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I relocated the hole, as suggested by Ruy, and rendered with AA, area lights
and a white background. Better?
--
//Mahalis
camera{location<0,0.25,-2> look_at 0.5*y} #declare T=texture{pigment{crackle
scale 0.5 rotate 90 turbulence 0.75 color_map{[0 rgb 1][0.05 rgb 1][0.1
rgb<1,0.25,1>][0.25 rgbf 1][1 rgbf 1]}} finish{ambient 1}} #declare
c=difference{torus{0.5,0.1 rotate -90*x}box{<0.7,0,0.2>,<-0.7,-0.7,-0.2>}}
merge{object{c translate<0.5,0.5,0>} object{c translate<-0.5,0.5,0>}
cylinder{<1,0.5,0>,<1,0,0>,0.1} cylinder{<-1,0.5,0>,<-1,0,0>,0.1}
cylinder{0.5*y,0,0.1} texture{T}}
--
Post a reply to this message
Attachments:
Download 'keyring.png' (59 KB)
Preview of image 'keyring.png'
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"Mahalis" <don### [at] fakeycom> escreveu na mensagem
news:3bd881f9@news.povray.org...
> I relocated the hole, as suggested by Ruy, and rendered with AA, area
lights
> and a white background. Better?
My choice so far. I wish someone besides me (and, of course, Mahalis) would
_at least_ acknowledge this design...
Ruy
Post a reply to this message
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"Ruy" <ruy### [at] hipernetcombr> wrote in message
news:3bd88db9@news.povray.org...
> "Mahalis" <don### [at] fakeycom> escreveu na mensagem
> news:3bd881f9@news.povray.org...
> > I relocated the hole, as suggested by Ruy, and rendered with AA, area
> lights
> > and a white background. Better?
>
> My choice so far. I wish someone besides me (and, of course, Mahalis)
would
> _at least_ acknowledge this design...
The process used to make them won't be able to put 3D objects into it. Only
embossed at best from what I understand. And where color is concerned that
would be enamel in flat pools inset into metal borders or outlines.
Bob H.
Post a reply to this message
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Oh poo. So I've just been working on this for nothing? :-)
--
//Mahalis
camera{location<0,0.25,-2> look_at 0.5*y} #declare T=texture{pigment{crackle
scale 0.5 rotate 90 turbulence 0.75 color_map{[0 rgb 1][0.05 rgb 1][0.1
rgb<1,0.25,1>][0.25 rgbf 1][1 rgbf 1]}} finish{ambient 1}} #declare
c=difference{torus{0.5,0.1 rotate -90*x}box{<0.7,0,0.2>,<-0.7,-0.7,-0.2>}}
merge{object{c translate<0.5,0.5,0>} object{c translate<-0.5,0.5,0>}
cylinder{<1,0.5,0>,<1,0,0>,0.1} cylinder{<-1,0.5,0>,<-1,0,0>,0.1}
cylinder{0.5*y,0,0.1} texture{T}}
--
"Bob H." <omn### [at] msncom> wrote in message
news:3bd88eea@news.povray.org...
> "Ruy" <ruy### [at] hipernetcombr> wrote in message
> news:3bd88db9@news.povray.org...
> > "Mahalis" <don### [at] fakeycom> escreveu na mensagem
> > news:3bd881f9@news.povray.org...
> > > I relocated the hole, as suggested by Ruy, and rendered with AA, area
> > lights
> > > and a white background. Better?
> >
> > My choice so far. I wish someone besides me (and, of course, Mahalis)
> would
> > _at least_ acknowledge this design...
>
> The process used to make them won't be able to put 3D objects into it.
Only
> embossed at best from what I understand. And where color is concerned
that
> would be enamel in flat pools inset into metal borders or outlines.
>
> Bob H.
>
>
>
Post a reply to this message
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"Bob H." <omn### [at] msncom> escreveu na mensagem
news:3bd88eea@news.povray.org...
> The process used to make them won't be able to put 3D objects into it.
Only
> embossed at best from what I understand.
If that is the case, then pardon my previous insistence. I only concluded
(wrongly, presumably) that if design #1 on the pov web page was possible,
then the casting process would allow for more 3D-ish designs.
> And where color is concerned that
> would be enamel in flat pools inset into metal borders or outlines.
Well, your first argument totally defeats the purpose of me proceding to
this next one, but I thought that we could use a different material. Setup
costs, though, I believe, would make it quite unfeasible.
Anyway, I _wish_ we could try to stray from what is common.
Ruy
Post a reply to this message
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Mahalis <don### [at] fakeycom> wrote in message
news:3bd881f9@news.povray.org...
> I relocated the hole, as suggested by Ruy, and rendered with AA, area
lights
> and a white background. Better?
It's a nice, simple design and I like it. Though I'm not sure what material
you could make it out of that'd last up to the punishment that a set of keys
can dish out. Plastic looks like the obvious choice based on your image. But
plastic keyrings wear out fast.
David
Post a reply to this message
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"Ruy" <ruy### [at] hipernetcombr> wrote in message
news:3bd88db9@news.povray.org...
> "Mahalis" <don### [at] fakeycom> escreveu na mensagem
> news:3bd881f9@news.povray.org...
> > I relocated the hole, as suggested by Ruy, and rendered with AA, area
> lights
> > and a white background. Better?
>
> My choice so far. I wish someone besides me (and, of course, Mahalis)
would
> _at least_ acknowledge this design...
I do, I think it should certainly be a 3D design.
~Steve~
>
> Ruy
>
>
Post a reply to this message
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"Ruy" <ruy### [at] hipernetcombr> wrote in message
news:3bd8926b@news.povray.org...
> "Bob H." <omn### [at] msncom> escreveu na mensagem
> news:3bd88eea@news.povray.org...
> > The process used to make them won't be able to put 3D objects into it.
> Only
> > embossed at best from what I understand.
It can be done if the idea goes the CAD/CAM way. Costly though.
but I thought that we could use a different material. Setup
> costs, though, I believe, would make it quite unfeasible.
You can, silver or bronze. Cheapish, and can be cast in any design.
>
> Anyway, I _wish_ we could try to stray from what is common.
Good idea.
~Steve~
>
> Ruy
>
>
Post a reply to this message
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thats nice, I'd buy one.
Gary
Mahalis <don### [at] fakeycom> wrote in message
news:3bd881f9@news.povray.org...
> I relocated the hole, as suggested by Ruy, and rendered with AA, area
lights
> and a white background. Better?
>
> --
>
> file://Mahalis
> camera{location<0,0.25,-2> look_at 0.5*y} #declare
T=texture{pigment{crackle
> scale 0.5 rotate 90 turbulence 0.75 color_map{[0 rgb 1][0.05 rgb 1][0.1
> rgb<1,0.25,1>][0.25 rgbf 1][1 rgbf 1]}} finish{ambient 1}} #declare
> c=difference{torus{0.5,0.1 rotate -90*x}box{<0.7,0,0.2>,<-0.7,-0.7,-0.2>}}
> merge{object{c translate<0.5,0.5,0>} object{c translate<-0.5,0.5,0>}
> cylinder{<1,0.5,0>,<1,0,0>,0.1} cylinder{<-1,0.5,0>,<-1,0,0>,0.1}
> cylinder{0.5*y,0,0.1} texture{T}}
> --
>
>
>
>
>
Post a reply to this message
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no, its something: a pretty picture!
Gary
Mahalis <don### [at] fakeycom> wrote in message
news:3bd88ffb$1@news.povray.org...
> Oh poo. So I've just been working on this for nothing? :-)
>
> --
>
> file://Mahalis
> camera{location<0,0.25,-2> look_at 0.5*y} #declare
T=texture{pigment{crackle
> scale 0.5 rotate 90 turbulence 0.75 color_map{[0 rgb 1][0.05 rgb 1][0.1
> rgb<1,0.25,1>][0.25 rgbf 1][1 rgbf 1]}} finish{ambient 1}} #declare
> c=difference{torus{0.5,0.1 rotate -90*x}box{<0.7,0,0.2>,<-0.7,-0.7,-0.2>}}
> merge{object{c translate<0.5,0.5,0>} object{c translate<-0.5,0.5,0>}
> cylinder{<1,0.5,0>,<1,0,0>,0.1} cylinder{<-1,0.5,0>,<-1,0,0>,0.1}
> cylinder{0.5*y,0,0.1} texture{T}}
> --
>
>
> "Bob H." <omn### [at] msncom> wrote in message
> news:3bd88eea@news.povray.org...
> > "Ruy" <ruy### [at] hipernetcombr> wrote in message
> > news:3bd88db9@news.povray.org...
> > > "Mahalis" <don### [at] fakeycom> escreveu na mensagem
> > > news:3bd881f9@news.povray.org...
> > > > I relocated the hole, as suggested by Ruy, and rendered with AA,
area
> > > lights
> > > > and a white background. Better?
> > >
> > > My choice so far. I wish someone besides me (and, of course, Mahalis)
> > would
> > > _at least_ acknowledge this design...
> >
> > The process used to make them won't be able to put 3D objects into it.
> Only
> > embossed at best from what I understand. And where color is concerned
> that
> > would be enamel in flat pools inset into metal borders or outlines.
> >
> > Bob H.
> >
> >
> >
>
>
Post a reply to this message
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