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Hi,
Was just toying around with trace() and came up with this. It wasn't
supposed to be grass, but it does look a little grass-like.
All the best,
Andy Cocker
Post a reply to this message
Attachments:
Download 'Pov-ray grass.jpg' (103 KB)
Preview of image 'Pov-ray grass.jpg'
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Yes it does... source? ;-)
--
//Mahalis
camera{location<0,0.25,-2> look_at 0.5*y} #declare T=texture{pigment{crackle
scale 0.5 rotate 90 turbulence 0.75 color_map{[0 rgb 1][0.05 rgb 1][0.1
rgb<1,0.25,1>][0.25 rgbf 1][1 rgbf 1]}} finish{ambient 1}} #declare
c=difference{torus{0.5,0.1 rotate -90*x}box{<0.7,0,0.2>,<-0.7,-0.7,-0.2>}}
merge{object{c translate<0.5,0.5,0>} object{c translate<-0.5,0.5,0>}
cylinder{<1,0.5,0>,<1,0,0>,0.1} cylinder{<-1,0.5,0>,<-1,0,0>,0.1}
cylinder{0.5*y,0,0.1} texture{T}}
--
"Andrew Cocker" <big### [at] mariner9fsnetcouk> wrote in message
news:3bf17943@news.povray.org...
> Hi,
>
> Was just toying around with trace() and came up with this. It wasn't
> supposed to be grass, but it does look a little grass-like.
>
> All the best,
>
> Andy Cocker
>
>
>
Post a reply to this message
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"Mahalis" <don### [at] fakeycom> wrote in message
news:3bf1a949@news.povray.org...
> Yes it does... source? ;-)
Full source is very messy. The actual trace () bit looked like this:
(apologies for posting source in this group)
#declare MyRad=0.075;
union {
#declare Spacing=0.1;
#declare Cnt=0;
#declare ff=seed(7);
#declare PosX=-5+MyRad;
#while (PosX < 5-MyRad)
#declare PosY=-5+MyRad;
#while (PosY < 5-MyRad)
// trace function
#declare Norm = <0, 0, 0>;
#declare Start = <PosX+(rand(ff)-0.5)*Spacing,3,
PosY+(rand(ff)-0.5)*Spacing>;
#declare Pos = trace (
Things, // pre-declared object to test
Start, // starting point
-y, // direction
Norm ); // normal
#if (Norm.x != 0 | Norm.y != 0 | Norm.z != 0) // if intersection is
found, normal differs from 0
union {
sphere {<0,MyRad,0>,MyRad }
cone {<0,MyRad,0>,0.02,<0,1,0>,0
rotate <(rand(ff)*20)-10,(rand(ff)*20)-10,(rand(ff)*20)-10>
}
scale rand(ff)
translate Pos
}
#declare Cnt=Cnt+1;
#end
#declare PosY=PosY+Spacing;
#end
#declare PosX=PosX+Spacing;
#end
texture {MyTex}
}
Post a reply to this message
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