From: Tony[B]
Subject: Re: Faking BSSRDF with BRDF... [7.45kbu]
Date: 11 Oct 2001 19:28:20
Message: <3bc62b14@news.povray.org>
> Wouldn't it be possible to do that with double_illuminate, no shadow and> light fading?
My render uses double_illuminate. That's the only way I got the candle to
brighten up along the sides. diffuse 0.5 and double_illuminate. no_shadow is
not right... it's supposed to cast shadows! I also used light fading...
> Here is what I got when I tried to do so. It dosnt look as good as with> scattering media but what do you think?
Pretty good actually. At least you added a flame. ^_^
From: Tony[B]
Subject: Re: Faking BSSRDF with BRDF... [7.45kbu]
Date: 11 Oct 2001 19:29:18
Message: <3bc62b4e@news.povray.org>
> Looks good to me. At first I thought it was rendered in Brazil :)
That's quite a compliment coming from you. Thanks! :) I might just put some
more work into it.
> Feature request: sub surface scattering.
BSSRDF for everybody! :-D
From: Simon
Subject: Re: Faking BSSRDF with BRDF... [7.45kbu]
Date: 12 Oct 2001 02:47:51
Message: <3bc69217@news.povray.org>
> My render uses double_illuminate. That's the only way I got the candle to> brighten up along the sides. diffuse 0.5 and double_illuminate. no_shadow
is
> not right... it's supposed to cast shadows! I also used light fading...
I use two copys of the object, one with double_illuminate and no shadow and
one with a transparent texture and light attenuation(that's what I wanted to
say with light_fading)
Render time is only a few seconds.
> > Here is what I got when I tried to do so. It dosnt look as good as with> > scattering media but what do you think?>> Pretty good actually. At least you added a flame. ^_^>>