POV-Ray : Newsgroups : povray.binaries.images : Dragon Cave Take 3 (40kbu) Server Time
20 Nov 2024 12:34:56 EST (-0500)
  Dragon Cave Take 3 (40kbu) (Message 1 to 10 of 10)  
From: Gail Shaw
Subject: Dragon Cave Take 3 (40kbu)
Date: 24 Aug 2001 06:50:39
Message: <3b86317f@news.povray.org>
Nearly finished with this I think. I need to work on the dragon's bump map
and the person's texture. ragon's flame has been removed until I'm happy
with the dragon's position.

Still need to model a torch for the person to hold, and I think some of the
bones and stones
are intersecting.

Caption for the image:
 "Don't worry so much. There hasn't been a dragon here for years."

Comments?

Gail
--
*************************************************************************
* gsh### [at] monotixcoza                *   Step into the abyss,           *
* http://www.rucus.ru.ac.za/~gail/   *   and let go.          Babylon 5 *
*************************************************************************
* Just think of me as the storm before the calm     Magic: The Gathering*
*************************************************************************


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Attachments:
Download 'Dragons.jpg' (40 KB)

Preview of image 'Dragons.jpg'
Dragons.jpg


 

From: Is
Subject: Re: Dragon Cave Take 3 (40kbu)
Date: 24 Aug 2001 07:05:01
Message: <3B8633F2.3010908@yahoo.com>
I think the cave itself is pretty good. I would put an additional 
texture layer on the redstone cave walls. maybe it's just me but they 
look to smooth and clean.

the person looks ok, I think the torch is a great idea. The dragon looks 
good, for some reason the perspective looks like  it's small rather than 
being distant, but I dunno off the top of my head how to fix that...

overall, great work, keep em comin!

Is

Gail Shaw wrote:
> Nearly finished with this I think. I need to work on the dragon's bump map
> and the person's texture. ragon's flame has been removed until I'm happy
> with the dragon's position.
> 
> Still need to model a torch for the person to hold, and I think some of the
> bones and stones
> are intersecting.
> 
> Caption for the image:
>  "Don't worry so much. There hasn't been a dragon here for years."
> 
> Comments?
> 
> Gail
> --
> *************************************************************************
> * gsh### [at] monotixcoza                *   Step into the abyss,           *
> * http://www.rucus.ru.ac.za/~gail/   *   and let go.          Babylon 5 *
> *************************************************************************
> * Just think of me as the storm before the calm     Magic: The Gathering*
> *************************************************************************
> 
> 
> 
> Dragons.jpg
> 
> Content-Type:
> 
> image/jpeg
> Content-Encoding:
> 
> x-uuencode
> 
>


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From: Bob H 
Subject: Re: Dragon Cave Take 3 (40kbu)
Date: 24 Aug 2001 16:56:25
Message: <3b86bf79@news.povray.org>
"Gail Shaw" <gsh### [at] monotixcoza> wrote in message
news:3b86317f@news.povray.org...
> Nearly finished with this I think. I need to work on the dragon's bump map
> and the person's texture. ragon's flame has been removed until I'm happy
> with the dragon's position.
>
> Still need to model a torch for the person to hold, and I think some of
the
> bones and stones
> are intersecting.

Debris scattering looks okay to me.  Dragon is very dark but I'm guessing
with fire there it would be lit more.  You could put the light_source alone
in for testing and that shouldn't be too much of a slowdown.
Oh yeah, guess the caption requires a dark, as of yet, unseen dragon...
Could be a perfect animation.  Fire billowing out and illuminating it as the
guy turns to see.

Bob H.


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From: Steve
Subject: Re: Dragon Cave Take 3 (40kbu)
Date: 25 Aug 2001 02:15:44
Message: <slrn9odtgh.hi4.steve@zero-pps.localdomain>
On Fri, 24 Aug 2001 12:55:31 +0200, Gail Shaw wrote:

>Comments?

Something fundamental has changed between this and the last post. 
It's so much better now.  It has a much more grittie feeling to it,
which might just be caused by a small change in the sand texture 
or something like that.  

Keep going in that direction. 

--
Cheers
Steve              email mailto:ste### [at] zeroppsuklinuxnet

%HAV-A-NICEDAY Error not enough coffee  0 pps. 

web http://www.zeropps.uklinux.net/

or  http://start.at/zero-pps

  1:46am  up 42 days,  3:50,  2 users,  load average: 1.00, 1.23, 1.39


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From: Gail Shaw
Subject: Re: Dragon Cave Take 3 (40kbu)
Date: 25 Aug 2001 06:32:43
Message: <3b877ecb@news.povray.org>
"Steve" <ste### [at] zeroppsuklinuxnet> wrote in message
news:slr### [at] zero-ppslocaldomain...
> On Fri, 24 Aug 2001 12:55:31 +0200, Gail Shaw wrote:
>
> >Comments?
>
> Something fundamental has changed between this and the last post.
> It's so much better now.

Thanks very much

> It has a much more grittie feeling to it,
> which might just be caused by a small change in the sand texture
> or something like that.

Haven't touched the sand texture, I moved the lights down closer to the
ground
I think the lower lights picks up the small irrecularities in the height
field
better.

Gail
*************************************************************************
* gsh### [at] monotixcoza                *   Step into the abyss,           *
* http://www.rucus.ru.ac.za/~gail/   *   and let go.          Babylon 5 *
*************************************************************************
* Just think of me as the storm before the calm     Magic: The Gathering*
*************************************************************************


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From: Gail Shaw
Subject: Re: Dragon Cave Take 3 (40kbu)
Date: 25 Aug 2001 06:37:16
Message: <3b877fdc@news.povray.org>
"Bob H." <omn### [at] msncom> wrote in message
news:3b86bf79@news.povray.org...
> Debris scattering looks okay to me.  Dragon is very dark but I'm guessing
> with fire there it would be lit more.  You could put the light_source
alone
> in for testing and that shouldn't be too much of a slowdown.

Using a simple cylinder to get correct location and direction for the fire.
I'll add a fairly dim
light to the fire. I don't want the dragon too bright.

> Oh yeah, guess the caption requires a dark, as of yet, unseen dragon...

Shadowy barely seen figure

> Could be a perfect animation.  Fire billowing out and illuminating it as
the
> guy turns to see.
>

Please don't ask. I can barely render the still at the moment (memory
requrements)

Gail
*************************************************************************
* gsh### [at] monotixcoza                *   Step into the abyss,           *
* http://www.rucus.ru.ac.za/~gail/   *   and let go.          Babylon 5 *
*************************************************************************
* Just think of me as the storm before the calm     Magic: The Gathering*
*************************************************************************


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From: Bob H 
Subject: Re: Dragon Cave Take 3 (40kbu)
Date: 25 Aug 2001 11:34:15
Message: <3b87c577@news.povray.org>
"Gail Shaw" <gsh### [at] monotixcoza> wrote in message
news:3b877fdc@news.povray.org...
>
> "Bob H." <omn### [at] msncom> wrote in message
> news:3b86bf79@news.povray.org...
>
> > Could be a perfect animation.  Fire billowing out and illuminating it as
> the
> > guy turns to see.
> >
>
> Please don't ask. I can barely render the still at the moment (memory
> requrements)

Hey, I knew that  :-)  Had to suggest it though.

Bob H.


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From: Steven Pigeon
Subject: Re: Dragon Cave Take 3 (40kbu)
Date: 26 Aug 2001 01:40:50
Message: <3B888C02.F041CD0B@iro.umontreal.ca>
Gail Shaw wrote:

> Nearly finished with this I think. I need to work on the dragon's bump map
> and the person's texture. ragon's flame has been removed until I'm happy
> with the dragon's position.
>
> Still need to model a torch for the person to hold, and I think some of the
> bones and stones
> are intersecting.

I haven't noticed that. However, I'd make more stalag{t,m}ites and I would
remove the back wall of the cavern, or at least make it deeper.

The dragon would need scales. Not exactly easy to get right...
I've joined a middle-age-like drawing of a dragon, for inspiration, maybe :-)
and a few periodic tiles that may look ok for dragon skin.

And, while you're at it, why not make it guard precious dragon balls ?



> Caption for the image:
>  "Don't worry so much. There hasn't been a dragon here for years."

Famous last words?

Best,

    S.

----------------------------------------------------------
Steven Pigeon                     Ph. D. candidate
University of Montreal.
pig### [at] iroumontrealca           Topic: data compression
----------------------------------------------------------
         http://www.iro.umontreal.ca/~pigeon


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Attachments:
Download 'dragonball_3.jpg' (20 KB) Download 'file0239.jpg.dat' (27 KB) Download 'tile0031.jpg' (2 KB) Download 'tile0029.jpg' (2 KB)

Preview of image 'dragonball_3.jpg'
dragonball_3.jpg

Preview of image 'tile0031.jpg'
tile0031.jpg

Preview of image 'tile0029.jpg'
tile0029.jpg


 

From: Gail Shaw
Subject: Re: Dragon Cave Take 3 (40kbu)
Date: 27 Aug 2001 04:22:02
Message: <3b8a032a@news.povray.org>
"Steven Pigeon" <pig### [at] iroumontrealca> wrote in message
news:3B888C02.F041CD0B@iro.umontreal.ca...
>
>
> The dragon would need scales. Not exactly easy to get right...
> I've joined a middle-age-like drawing of a dragon, for inspiration, maybe
:-)
> and a few periodic tiles that may look ok for dragon skin.

I've got a bump map with scales. I was using the bump map, but removed
it to try and save memory, thinking the difference wouldn't be visible, but
it is.

> And, while you're at it, why not make it guard precious dragon balls ?

Had some treasure. It looked terrible so I removed it.

>
> > Caption for the image:
> >  "Don't worry so much. There hasn't been a dragon here for years."
>
> Famous last words?
>

Yup.

Gail
*************************************************************************
* gsh### [at] monotixcoza                *   Step into the abyss,           *
* http://www.rucus.ru.ac.za/~gail/   *   and let go.          Babylon 5 *
*************************************************************************
* Just think of me as the storm before the calm     Magic: The Gathering*
*************************************************************************


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From: Nekar Xenos
Subject: Re: Dragon Cave Take 3 (40kbu)
Date: 28 Aug 2001 08:18:56
Message: <3b8b8c30@news.povray.org>
I would have the dragon appearing from behind the pillar/wall on the right.

- Nekar

"Gail Shaw" <gsh### [at] monotixcoza> wrote in message
news:3b86317f@news.povray.org...
> Nearly finished with this I think. I need to work on the dragon's bump map
> and the person's texture. ragon's flame has been removed until I'm happy
> with the dragon's position.
>
> Still need to model a torch for the person to hold, and I think some of the
> bones and stones
> are intersecting.
>
> Caption for the image:
>  "Don't worry so much. There hasn't been a dragon here for years."
>
> Comments?
>
> Gail
> --
> *************************************************************************
> * gsh### [at] monotixcoza                *   Step into the abyss,           *
> * http://www.rucus.ru.ac.za/~gail/   *   and let go.          Babylon 5 *
> *************************************************************************
> * Just think of me as the storm before the calm     Magic: The Gathering*
> *************************************************************************
>
>
>


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