POV-Ray : Newsgroups : povray.binaries.images : Mangled UV coke cans (48kbu) Server Time
19 Nov 2024 22:42:13 EST (-0500)
  Mangled UV coke cans (48kbu) (Message 1 to 5 of 5)  
From: Alan Holding
Subject: Mangled UV coke cans (48kbu)
Date: 18 Oct 2001 19:00:14
Message: <3bcf5efe@news.povray.org>
Further to me talking to myself in povray.off-topic...

With the image of the coke cans previously posted in this group, I'd figured
out how to use Steve Cox's UV Mapper to texture meshes which I could then
import into POV and render.

What I really wanted was to distort the mesh's geometry in another program,
but not destroy it's UV map in the process.

I found a program called Anim8tor which can edit meshes (among other things)
and import and export Wavefront format objects, which are the type UV Mapper
understands.

What I did:

1. Opened the coke can in UV Mapper and made a map (using a number of
materials), then saved it out as a Wavefront file.

2. I imported that file into Anim8tor, messed it up using lots of
'modifiers', and exported it back out.

3. I then had to open up the modified mesh in UV Mapper because even though
Anim8tor had not messed up the UV co-ordinates, it had destroyed the
material assignments of the UV map.  Once those were 'reset' I saved the
object again, then used 3DWin to convert the Wavefront file to a POV 3.5
include file.

4. I did steps 2-3 twice more, then made a POV scene to get the attached
image, which also shows the original mesh (on the left).

The results are a bit crude - it was a rush job, guvnor! - but I got what I
wanted.

You can get Anim8tor here: www.anim8tor.com.

Bye,
Alan.

--
www.mp3.com/FeedingTheCats
http://www.btinternet.com/~manhog/


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Attachments:
Download 'mangled_cans.jpg' (49 KB)

Preview of image 'mangled_cans.jpg'
mangled_cans.jpg


 

From: Mahalis
Subject: Re: Mangled UV coke cans (48kbu)
Date: 18 Oct 2001 19:14:10
Message: <3bcf6242$1@news.povray.org>
Oh yeah, I forgot. Nice image :-)

--

//Mahalis
camera{location<0,0.25,-2> look_at 0.5*y} #declare T=texture{pigment{crackle
scale 0.5 rotate 90 turbulence 0.75 color_map{[0 rgb 1][0.05 rgb 1][0.1
rgb<1,0.25,1>][0.25 rgbf 1][1 rgbf 1]}} finish{ambient 1}} #declare
c=difference{torus{0.5,0.1 rotate -90*x}box{<0.7,0,0.2>,<-0.7,-0.7,-0.2>}}
merge{object{c translate<0.5,0.5,0>} object{c translate<-0.5,0.5,0>}
cylinder{<1,0.5,0>,<1,0,0>,0.1} cylinder{<-1,0.5,0>,<-1,0,0>,0.1}
cylinder{0.5*y,0,0.1} texture{T}}
--


"Mahalis" <don### [at] fakeycom> wrote in message
news:3bcf6208$1@news.povray.org...
> Oh yes, Anim8or is a pretty nice software. Its modeling tools aren't as
good
> as Nendo/Mirai's, but it does have a nice character animation function and
> mesh deformations- and it's FREE!
>
> --
>
> //Mahalis
> camera{location<0,0.25,-2> look_at 0.5*y} #declare
T=texture{pigment{crackle
> scale 0.5 rotate 90 turbulence 0.75 color_map{[0 rgb 1][0.05 rgb 1][0.1
> rgb<1,0.25,1>][0.25 rgbf 1][1 rgbf 1]}} finish{ambient 1}} #declare
> c=difference{torus{0.5,0.1 rotate -90*x}box{<0.7,0,0.2>,<-0.7,-0.7,-0.2>}}
> merge{object{c translate<0.5,0.5,0>} object{c translate<-0.5,0.5,0>}
> cylinder{<1,0.5,0>,<1,0,0>,0.1} cylinder{<-1,0.5,0>,<-1,0,0>,0.1}
> cylinder{0.5*y,0,0.1} texture{T}}
> --
>
>
> "Alan Holding" <man### [at] btopenworldcom> wrote in message
> news:3bcf5efe@news.povray.org...
> > Further to me talking to myself in povray.off-topic...
> >
> > With the image of the coke cans previously posted in this group, I'd
> figured
> > out how to use Steve Cox's UV Mapper to texture meshes which I could
then
> > import into POV and render.
> >
> > What I really wanted was to distort the mesh's geometry in another
> program,
> > but not destroy it's UV map in the process.
> >
> > I found a program called Anim8tor which can edit meshes (among other
> things)
> > and import and export Wavefront format objects, which are the type UV
> Mapper
> > understands.
> >
> > What I did:
> >
> > 1. Opened the coke can in UV Mapper and made a map (using a number of
> > materials), then saved it out as a Wavefront file.
> >
> > 2. I imported that file into Anim8tor, messed it up using lots of
> > 'modifiers', and exported it back out.
> >
> > 3. I then had to open up the modified mesh in UV Mapper because even
> though
> > Anim8tor had not messed up the UV co-ordinates, it had destroyed the
> > material assignments of the UV map.  Once those were 'reset' I saved the
> > object again, then used 3DWin to convert the Wavefront file to a POV 3.5
> > include file.
> >
> > 4. I did steps 2-3 twice more, then made a POV scene to get the attached
> > image, which also shows the original mesh (on the left).
> >
> > The results are a bit crude - it was a rush job, guvnor! - but I got
what
> I
> > wanted.
> >
> > You can get Anim8tor here: www.anim8tor.com.
> >
> > Bye,
> > Alan.
> >
> > --
> > www.mp3.com/FeedingTheCats
> > http://www.btinternet.com/~manhog/
> >
> >
> >
> >
> >
>
>


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From: blessing
Subject: Re: Mangled UV coke cans (48kbu)
Date: 18 Oct 2001 19:35:51
Message: <3bcf6757@news.povray.org>
thats cool man, cool.


Gary

Alan Holding <man### [at] btopenworldcom> wrote in message
news:3bcf5efe@news.povray.org...
> Further to me talking to myself in povray.off-topic...
>
> With the image of the coke cans previously posted in this group, I'd
figured
> out how to use Steve Cox's UV Mapper to texture meshes which I could then
> import into POV and render.
>
> What I really wanted was to distort the mesh's geometry in another
program,
> but not destroy it's UV map in the process.
>
> I found a program called Anim8tor which can edit meshes (among other
things)
> and import and export Wavefront format objects, which are the type UV
Mapper
> understands.
>
> What I did:
>
> 1. Opened the coke can in UV Mapper and made a map (using a number of
> materials), then saved it out as a Wavefront file.
>
> 2. I imported that file into Anim8tor, messed it up using lots of
> 'modifiers', and exported it back out.
>
> 3. I then had to open up the modified mesh in UV Mapper because even
though
> Anim8tor had not messed up the UV co-ordinates, it had destroyed the
> material assignments of the UV map.  Once those were 'reset' I saved the
> object again, then used 3DWin to convert the Wavefront file to a POV 3.5
> include file.
>
> 4. I did steps 2-3 twice more, then made a POV scene to get the attached
> image, which also shows the original mesh (on the left).
>
> The results are a bit crude - it was a rush job, guvnor! - but I got what
I
> wanted.
>
> You can get Anim8tor here: www.anim8tor.com.
>
> Bye,
> Alan.
>
> --
> www.mp3.com/FeedingTheCats
> http://www.btinternet.com/~manhog/
>
>
>
>
>


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From: Cris Williams
Subject: Re: Mangled UV coke cans (48kbu)
Date: 19 Oct 2001 11:04:02
Message: <3bd040e2@news.povray.org>
Nice work!  BTW - the correct address for "Anim8or" is www.anim8or.com

Cris Williams

"Alan Holding" <man### [at] btopenworldcom> wrote in message
news:3bcf5efe@news.povray.org...

<SNIP!>

>
> You can get Anim8tor here: www.anim8tor.com.
>
> Bye,
> Alan.
>
> --
> www.mp3.com/FeedingTheCats
> http://www.btinternet.com/~manhog/
>
>
>
>
>


Post a reply to this message

From: Alan Holding
Subject: Re: Mangled UV coke cans (48kbu)
Date: 19 Oct 2001 12:22:18
Message: <3bd0533a@news.povray.org>
"Cris Williams" <wor### [at] netscapenet> wrote in message
news:3bd040e2@news.povray.org...
> Nice work!  BTW - the correct address for "Anim8or" is www.anim8or.com

Oops!

--
www.mp3.com/FeedingTheCats
http://www.btinternet.com/~manhog/


Post a reply to this message

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