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How do I make this shadow look smoother or blurred, not straight?
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Attachments:
Download 'pcfinal640.jpg' (21 KB)
Preview of image 'pcfinal640.jpg'
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RTFM. Look up "area_light".
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On Fri, 24 Aug 2001 23:31:17 -0500, "Tony[B]" <ben### [at] catholicorg>
wrote:
>RTFM. Look up "area_light".
Tony, such a modeling job deserves better attitude than just RTFM the
original poster. Besides, the POV-Ray Manual is not officially
distributed in Rich Text Format :)
Peter Popov ICQ : 15002700
Personal e-mail : pet### [at] vipbg
TAG e-mail : pet### [at] tagpovrayorg
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> Tony, such a modeling job deserves better attitude than just RTFM the
> original poster. Besides, the POV-Ray Manual is not officially
> distributed in Rich Text Format :)
Well, I looked on the POV Language Help docs and I found some reference, but
where can I get this RTF manual?
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> Tony, such a modeling job deserves better
> attitude than just RTFM the original poster.
You're right. I was a too coarse. I was in a hurry. Good work, Renato!
> Besides, the POV-Ray Manual is not officially
> distributed in Rich Text Format :)
Did you see what he responded now thanks to you? You handle it this time. :)
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"Renato Oliveira" <war### [at] bolcombr> wrote in message
news:3b899b39@news.povray.org...
> > Tony, such a modeling job deserves better attitude than just RTFM the
> > original poster. Besides, the POV-Ray Manual is not officially
> > distributed in Rich Text Format :)
>
> Well, I looked on the POV Language Help docs and I found some reference,
but
> where can I get this RTF manual?
Tony was just referring you to the POV-Ray Scene Help. RTFM = read the fine
manual (unless you want the vulgar definition).
light_source {0,1
area_light x*3,y*3,3,3 jitter adaptive 1
translate -100*z
rotate <45,45,0>
}
This would create soft-edged shadows from the area light facing directly
toward <0,0,0>.
This light comes from a square on the z plane which is then moved and
rotated into place to keep the plane facing the origin.
jitter prevents shadow banding and adaptive helps smooth it.
Reading the help file tells the basics, using the features helps to
understand it :-)
Bob H.
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> Tony was just referring you to the POV-Ray Scene Help. RTFM = read the
fine
> manual (unless you want the vulgar definition).
I guess I'll have to learn what all these abbrevitatures mean.
Anyway, thanks for the help Bob.
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"Renato Oliveira" <war### [at] bolcombr> wrote in message
news:3b89b1de@news.povray.org...
>
> I guess I'll have to learn what all these abbrevitatures mean.
> Anyway, thanks for the help Bob.
Welcome to it. Would take all the fun out of guessing if you knew every
acronym, but here's a place to look them up if you didn't like the guessing:
http://www.ucc.ie/cgi-bin/acronym
Bob H.
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On Sun, 26 Aug 2001 21:08:00 -0500, "Tony[B]" <ben### [at] catholicorg>
wrote:
>Did you see what he responded now thanks to you? You handle it this time. :)
Dance and rejoice that he didn't reply thanks to *you* :) Gee...
Peter Popov ICQ : 15002700
Personal e-mail : pet### [at] vipbg
TAG e-mail : pet### [at] tagpovrayorg
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> Dance and rejoice that he didn't reply thanks to *you* :) Gee...
Now that you mentioned, thank you too Tony : )
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