POV-Ray : Newsgroups : povray.binaries.images : buddha with patina [76 kbu] Server Time
20 Nov 2024 08:29:47 EST (-0500)
  buddha with patina [76 kbu] (Message 1 to 8 of 8)  
From: Mael
Subject: buddha with patina [76 kbu]
Date: 24 Sep 2001 10:11:33
Message: <3baf3f15@news.povray.org>
an (not very successfull) attempt to render the happy buddha with patina. I
use a patched version of megapov with a new pattern which send a bunch of
rays, and check if they intersect an object (see the red&blue picture)
(btw, if someone have a good patina texture i m interested :)

M


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Attachments:
Download 'Buddha_pigment.JPG' (34 KB) Download 'Buddha_patina1.JPG' (43 KB)

Preview of image 'Buddha_pigment.JPG'
Buddha_pigment.JPG

Preview of image 'Buddha_patina1.JPG'
Buddha_patina1.JPG


 

From: Steven Pigeon
Subject: Re: buddha with patina [76 kbu]
Date: 24 Sep 2001 14:54:46
Message: <3BAF81F6.62D495A7@iro.umontreal.ca>
Mael wrote:

> an (not very successfull) attempt to render the happy buddha with patina. I
> use a patched version of megapov with a new pattern which send a bunch of
> rays, and check if they intersect an object (see the red&blue picture)
> (btw, if someone have a good patina texture i m interested :)
>
> M
>
>  [Image]
>
>  [Image]

Hmmm... I think it's quite good. It gives the look of a badly
cleaned antique. Maybe the bump map isn't quite right...
No smooth enough but very good nonetheless...

Do you have this mesh in regular POV mesh format ?


Best,

    S.

----------------------------------------------------------
Steven Pigeon                     Ph. D. candidate
University of Montreal.
pig### [at] iroumontrealca           Topic: data compression
----------------------------------------------------------
         http://www.iro.umontreal.ca/~pigeon


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From: Kari Kivisalo
Subject: Re: buddha with patina [76 kbu]
Date: 24 Sep 2001 16:22:30
Message: <3BAF9641.68E662DC@engineer.com>
The pattern looks fine. Can it be combined with slope to
give it directinal bias?

_____________
Kari Kivisalo


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From: Daniel Matthews
Subject: Re: buddha with patina [76 kbu]
Date: 24 Sep 2001 20:54:09
Message: <1823670.pPoejJDZkT@3-e.net>
I'm impressed, very!
:o)

Mael wrote:

> an (not very successfull) attempt to render the happy buddha with patina.
> I use a patched version of megapov with a new pattern which send a bunch
> of rays, and check if they intersect an object (see the red&blue picture)
> (btw, if someone have a good patina texture i m interested :)
> 
> M


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From: Christoph Hormann
Subject: Re: buddha with patina [76 kbu]
Date: 25 Sep 2001 03:59:50
Message: <3BB03A2F.74B024CB@gmx.de>
Mael wrote:
> 
> an (not very successfull) attempt to render the happy buddha with patina. I
> use a patched version of megapov with a new pattern which send a bunch of
> rays, and check if they intersect an object (see the red&blue picture)
> (btw, if someone have a good patina texture i m interested :)
> 

Nice, i think Chris Huff was working on a similar patch too.  Does it
generate smooth transits or are there steps in the pattern value?

Christoph

-- 
Christoph Hormann <chr### [at] gmxde>
IsoWood include, radiosity tutorial, TransSkin and other 
things on: http://www.schunter.etc.tu-bs.de/~chris/


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From: Mael
Subject: Re: buddha with patina [76 kbu]
Date: 25 Sep 2001 04:15:11
Message: <3bb03d0f$1@news.povray.org>
> Nice, i think Chris Huff was working on a similar patch too.  Does it
> generate smooth transits or are there steps in the pattern value?

it should be smooth transition : you give the number of samples you want,
and the pattern return (nb_samples_hit)/(nb_samples). It uses the same
hemisphere distribution than the blur for reflection

i was thinking about adding a max_distance, so that if the ray intersect the
object too far, it does not count as an intersection.

M


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From: Mael
Subject: Re: buddha with patina [76 kbu]
Date: 25 Sep 2001 04:15:15
Message: <3bb03d13$1@news.povray.org>
> The pattern looks fine. Can it be combined with slope to
> give it directinal bias?

i think it can be combined as all other pattern
(but you can't use it in eval_pattern/eval_pigment because it needs the
normal of the object)

M


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From: Mael
Subject: Re: buddha with patina [76 kbu]
Date: 25 Sep 2001 04:15:17
Message: <3bb03d15@news.povray.org>
> Do you have this mesh in regular POV mesh format ?

i have it in mesh2. Converted from the .ply format you can find here :
http://www.cc.gatech.edu/projects/large_models/happy.html

M


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