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Just playing with radiosity. Rendered in 7h 57m 18s on my Athlon 700, 192MB.
Used Radiosity_2Bounce settings and lots of lights in the ceiling.
I was originally trying to light with ambient boxes, but quality was poor. I
tried adding area lights but I didn't like the looks. So, I wrote a cheap
AreaLight macro. Much faster, much better looking. There's still some
blotchiness, so I've got some tweaking to do.
Still looks good, though.
Questions? Comments? Suggestions?
Michael
--
#macro M(D,J)text{ttf"cyrvetic.ttf"D 1,0translate-J}#end#macro N(E,K)#local A=
M(E,K)light_source{-z*30rgb 1projected_through{A}}#end N("Michael"<1.6,-.2,5>)
N("Johnson"<1.9.8,5>)sphere{z*9,4pigment{gradient x+y scale 10color_map{[0 rgb
x][1rgb x+y]}sine_wave}} // (c)2001 Michael D Johnson red### [at] wvadelphianet
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Attachments:
Download 'Radiosity Test A.jpg' (73 KB)
Preview of image 'Radiosity Test A.jpg'
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Redbeard wrote:
>
> Just playing with radiosity. Rendered in 7h 57m 18s on my Athlon 700, 192MB.
> Used Radiosity_2Bounce settings and lots of lights in the ceiling.
>
> I was originally trying to light with ambient boxes, but quality was poor. I
> tried adding area lights but I didn't like the looks. So, I wrote a cheap
> AreaLight macro. Much faster, much better looking. There's still some
> blotchiness, so I've got some tweaking to do.
>
> Still looks good, though.
>
> Questions? Comments? Suggestions?
>
I think an area_light with appropriate settings would be faster and better
than a lot of point lights here. You will have to play a bit with the
parameters to get it fast and avoid graininess at the same time.
Christoph
--
Christoph Hormann <chr### [at] gmxde>
IsoWood include, radiosity tutorial, TransSkin and other
things on: http://www.schunter.etc.tu-bs.de/~chris/
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