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A bloody world.
Not realistic. Just symbolic.
JMZ (France)
Post a reply to this message
Attachments:
Download 'OurWorld.jpg' (176 KB)
Preview of image 'OurWorld.jpg'
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JMZ wrote:
> A bloody world.
> Not realistic. Just symbolic.
Realistic would have a lot more pins in it, all over...
--
Tim Cook
http://empyrean.scifi-fantasy.com
-----BEGIN GEEK CODE BLOCK-----
Version: 3.12
GFA dpu- s: a?-- C++(++++) U P? L E--- W++(+++)>$
N++ o? K- w(+) O? M-(--) V? PS+(+++) PE(--) Y(--)
PGP-(--) t* 5++>+++++ X+ R* tv+ b++(+++) DI
D++(---) G(++) e*>++ h+ !r--- !y--
------END GEEK CODE BLOCK------
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Are those particular spots supposed to represent anything? I thought New
York was higher up...
--
//Mahalis
camera{location<0,0.25,-2> look_at 0.5*y} #declare T=texture{pigment{crackle
scale 0.5 rotate 90 turbulence 0.75 color_map{[0 rgb 1][0.05 rgb 1][0.1
rgb<1,0.25,1>][0.25 rgbf 1][1 rgbf 1]}} finish{ambient 1}} #declare
c=difference{torus{0.5,0.1 rotate -90*x}box{<0.7,0,0.2>,<-0.7,-0.7,-0.2>}}
merge{object{c translate<0.5,0.5,0>} object{c translate<-0.5,0.5,0>}
cylinder{<1,0.5,0>,<1,0,0>,0.1} cylinder{<-1,0.5,0>,<-1,0,0>,0.1}
cylinder{0.5*y,0,0.1} texture{T}}
--
"JMZ" <Kze### [at] Wanadoofr> wrote in message
news:3be30816@news.povray.org...
> A bloody world.
> Not realistic. Just symbolic.
>
> JMZ (France)
>
>
>
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Hey, watch where you're pointing that thing.
- Slime
[ http://www.slimeland.com/ ]
[ http://www.slimeland.com/images/ ]
"JMZ" <Kze### [at] Wanadoofr> wrote in message
news:3be30816@news.povray.org...
> A bloody world.
> Not realistic. Just symbolic.
>
> JMZ (France)
>
>
>
Post a reply to this message
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Nothing for spotlights. And of course Manhattan
is on north of the pin, and antiq' Balkh on the
east of the other pin...
Wounds are everywhere.
JMZ (France)
3be31960$2@news.povray.org...
> Are those particular spots supposed to represent anything? I thought New
> York was higher up...
>
> --
>
> //Mahalis
> camera{location<0,0.25,-2> look_at 0.5*y} #declare
T=texture{pigment{crackle
> scale 0.5 rotate 90 turbulence 0.75 color_map{[0 rgb 1][0.05 rgb 1][0.1
> rgb<1,0.25,1>][0.25 rgbf 1][1 rgbf 1]}} finish{ambient 1}} #declare
> c=difference{torus{0.5,0.1 rotate -90*x}box{<0.7,0,0.2>,<-0.7,-0.7,-0.2>}}
> merge{object{c translate<0.5,0.5,0>} object{c translate<-0.5,0.5,0>}
> cylinder{<1,0.5,0>,<1,0,0>,0.1} cylinder{<-1,0.5,0>,<-1,0,0>,0.1}
> cylinder{0.5*y,0,0.1} texture{T}}
> --
>
>
> "JMZ" <Kze### [at] Wanadoofr> wrote in message
> news:3be30816@news.povray.org...
> > A bloody world.
> > Not realistic. Just symbolic.
> >
> > JMZ (France)
> >
> >
> >
>
>
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<duck> If that's Bin Laden's blood on the right pin, maybe it should be
black or something...
--
David Fontaine <dav### [at] faricynet> ICQ 55354965
My raytracing gallery: http://davidf.faricy.net/
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JMZ wrote:
>
> A bloody world.
> Not realistic. Just symbolic.
A clever vision of things.
(though there are some missing nails...)
Fabien.
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"Fabien Mosen" <fab### [at] skynetbe> escreveu na mensagem
news:3BE43A03.89D90374@skynet.be...
> JMZ wrote:
> A clever vision of things.
>
> (though there are some missing nails...)
If you consider a couple thousand "some", then yes, there are some missing
nails.
Great pic, btw.
Ruy
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JMZ schrieb:
> Nothing for spotlights. And of course Manhattan
> is on north of the pin, and antiq' Balkh on the
> east of the other pin...
> Wounds are everywhere.
No, that's not Balkh, it's somewhere in south-western Turkmenistan, east of
that would be ancient
Merv... Balkh is located in northern Afghanistan!
See you in Khyberspace - http://www.geocities.com/electricafghan/index-e.html
Afghanistan Chronicle: http://www.ndh.net/home/bleimann/
Yadgar
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3BE588FA.DC9CAB81@ndh.net...
> No, that's not Balkh, it's somewhere in south-western Turkmenistan, east
of
> that would be ancient
> Merv... Balkh is located in northern Afghanistan!
Sure, ruins of Balkh (Bactres in French) are at
10 kilometers on the west of Mazar e Sharif.
But I have some difficults to point the nail
at the exact place...
JMZ (France)
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