Haven't posted in awhile (or rendered anything for myself in a while
either). Started work on this (in MegaPov) tonight. I started with an
isosurface dodecahedron (with noise3d perturbation) and added a few doodads.
not sure where I'll go from here......
Quadhall,
overworked,
trying to avoid anthrax in the mail,
and of course, underpaid........
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