![](/i/fill.gif) |
![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
"David Fontaine" <dav### [at] faricy net> wrote in message
news:3A402916.7B8F8573@faricy.net...
>
> I was thinking bah, easy, but then I noticed everything is nicely
fileted... wow!
What does filleted mean?
Post a reply to this message
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
"Tom Melly" <tom### [at] tomandlu co uk> wrote :
>
> What does filleted mean?
Could mean the curves at the connection of things that join. In POV it
would be as if they were blobbed together. Also the rounded edges of
objects, as in superellipsoids
Post a reply to this message
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
A fillet is added material on an interior corner to make a smooth
transition.
On an outside corner (where you would remove material for the same effect)
they're called simply "rounds".
"Bill DeWitt" <bde### [at] cfl rr com> wrote in message
news:3a40b3fe$1@news.povray.org...
>
> "Tom Melly" <tom### [at] tomandlu co uk> wrote :
> >
> > What does filleted mean?
>
> Could mean the curves at the connection of things that join. In POV it
> would be as if they were blobbed together. Also the rounded edges of
> objects, as in superellipsoids
>
>
Post a reply to this message
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
"Scott Lambert" <sla### [at] niobrara com> wrote in message
news:3a40dbe2$1@news.povray.org...
> A fillet is added material on an interior corner to make a smooth
> transition.
> On an outside corner (where you would remove material for the same effect)
> they're called simply "rounds".
I didn't know that. I assumed that because AutoCAD and Rhino use the
term 'fillet' for both that it was the correct term.
Post a reply to this message
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
On Tue, 19 Dec 2000 20:38:29 +0100, Pierdziele wrote:
>What do you think about this ?
Very nice modelling, but needs textures and a background
as others have mentioned.
--
Cheers
Steve email mailto:ste### [at] zeropps uklinux net
%HAV-A-NICEDAY Error not enough coffee 0 pps.
web http://www.zeropps.uklinux.net/
or http://start.at/zero-pps
4:43pm up 2 days, 4:03, 2 users, load average: 1.21, 1.05, 1.01
Post a reply to this message
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
> Very nice modelling, but needs textures and a background
> as others have mentioned.
I'm working on it
;)
P.
Post a reply to this message
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
On Wed, 20 Dec 2000 12:40:23 -0500, "Bill DeWitt"
<bde### [at] cfl rr com> wrote:
>> A fillet is added material on an interior corner to make a smooth
>> transition.
>> On an outside corner (where you would remove material for the same effect)
>> they're called simply "rounds".
>
> I didn't know that. I assumed that because AutoCAD and Rhino use the
>term 'fillet' for both that it was the correct term.
That's what I've been taught in Engineering Graphics, too. Inner and
outer filleting is how they called it.
Peter Popov ICQ : 15002700
Personal e-mail : pet### [at] vip bg
TAG e-mail : pet### [at] tag povray org
Post a reply to this message
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
LOL, and I like the way it shouts micro-chuff :))
Alf
"Bill DeWitt" <bde### [at] cfl rr com> wrote in message
news:3a3fe52d@news.povray.org...
> Here's mine...
>
>
>
Post a reply to this message
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
11/10 but deduct 1 point for cheating ;)
Alf
"Pierdziele" <pie### [at] go2 pl> wrote in message
news:3a3fb827@news.povray.org...
> What do you think about this ?
> ;)
>
Post a reply to this message
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
Beautiful peice of modeling. Do you use a modeler, or is this all hand
coded? Two critsizims:1) The spokes of the wheels are too sharp edged;
2) The bumpers on the front are wrong: One of them should have a flat
face. I forget which one, but on all european locos/cars, the curved
bumper pushes against the flat faced bumper on the next car/engine and
vic-versa.
Ken Matassa
Post a reply to this message
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |