POV-Ray : Newsgroups : povray.binaries.images : CSG saphyr + megaPov 0.7 Server Time
20 Nov 2024 10:34:58 EST (-0500)
  CSG saphyr + megaPov 0.7 (Message 1 to 9 of 9)  
From: Sylvax
Subject: CSG saphyr + megaPov 0.7
Date: 28 Aug 2001 12:31:51
Message: <3b8bc777@news.povray.org>
2048 x 1536

3 days on a 800 mHz Duron


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From: Christoph Hormann
Subject: Re: CSG saphyr + megaPov 0.7
Date: 28 Aug 2001 14:18:09
Message: <3B8BE104.266CDA51@gmx.de>
Sylvax wrote:
> 
> 2048 x 1536
> 
> 3 days on a 800 mHz Duron
> 

Sounds fairly slow for without photons, dispersion seems a bit unnaturally
high, what value did you use?

BTW, Povray 3.5 will have ior and colors for sapphire and other minerals
defined in the standard include files.

Christoph

-- 
Christoph Hormann <chr### [at] gmxde>
IsoWood include, radiosity tutorial, TransSkin and other 
things on: http://www.schunter.etc.tu-bs.de/~chris/


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From: Sylvax
Subject: Re: CSG saphyr + megaPov 0.7
Date: 28 Aug 2001 15:00:25
Message: <3b8bea49@news.povray.org>

3B8BE104.266CDA51@gmx.de...
>
>
> Sylvax wrote:
> >
> > 2048 x 1536
> >
> > 3 days on a 800 mHz Duron
> >
>
> Sounds fairly slow for without photons, dispersion seems a bit unnaturally
> high, what value did you use?
>

  interior
      {
         ior 2.4
            dispersion 1.70
         disp_nelems 10

      }

I tried photons mapping... I gave up quickly!


> BTW, Povray 3.5 will have ior and colors for sapphire and other minerals
> defined in the standard include files.

good news. I am a newbee with pov and it seems to me very difficult to
simulate mineral looking.


>
> Christoph
>
> --
> Christoph Hormann <chr### [at] gmxde>
> IsoWood include, radiosity tutorial, TransSkin and other
> things on: http://www.schunter.etc.tu-bs.de/~chris/


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From: Trevor Quayle
Subject: Re: CSG saphyr + megaPov 0.7
Date: 28 Aug 2001 15:29:32
Message: <3b8bf11c$1@news.povray.org>
From an ior include file I found once (I forget where):

#declare Sapphire_IOR = (1.76 + 1.78) / 2; // A variety of Corundum
#declare Sapphire_IOR_Dispersion = 1.76 / 1.78;

As Chris stated, your dispersion is way too high, this number represents the
ratio of violet/red  IORs for the material. (The numbers in the declare
above may be inverted.  I can't remember anything from physics about
wavelengths and such. Anyone else?)

-tgq

"Sylvax" <syl### [at] darthsylvaxcom> wrote in message
news:3b8bea49@news.povray.org...
>

> 3B8BE104.266CDA51@gmx.de...
> >
> >
> > Sylvax wrote:
> > >
> > > 2048 x 1536
> > >
> > > 3 days on a 800 mHz Duron
> > >
> >
> > Sounds fairly slow for without photons, dispersion seems a bit
unnaturally
> > high, what value did you use?
> >
>
>   interior
>       {
>          ior 2.4
>             dispersion 1.70
>          disp_nelems 10
>
>       }
>
> I tried photons mapping... I gave up quickly!
>
>
> > BTW, Povray 3.5 will have ior and colors for sapphire and other minerals
> > defined in the standard include files.
>
> good news. I am a newbee with pov and it seems to me very difficult to
> simulate mineral looking.
>
>
> >
> > Christoph
> >
> > --
> > Christoph Hormann <chr### [at] gmxde>
> > IsoWood include, radiosity tutorial, TransSkin and other
> > things on: http://www.schunter.etc.tu-bs.de/~chris/
>
>


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From: Christoph Hormann
Subject: Re: CSG saphyr + megaPov 0.7
Date: 28 Aug 2001 15:32:24
Message: <3B8BF269.2BC546EB@gmx.de>
Sylvax wrote:
> 
> 
>   interior
>       {
>          ior 2.4
>             dispersion 1.70
>          disp_nelems 10
> 
>       }
> 

Both ior and dispersion are way too high for being realistic, ior should
be 1.7...1.8 and dispersion not more than 1.1 (probably even < 1.05). 

Christoph

-- 
Christoph Hormann <chr### [at] gmxde>
IsoWood include, radiosity tutorial, TransSkin and other 
things on: http://www.schunter.etc.tu-bs.de/~chris/


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From: Christoph Hormann
Subject: Re: CSG saphyr + megaPov 0.7
Date: 28 Aug 2001 15:45:32
Message: <3B8BF57E.721BA443@gmx.de>
Trevor Quayle wrote:
> 
> From an ior include file I found once (I forget where):
> 
> #declare Sapphire_IOR = (1.76 + 1.78) / 2; // A variety of Corundum
> #declare Sapphire_IOR_Dispersion = 1.76 / 1.78;
> 
> As Chris stated, your dispersion is way too high, this number represents the
> ratio of violet/red  IORs for the material. (The numbers in the declare
> above may be inverted.  I can't remember anything from physics about
> wavelengths and such. Anyone else?)
> 

The different ior's mentioned above are mainly due to anisotropy of
sapphire (like many other crystals)

Correct dispersion values can be calculated with:

http://www.luxpop.net/

Christoph

-- 
Christoph Hormann <chr### [at] gmxde>
IsoWood include, radiosity tutorial, TransSkin and other 
things on: http://www.schunter.etc.tu-bs.de/~chris/


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From: Peter Hertel
Subject: Re: CSG saphyr + megaPov 0.7
Date: 28 Aug 2001 18:07:30
Message: <3b8c1622@news.povray.org>
Wow.. Now this is something I'd love to see in high resolution.
Do you have the hi-res image online somewhere?

--
Peter
http://hertel.no/peter

"Sylvax" <syl### [at] darthsylvaxcom> skrev i melding
news:3b8bc777@news.povray.org...
> 2048 x 1536
>
> 3 days on a 800 mHz Duron
>
>
>


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From: Sylvax
Subject: Re: CSG saphyr + megaPov 0.7
Date: 29 Aug 2001 02:38:16
Message: <3b8c8dd8@news.povray.org>
Hello,

I hope to achieve my website (www.sylvax.net) in one month. Of course, this
picture will be there.

see you later,

sylvax



3b8c1622@news.povray.org...
> Wow.. Now this is something I'd love to see in high resolution.
> Do you have the hi-res image online somewhere?
>
> --
> Peter
> http://hertel.no/peter
>
> "Sylvax" <syl### [at] darthsylvaxcom> skrev i melding
> news:3b8bc777@news.povray.org...
> > 2048 x 1536
> >
> > 3 days on a 800 mHz Duron
> >
> >
> >
>
>


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From: Sylvax
Subject: Re: CSG saphyr + megaPov 0.7
Date: 29 Aug 2001 02:39:07
Message: <3b8c8e0b@news.povray.org>
I will test your values. Thanks.


> Both ior and dispersion are way too high for being realistic, ior should
> be 1.7...1.8 and dispersion not more than 1.1 (probably even < 1.05).
>
> Christoph
>
> --
> Christoph Hormann <chr### [at] gmxde>
> IsoWood include, radiosity tutorial, TransSkin and other
> things on: http://www.schunter.etc.tu-bs.de/~chris/


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