From: Bill DeWitt
Subject: Re: global pov logo
Date: 28 Oct 2001 13:54:37
Message: <3bdc546d@news.povray.org>
"C.J. - POV User" <hou### [at] yahoocom> wrote in message
news:3bdc23a4@news.povray.org...
> comments?
The cone and hook should be made of green cheese.
From: C J - POV User
Subject: Re: global pov logo
Date: 28 Oct 2001 20:37:12
Message: <3bdcb2c8@news.povray.org>
Oh no never the green...it's not ripe!
--
C.J. - POV User
POV Ray Study Gallery
http://hyperion.spaceports.com/~povstudy/
hou### [at] yahoocom
Bill DeWitt <bde### [at] cflrrcom> wrote in message
news:3bdc546d@news.povray.org...
>> "C.J. - POV User" <hou### [at] yahoocom> wrote in message> news:3bdc23a4@news.povray.org...> > comments?>> The cone and hook should be made of green cheese.>>
From: C J - POV User
Subject: Re: global pov logo
Date: 28 Oct 2001 20:39:32
Message: <3bdcb354@news.povray.org>
I was working on the globe and trying to make a decent water effect
reflecting the sun. I made the globe you see here and thought it would look
good as a part of the POV Logo. Working on animating it now...
--
C.J. - POV User
POV Ray Study Gallery
http://hyperion.spaceports.com/~povstudy/
hou### [at] yahoocom
Fabien Mosen <fab### [at] skynetbe> wrote in message
news:3BDC4FB0.7C0E4802@skynet.be...
> "C.J. - POV User" wrote:> >> > comments?>> There is a ready-made logo availiable in POV-Ray 3.5 files. You might> want to use it.>> Fabien.
From: C J - POV User
Subject: Re: global pov logo
Date: 28 Oct 2001 20:40:45
Message: <3bdcb39d@news.povray.org>
Yes the atmosphere is to thick, but I was going more for style than reality.
--
C.J. - POV User
POV Ray Study Gallery
http://hyperion.spaceports.com/~povstudy/
hou### [at] yahoocom
Ib Rasmussen <ib### [at] ibrasdk> wrote in message
news:3BDC3831.3A2DF3AC@ibras.dk...
> "C.J. - POV User" wrote:> >> > comments?>> The earth seen from behind a crescent moon? :-)>> The atmosphere seems very thick - if it is the atmosphere.>> /Ib
From: C J - POV User
Subject: Re: global pov logo
Date: 28 Oct 2001 20:42:35
Message: <3bdcb40b$1@news.povray.org>
Thanks. The texture was
defined like this....
pigment { Copper }
finish { ambient .15 diffuse 1 reflection .15 }
normal { crackle .75 scale .5 octaves 6 omega 0.7 frequency 4 lambda 2
turbulence .5 }
--
C.J. - POV User
POV Ray Study Gallery
http://hyperion.spaceports.com/~povstudy/
hou### [at] yahoocom
F.Audet <flo### [at] sympaticoca> wrote in message
news:3BDC6727.A4EF5D4D@sympatico.ca...
>>>> > comments?> >>> It works very well. I guess the P texturing is a normal_map.> Any way, it looks good !>> Alex Pilot>