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From: Tony[B]
Subject: Focal-Blur Fun! (80kbu)
Date: 26 Aug 2001 22:11:29
Message: <3b89ac51@news.povray.org>
Inspired by JRG's post, I decided to make one of my own. :) This was
rendered with pre-beta POV 3.5*. Enjoy.




* (P)review soon to appear on POVRay.co.uk.


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Attachments:
Download 'focalfun.jpg' (80 KB)

Preview of image 'focalfun.jpg'
focalfun.jpg


 

From: Mr  Art
Subject: Re: Focal-Blur Fun! (80kbu)
Date: 27 Aug 2001 06:55:31
Message: <3B8A5F8C.816F3C4B@chesapeake.net>
How dare you tempt us with the words pre-beta POV 3.5... 
I know, I know, its easy if you know how.

BTW, nice pic

"Tony[B]" wrote:
> 
> Inspired by JRG's post, I decided to make one of my own. :) This was
> rendered with pre-beta POV 3.5*. Enjoy.
> 
> * (P)review soon to appear on POVRay.co.uk.
> 
>  [Image]


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From: Tony[B]
Subject: Re: Focal-Blur Fun! (80kbu)
Date: 27 Aug 2001 09:21:18
Message: <3b8a494e@news.povray.org>
Patience, Mr. Art... the day is closer than you could possibly imagine.
(Well, maybe not that close, but pretty darn close. :)


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From: JRG
Subject: Re: Focal-Blur Fun! (80kbu)
Date: 27 Aug 2001 11:24:06
Message: <3b8a6616@news.povray.org>
I like the pattern of the floor... is it something like nested checkered
pigment patterns?
Nice metals too. Did you use a transparent layer to fake the highlights?
POV-3.5? Then, you're a lucky one.
--
Jonathan

"Tony[B]" <ben### [at] catholicorg> ha scritto nel messaggio
news:3b89ac51@news.povray.org...
> Inspired by JRG's post, I decided to make one of my own. :) This was
> rendered with pre-beta POV 3.5*. Enjoy.
>
>
>
>
> * (P)review soon to appear on POVRay.co.uk.
>
>
>


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From: Tony[B]
Subject: Re: Focal-Blur Fun! (80kbu)
Date: 27 Aug 2001 12:49:47
Message: <3b8a7a2b@news.povray.org>
> I like the pattern of the floor... is it something like nested checkered
> pigment patterns?

No. Just a simple "cells" pattern with a color_map.

> Nice metals too. Did you use a transparent layer to fake the highlights?

Nope. Here's what I used:

   finish
   {
    ambient 0 diffuse 0
    reflection {1 metallic}
    specular 3 roughness 0.01
    metallic conserve_energy
   }

> POV-3.5? Then, you're a lucky one.

Quite. Can you imagine getting an e-mail asking you if you would like to be
a Pre-Beta tester? Those don't come very often! :-D


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From: Patrick Dugan
Subject: Re: Focal-Blur Fun! (80kbu)
Date: 27 Aug 2001 13:38:42
Message: <3b8a85a2$1@news.povray.org>
Is the blur a post-process in Povray or is it created while the picture
renders?   Just curious as to the amount of time it takes compared to the
older Povray focal blur.

"Tony[B]" <ben### [at] catholicorg> wrote in message
news:3b89ac51@news.povray.org...
> Inspired by JRG's post, I decided to make one of my own. :) This was
> rendered with pre-beta POV 3.5*. Enjoy.
>
>
>
>
> * (P)review soon to appear on POVRay.co.uk.
>
>
>


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From: Tony[B]
Subject: Re: Focal-Blur Fun! (80kbu)
Date: 27 Aug 2001 21:34:24
Message: <3b8af520@news.povray.org>
There is no "newer" blur. If you look at the Team's report from a year ago,
there were no plans to include post-processing of any kind in 3.5.
Therefore, this is the same as the old blur, and renders just as quickly...
or slowly rather. :)


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From: JRG
Subject: Re: Focal-Blur Fun! (80kbu)
Date: 28 Aug 2001 17:42:08
Message: <3b8c1030@news.povray.org>
"Tony[B]" <ben### [at] catholicorg> ha scritto nel messaggio
news:3b8a7a2b@news.povray.org...

> No. Just a simple "cells" pattern with a color_map.
>

Ouch! I should have known...


> Nope. Here's what I used:
>
>    finish
>    {
>     ambient 0 diffuse 0
>     reflection {1 metallic}
>     specular 3 roughness 0.01
>     metallic conserve_energy
>    }

Perfectly polished mirrors, and nice new syntax for reflection... Why are
you using conserve_energy with non-transparent objects?


> > POV-3.5? Then, you're a lucky one.
>
> Quite. Can you imagine getting an e-mail asking you if you would like to
be
> a Pre-Beta tester? Those don't come very often! :-D

I'm dribbling...

--
Jonathan


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From: Tony[B]
Subject: Re: Focal-Blur Fun! (80kbu)
Date: 28 Aug 2001 21:04:55
Message: <3b8c3fb7@news.povray.org>
> Ouch! I should have known...

:)

> Perfectly polished mirrors, and nice new syntax for reflection... Why are
> you using conserve_energy with non-transparent objects?

<voice=Homer>Uh... I don't know...</voice>

> I'm dribbling...

"drooling" ;)


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From: Bob H 
Subject: Re: Focal-Blur Fun! (80kbu)
Date: 29 Aug 2001 00:15:07
Message: <3b8c6c4b@news.povray.org>
"JRG" <jrg### [at] hotmailcom> wrote in message
news:3b8c1030@news.povray.org...
>
> "Tony[B]" <ben### [at] catholicorg> ha scritto nel messaggio
> news:3b8a7a2b@news.povray.org...
>
> >    finish
> >    {
> >     ambient 0 diffuse 0
> >     reflection {1 metallic}
> >     specular 3 roughness 0.01
> >     metallic conserve_energy
> >    }
>
> Perfectly polished mirrors, and nice new syntax for reflection... Why are
> you using conserve_energy with non-transparent objects?

I believe conserve_energy can reduce reflection oversaturation even on
opaque objects.  But, "why are there two 'metallic' keywords used and no
brilliance?", is my question.  :-)

Bob H.


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