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20 Nov 2024 00:45:07 EST (-0500)
  media lemon slice (Message 1 to 2 of 2)  
From: Norbert Kern
Subject: media lemon slice
Date: 16 Oct 2001 15:13:52
Message: <3bcc86f0@news.povray.org>

So I show another example with subsurface scattering.

There are many objects, which look like plastic when rendered.

slice.
I added interior components to the different parts of the slice and tweaked
the textures a bit.
Shown are two lemon slices with and without subsurface scattering (not very
good, only a quick hack).


things with high water content like leaves, food, ketchup, blood, cremes or
any kind of translucent slime can benefit from subsurface scattering (not to
forget milky glass or thin chinese porcelaine...).

Norbert


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From: Christoph Hormann
Subject: Re: media lemon slice
Date: 16 Oct 2001 16:02:49
Message: <3BCC9254.3B4D419F@gmx.de>
Norbert Kern wrote:
> 

> So I show another example with subsurface scattering.
> 
> There are many objects, which look like plastic when rendered.

> slice.
> I added interior components to the different parts of the slice and tweaked
> the textures a bit.
> Shown are two lemon slices with and without subsurface scattering (not very
> good, only a quick hack).
> 

Nice, but i think to really judge realism in this case some environment
would be mandatory (something behind for the translucency and something in
front for the reflection. 

I think the shell(?) texture could be improved (maybe some media would be
good for that too) and the white parts of the interior should be brighter.

BTW, what's the difference in speed?

Christoph

-- 
Christoph Hormann <chr### [at] gmxde>
IsoWood include, radiosity tutorial, TransSkin and other 
things on: http://www.schunter.etc.tu-bs.de/~chris/


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