|
|
> What did you do? Just a gradient, or something else? Inquiring minds must
> know! :)
>
No it's not a simple gradient.
In most cases it behaves like scattering media but you can't see through the
surface of the object.
It's done with two copys of the object, one with double_illuminate and
no_shadow applied, the other one has a transparent texture and light
attenuation.
You would know that when you had read my posts ;)
Post a reply to this message
|
|
|
|
Hmm. And I thought you just used a semi-transparent surface and light
fading.
--
camera{location<0,0.25,-2> look_at 0.5*y} #declare
T=texture{pigment{crackle scale 0.5 rotate 90 turbulence 0.75 color_map{[0
rgb 1][0.05 rgb 1][0.1 rgb<1,0.25,1>][0.25 rgbf 1][1 rgbf 1]}}
finish{ambient 1}} #declare c=difference{torus{0.5,0.1
rotate -90*x}box{<0.7,0,0.2>,<-0.7,-0.7,-0.2>}} merge{object{c
translate<0.5,0.5,0>} object{c translate<-0.5,0.5,0>}
cylinder{<1,0.5,0>,<1,0,0>,0.1} cylinder{<-1,0.5,0>,<-1,0,0>,0.1}
cylinder{0.5*y,0,0.1} texture{T}}
//Mahalis
--
"Simon" <sim### [at] 12movede> wrote in message
news:3bc86962@news.povray.org...
>
>
> > What did you do? Just a gradient, or something else? Inquiring minds
must
> > know! :)
> >
> No it's not a simple gradient.
> In most cases it behaves like scattering media but you can't see through
the
> surface of the object.
> It's done with two copys of the object, one with double_illuminate and
> no_shadow applied, the other one has a transparent texture and light
> attenuation.
>
> You would know that when you had read my posts ;)
>
>
Post a reply to this message
|
|