POV-Ray : Newsgroups : povray.binaries.images : CylMap macro demo image Server Time
14 Nov 2024 22:24:27 EST (-0500)
  CylMap macro demo image (Message 1 to 1 of 1)  
From: Jörg 'Yadgar' Bleimann
Subject: CylMap macro demo image
Date: 26 Nov 2003 14:10:38
Message: <3FC5090F.2A519088@gmx.de>
High!

I just programmed a macro to generate simple cylindrical maps from
pigment
patterns... see p.b.s-f..

Here a first demo image, at 500 by 250 pixels, which means 43'12" per
pixel;
to get an impression of the original sphere, I also attached views of
both hemispheres
of the "planet".

It worked well... but at least when using a hetero multifractal function
pattern, its
awfully memory-consuming:

Statistics for E:\Povscn\evaltest.pov, Resolution 500 x 250
----------------------------------------------------------------------------

Pixels:          125000   Samples:          125000   Smpls/Pxl: 1.00
Rays:            125000   Saved:                 0   Max Level: 1/5
----------------------------------------------------------------------------

Ray->Shape Intersection          Tests       Succeeded  Percentage
----------------------------------------------------------------------------

Box                             125000          125000    100.00
Bounding Box                   2009009          125000      6.22
Vista Buffer                   7569417         5400035     71.34
----------------------------------------------------------------------------

Function VM calls:          251000
----------------------------------------------------------------------------

Calls to Noise:            1255000   Calls to DNoise:         627510
----------------------------------------------------------------------------

----------------------------------------------------------------------------

Smallest Alloc:                 25 bytes   Largest:          1004024
Peak memory used:       1409426307 bytes (!!!!!!)
----------------------------------------------------------------------------

Time For Parse:    0 hours 10 minutes  58.0 seconds (658 seconds)
Time For Trace:    0 hours 16 minutes  40.0 seconds (8 seconds)
    Total Time:    0 hours 11 minutes   6.0 seconds (666 seconds)

...as you see, this comparatively small map of 125,500 pixels (i. e.
small box objects)
used a cool 1.4 gig, mostly swap space of course.

So I asked first myself and now you whether there is a chance to do this

with an isosurface rather than with "pixel boxes", so that the map is
procedural like
the original pattern...

And, yes, is there a way to get more believable mountain ranges (i. e.
not so
many closed ring shapes, but long ridges, like the Andes on Earth),
perhaps
even with a valley network by using function patterns?

See you in Khyberspace!

Yadgar


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Attachments:
Download 'planet_physical_eastern_hemisphere.jpg' (47 KB) Download 'planet_physical_western_hemisphere.jpg' (56 KB) Download 'cylmap.jpg' (42 KB)

Preview of image 'planet_physical_eastern_hemisphere.jpg'
planet_physical_eastern_hemisphere.jpg

Preview of image 'planet_physical_western_hemisphere.jpg'
planet_physical_western_hemisphere.jpg

Preview of image 'cylmap.jpg'
cylmap.jpg


 

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