image 'Yuma Head.jpg'
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Mick Hazelgrove wrote:
>
> Hi
>
> Notice the black marks aon the window arches. Any ideas what is causing them
> or how I can get rid of them?
>
I don't see anything strange, could you be more precise what's bothering
you?
Christoph
--
Christoph Hormann <chr### [at] gmxde>
IsoWood include, radiosity tutorial, TransSkin and other
things on: http://www.schunter.etc.tu-bs.de/~chris/
Post a reply to this message
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Christoph Hormann wrote:
>
> Mick Hazelgrove wrote:
>
>>Hi
>>
>>Notice the black marks aon the window arches. Any ideas what is causing them
>>or how I can get rid of them?
>>
>>
>
> I don't see anything strange, could you be more precise what's bothering
> you?
>
I guess what is bothering Mick is what I've labelled (1). Are you sure
your mesh is contiguous and smooth?
What bothers me though is the blue reflections, labelled (2) and (3). I
think (2) is a problem, but (3) is probably just due to the lack of a
green/gray/brown ground.
--
/*Francois Labreque*/#local a=x+y;#local b=x+a;#local c=a+b;#macro P(F//
/* flabreque */L)polygon{5,F,F+z,L+z,L,F pigment{rgb 9}}#end union
/* @ */{P(0,a)P(a,b)P(b,c)P(2*a,2*b)P(2*b,b+c)P(b+c,<2,3>)
/* videotron.ca */}camera{location<6,1.25,-6>look_at a orthographic}
Post a reply to this message
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Arrrgh! I guess a picture would be nice!
Francois Labreque wrote:
> Christoph Hormann wrote:
>
>>
>> Mick Hazelgrove wrote:
>>
>>> Hi
>>>
>>> Notice the black marks aon the window arches. Any ideas what is
>>> causing them
>>> or how I can get rid of them?
>>>
>>>
>
>>
>> I don't see anything strange, could you be more precise what's bothering
>> you?
>>
>
>
> I guess what is bothering Mick is what I've labelled (1). Are you sure
> your mesh is contiguous and smooth?
>
> What bothers me though is the blue reflections, labelled (2) and (3). I
> think (2) is a problem, but (3) is probably just due to the lack of a
> green/gray/brown ground.
>
>
--
/*Francois Labreque*/#local a=x+y;#local b=x+a;#local c=a+b;#macro P(F//
/* flabreque */L)polygon{5,F,F+z,L+z,L,F pigment{rgb 9}}#end union
/* @ */{P(0,a)P(a,b)P(b,c)P(2*a,2*b)P(2*b,b+c)P(b+c,<2,3>)
/* videotron.ca */}camera{location<6,1.25,-6>look_at a orthographic}
Post a reply to this message
Attachments:
Download 'yuma head.jpg' (21 KB)
Preview of image 'yuma head.jpg'
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On Thu, 15 Nov 2001 20:13:21 -0000, Mick Hazelgrove wrote:
>Hi
>
>Notice the black marks aon the window arches. Any ideas what is causing them
>or how I can get rid of them?
>
>I suspect they are due to radiosity settings. The arches are basic triangle
>meshes created in hamapatch and converted to pov by 3dwin.
Don't know about the rad but those spiral columns would look better if they
went right into the floor as that's the way they work at the top.
--
Cheers
Steve email mailto:ste### [at] zeroppsuklinuxnet
%HAV-A-NICEDAY Error not enough coffee 0 pps.
web http://www.zeropps.uklinux.net/
or http://start.at/zero-pps
4:12pm up 39 days, 7:55, 1 user, load average: 1.05, 1.23, 1.41
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