POV-Ray : Newsgroups : povray.binaries.images : Glass torii Server Time
20 Nov 2024 00:18:07 EST (-0500)
  Glass torii (Message 1 to 10 of 12)  
Goto Latest 10 Messages Next 2 Messages >>>
From: Warp
Subject: Glass torii
Date: 2 Nov 2001 07:19:28
Message: <3be28f4f@news.povray.org>
Inspired by the recent torii image, I made my own.

  Although you really can't tell from this image alone, variable reflection
really hits the spot here. This is obvious when compared to the the same image
rendered without variable reflection (it gets a lot uglier; I can post that
one as well, if someone wants).

-- 
#macro N(D,I)#if(I<6)cylinder{M()#local D[I]=div(D[I],104);M().5,2pigment{
rgb M()}}N(D,(D[I]>99?I:I+1))#end#end#macro M()<mod(D[I],13)-6,mod(div(D[I
],13),8)-3,10>#end blob{N(array[6]{11117333955,
7382340,3358,3900569407,970,4254934330},0)}//                     - Warp -


Post a reply to this message

From: Warp
Subject: Re: Glass torii
Date: 2 Nov 2001 07:22:11
Message: <3be28ff2@news.povray.org>
Doh!
  I wouldn't have believed that I would fall into the classical mistake of
forgetting to attach the image! Shame on me! :)


Post a reply to this message


Attachments:
Download 'test.jpg' (20 KB)

Preview of image 'test.jpg'
test.jpg


 

From: blessing
Subject: Re: Glass torii
Date: 2 Nov 2001 08:00:30
Message: <3be298ee@news.povray.org>
Warp <war### [at] tagpovrayorg> wrote in message news:3be28f4f@news.povray.org...
>   Inspired by the recent torii image, I made my own.
>
>   Although you really can't tell from this image alone, variable
reflection
> really hits the spot here. This is obvious when compared to the the same
image
> rendered without variable reflection (it gets a lot uglier; I can post
that
> one as well, if someone wants).
>
yes please, its nice to have something for comparison.

Gary
Ps. verry nice BTW.


Post a reply to this message

From: Warp
Subject: Re: Glass torii
Date: 2 Nov 2001 08:27:11
Message: <3be29f2e@news.povray.org>
blessing <ble### [at] icefognet> wrote:
: yes please, its nice to have something for comparison.

  Darn, I overwrote the pov file accidentally.
  I'll try to recreate the scene.

-- 
#macro N(D,I)#if(I<6)cylinder{M()#local D[I]=div(D[I],104);M().5,2pigment{
rgb M()}}N(D,(D[I]>99?I:I+1))#end#end#macro M()<mod(D[I],13)-6,mod(div(D[I
],13),8)-3,10>#end blob{N(array[6]{11117333955,
7382340,3358,3900569407,970,4254934330},0)}//                     - Warp -


Post a reply to this message

From: Greg M  Johnson
Subject: Re: Glass torii
Date: 2 Nov 2001 08:35:48
Message: <3BE2A0B9.6646F4F4@aol.com>
Nicely captures traditional Japanese culture and architectural history.

Warp wrote:

>   Inspired by the recent torii image, I made my own.


Post a reply to this message

From: Warp
Subject: Re: Glass torii
Date: 2 Nov 2001 09:42:01
Message: <3be2b0b8@news.povray.org>
Warp <war### [at] tagpovrayorg> wrote:
:   I'll try to recreate the scene.

  I wasn't able to recreate it 100%, but almost.

  The first image uses variable reflection and the second one just
reflection .3


Post a reply to this message


Attachments:
Download 'torii.jpg' (24 KB) Download 'torii_novr.jpg' (28 KB)

Preview of image 'torii.jpg'
torii.jpg

Preview of image 'torii_novr.jpg'
torii_novr.jpg


 

From: Lutz-Peter Hooge
Subject: Re: Glass torii
Date: 2 Nov 2001 10:09:44
Message: <MPG.164cd5a841137c239896ac@news.povray.org>
In article <3be2b0b8@news.povray.org>, war### [at] tagpovrayorg says...

>  the second one just reflection .3

And no conserve_energy, right?

Lutz


Post a reply to this message

From: Mahalis
Subject: Re: Glass torii
Date: 2 Nov 2001 17:12:34
Message: <3be31a52$1@news.povray.org>
It also nicely captures a bunch of inner-tubes stacked on top of each other
:-)

--

//Mahalis
camera{location<0,0.25,-2> look_at 0.5*y} #declare T=texture{pigment{crackle
scale 0.5 rotate 90 turbulence 0.75 color_map{[0 rgb 1][0.05 rgb 1][0.1
rgb<1,0.25,1>][0.25 rgbf 1][1 rgbf 1]}} finish{ambient 1}} #declare
c=difference{torus{0.5,0.1 rotate -90*x}box{<0.7,0,0.2>,<-0.7,-0.7,-0.2>}}
merge{object{c translate<0.5,0.5,0>} object{c translate<-0.5,0.5,0>}
cylinder{<1,0.5,0>,<1,0,0>,0.1} cylinder{<-1,0.5,0>,<-1,0,0>,0.1}
cylinder{0.5*y,0,0.1} texture{T}}
--


"Greg M. Johnson" <"gregj56590[:-0]"@aol.com> wrote in message
news:3BE2A0B9.6646F4F4@aol.com...
> Nicely captures traditional Japanese culture and architectural history.
>
> Warp wrote:
>
> >   Inspired by the recent torii image, I made my own.
>


Post a reply to this message

From: Warp
Subject: Re: Glass torii
Date: 2 Nov 2001 17:17:21
Message: <3be31b71@news.povray.org>
Lutz-Peter Hooge <lpv### [at] gmxde> wrote:
: And no conserve_energy, right?

  Right. I think that conserve_energy has only effect with variable reflection
anyways...

-- 
#macro N(D,I)#if(I<6)cylinder{M()#local D[I]=div(D[I],104);M().5,2pigment{
rgb M()}}N(D,(D[I]>99?I:I+1))#end#end#macro M()<mod(D[I],13)-6,mod(div(D[I
],13),8)-3,10>#end blob{N(array[6]{11117333955,
7382340,3358,3900569407,970,4254934330},0)}//                     - Warp -


Post a reply to this message

From: Lutz-Peter Hooge
Subject: Re: Glass torii
Date: 2 Nov 2001 17:56:26
Message: <MPG.164d4305be07782b9896ad@news.povray.org>
In article <3be31b71@news.povray.org>, war### [at] tagpovrayorg says...

>   Right. I think that conserve_energy has only effect with variable reflection
> anyways...
Hm, yes I didn't think of that... but it looks unnatural bright, just as 
if the light boucing around inside is somehow amplifying itself. I have 
seen that affect when I forgot conserve_energy or had a bright 
fade_color.


Post a reply to this message

Goto Latest 10 Messages Next 2 Messages >>>

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.