From: Christoph Hormann
Subject: Re: Catenary views with Tor's texture
Date: 28 Sep 2001 11:22:56
Message: <3BB496A1.BC029394@gmx.de>
Duncan Adamson wrote:
> > Combining two things I like at the moment - functions for iso-surfaces and> functions for textures - or is that just one thing?>
Nice, now could you also use the texture's pattern in the isosurface
function? ;-)
Christoph
--
Christoph Hormann <chr### [at] gmxde>
IsoWood include, radiosity tutorial, TransSkin and other
things on: http://www.schunter.etc.tu-bs.de/~chris/
From: Tor Olav Kristensen
Subject: Re: Catenary views with Tor's texture
Date: 29 Sep 2001 21:01:07
Message: <3BB66EC8.A794751F@hotmail.com>
Duncan Adamson wrote:
> > Combining two things I like at the moment - functions for iso-surfaces and> functions for textures - or is that just one thing?> > [Image]
I see that you have been doing some rotating too...
Did that happen within the iso functions or did
you rotate them "by hand" afterwards ?
The floor pattern is nice.
Tor Olav
----- Original Message -----
From: "Tor Olav Kristensen" <tor### [at] hotmailcom>
Newsgroups: povray.binaries.images
Sent: Sunday, September 30, 2001 2:00 AM
Subject: Re: Catenary views with Tor's texture
>> Duncan Adamson wrote:> >> > Combining two things I like at the moment - functions for iso-surfaces
and
> > functions for textures - or is that just one thing?> >> > [Image]>> I see that you have been doing some rotating too...>> Did that happen within the iso functions or did> you rotate them "by hand" afterwards ?>> The floor pattern is nice.>>> Tor Olav
Rotated by two while loops - a bit of a cheat but it works
The floor pattern is simply the one from one of the default scenes in 3.5
with a checker normal translated by 0.5 units up and across - I think it
makes a nice cheap tiled effect
Duncan