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Hi,
a buckminsterfulleren has a theoretically ideal distribution on a sphere.
But a half sphere is limited to only 30 points.
Here I have the coordinates (from my warm_up entry last round)
light_source{< 14580, 8540, -29570> color rgb 0.1}
light_source{< 1320, 10620, -32310> color rgb 0.1}
light_source{< 21160, 16820, -20690> color rgb 0.1}
light_source{< 14450, 27140, -14650> color rgb 0.1}
light_source{< 1100, 29230, -17430> color rgb 0.1}
light_source{< -5450, 21000, -26210> color rgb 0.1}
light_source{< 29880, 11510, -11560> color rgb 0.1}
light_source{<-18180, 19080, -21550> color rgb 0.1}
light_source{<-24260, 6770, -22920> color rgb 0.1}
light_source{<-31590, 1520, -12620> color rgb 0.1}
light_source{<-19570, 26180, -9870> color rgb 0.1}
light_source{< -7620, 32460, -7320> color rgb 0.1}
light_source{< 19050, 28180, -1790> color rgb 0.1}
light_source{< 28580, 18540, 150> color rgb 0.1}
light_source{<-33040, 8630, -820> color rgb 0.1}
light_source{<-27170, 20980, 480> color rgb 0.1}
light_source{< -2940, 33720, 5650> color rgb 0.1}
light_source{< 10330, 31450, 8450> color rgb 0.1}
light_source{< 29440, 11970, 12250> color rgb 0.1}
light_source{<-32360, 2060, 11240> color rgb 0.1}
light_source{<-22700, 22150, 13090> color rgb 0.1}
light_source{<-10250, 28770, 15770> color rgb 0.1}
light_source{< 11310, 25060, 20570> color rgb 0.1}
light_source{< 20810, 15150, 22440> color rgb 0.1}
light_source{< 17610, 3530, 29050> color rgb 0.1}
light_source{<-26080, 10060, 20000> color rgb 0.1}
light_source{< -1110, 23170, 25300> color rgb 0.1}
light_source{< -4450, 11060, 32240> color rgb 0.1}
light_source{< 4820, 1500, 33960> color rgb 0.1}
light_source{<-16900, 4490, 29540> color rgb 0.1}
But it looks not very homogenous with primitives, you can see distict
shadows on planes.
Norbert
"Andy Cocker" <big### [at] mariner9fsnetcouk> schrieb im Newsbeitrag
news:3b81dc5c@news.povray.org...
> Hi,
>
> I was just experimenting with using a dome of low powered point lights
> instead of radiosity, and here is the resulting image.
>
> The small image shows the placement of the light grid.
>
> Unfortunately, I placed the lights using a couple of #while loops, and
this
> leads to more lights being grouped together directly above the scene.
Anyone
> know how to code a geodesic dome kind of thing, so the lights are evenly
> spaced? The code should easily allow for using a small number of lights
for
> test renders, and then upping the number of iterations (?) for final
> renders.
>
> I quite like the effect anyway, although even 100% jpeg is unkind to the
> smooth areas.
>
> Andy Cocker
>
>
>
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