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Thanks to Andy Cocker and Jay Raney the light looks now much more realistic.
What do you think about the picture?
#declare headlightglass =
material
texture
pigment
{
color rgbf <1.0, 1.0, 0.81, 0.93>
}
normal
{
quilted , 6.0
control0 0.0
control1 1.5
}
finish
{
ambient 0.6043
diffuse 0.1
phong 1.0
phong_size 50
specular 1.0
roughness 0.001
reflection 0.15
irid
{
1.0
thickness 0.5
turbulence <1.0, 1.0, 1.0>
}
}
}
}
Post a reply to this message
Attachments:
Download 'bike_and_car032.jpg' (62 KB)
Preview of image 'bike_and_car032.jpg'
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>
> Thanks to Andy Cocker and Jay Raney the light looks now much more realistic.
> What do you think about the picture?
Very good! It is starting to cry for an environment to reflect. A
garage perhaps: a dirty one, to contrast with the bike?
--
Jaime Vives Piqueres
La Persistencia de la Ignorancia
http://www.ignorancia.org/
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The headlight looks excellent. I suppose all it needs now is a squirrel and
a treadmill in the middle and then you're set to go!
Hershel
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Hershel Robinson wrote:
>
> The headlight looks excellent. I suppose all it needs now is a squirrel and
> a treadmill in the middle and then you're set to go!
ROTFL!
A seat would also be nice!
--
Francois Labreque | Unfortunately, there's no such thing as a snooze
flabreque | button on a cat who wants breakfast.
@ | - Unattributed quote from rec.humor.funny
videotron.ca
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Tilly wrote:
>
> Thanks to Andy Cocker and Jay Raney the light looks now much more realistic.
> What do you think about the picture?
>
No IOR? (Plexiglas has ~1.5)
It looks nice, now add an engine...
I'm looking forward to both 'night version' with lights on and a daylight
version with sun and blue sky.
Christoph
--
Christoph Hormann <chr### [at] gmxde>
IsoWood include, radiosity tutorial, TransSkin and other
things on: http://www.schunter.etc.tu-bs.de/~chris/
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Yes, I know. There is a lot work to do ... :-)
Thanks for the tips
Tilly
http://www.tabsnet.com/
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Excellent work so far! I was confused at first about the wheels.. I thought
you hadn't yet put in the spokes, but the shadows looked wrong for empty
space. Then I realised they were solid. Is this how they're going to stay,
or are you going to cut out the spaces?
Are you working from reality, or just guessing at measurements?
Keep up the good work.
Andy Cocker
"Tilly" <web### [at] tabsnetde> wrote in message
news:3b837ed4@news.povray.org...
> Thanks to Andy Cocker and Jay Raney the light looks now much more
realistic.
> What do you think about the picture?
>
> #declare headlightglass =
> material
>
>
> texture
>
>
> pigment
> {
> color rgbf <1.0, 1.0, 0.81, 0.93>
> }
> normal
> {
> quilted , 6.0
> control0 0.0
> control1 1.5
> }
> finish
> {
> ambient 0.6043
> diffuse 0.1
> phong 1.0
> phong_size 50
> specular 1.0
> roughness 0.001
> reflection 0.15
> irid
> {
> 1.0
> thickness 0.5
> turbulence <1.0, 1.0, 1.0>
> }
> }
> }
> }
>
>
>
>
Post a reply to this message
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The solid wheels are typical for some Harley-Davidson bikes.
I get some details and textures form pictures an the reality, but the bike
itself is fantasy.
Tilly,
http://www.tabsnet.com/
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"Tilly" <web### [at] tabsnetde> wrote in message
news:3b837ed4@news.povray.org...
> Thanks to Andy Cocker and Jay Raney the light looks now much more
realistic.
> What do you think about the picture?
Ok. I 'want' that Harley Lowrider..... <sighs> ;)
The light is 'really' good but I think the outer rim of the light housing
should be a little wider, (inwards), not a lot, but wider all the same.
And shouldn't the front disc be a bit bigger? O/D wise? 10" rings a
bell. The back one looks fine. Also, the yellow suspension spring needs to
be wider too, probably close to twice the current O/D size?
Overall, excellent. Wish I could do that. Can't wait to see the finished
bike and surroundings.
~Steve~
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Nice. Maybe it could use a background, but I think the standard
solid-color highly-polished plane works good most of the time too.
--
David Fontaine <dav### [at] faricynet> ICQ 55354965
My raytracing gallery: http://davidf.faricy.net/
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