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15 Nov 2024 08:21:12 EST (-0500)
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From: Nico
Subject: Tiled sphere (96k + 28k)
Date: 8 Aug 2003 17:39:34
Message: <3F341850.4080306@loria.fr>
Hi all,

I just finished writing a macro to tile boxes on a sphere and here is 
one image that came out of it (it's pretty unifinished though).
Makes me think of a small planet with far too many buildings.

The second image is to show what the macro can really do if anyone 
interested.


Nicolas


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Attachments:
Download 'planet.jpg' (96 KB) Download 'planet-2.jpg' (28 KB)

Preview of image 'planet.jpg'
planet.jpg

Preview of image 'planet-2.jpg'
planet-2.jpg


 

From: Francois Labreque
Subject: Re: Tiled sphere (96k + 28k)
Date: 8 Aug 2003 18:21:43
Message: <3f342277$1@news.povray.org>
Program ended abnormally on 2003-08-08 17:38, Due to a catastrophic Nico
error:
> 
> Hi all,
> 
> I just finished writing a macro to tile boxes on a sphere and here is 
> one image that came out of it (it's pretty unifinished though).
> Makes me think of a small planet with far too many buildings.

Humm...  Travelling North-south would aslo be a pain in the back as you'd 
constantly have to turn on East-West streets.

> 
> The second image is to show what the macro can really do if anyone 
> interested.
> 

Cool.  Post it to P.B.T-F.  I'm sure someone will find it useful.

I was actually thinking of doing a macro like that the other day, but laziness 
and other things got in the way.

-- 
/*Francois Labreque*/#local a=x+y;#local b=x+a;#local c=a+b;#macro P(F//
/*    flabreque    */L)polygon{5,F,F+z,L+z,L,F pigment{rgb 9}}#end union
/*        @        */{P(0,a)P(a,b)P(b,c)P(2*a,2*b)P(2*b,b+c)P(b+c,<2,3>)
/*   videotron.ca  */}camera{orthographic location<6,1.25,-6>look_at a }


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From: Francois Labreque
Subject: Re: Tiled sphere (96k + 28k)
Date: 8 Aug 2003 18:22:39
Message: <3f3422af$1@news.povray.org>
Program ended abnormally on 2003-08-08 18:16, Due to a catastrophic
Francois Labreque error:

> 
> 
> Program ended abnormally on 2003-08-08 17:38, Due to a catastrophic Nico
> error:
> 
>>
>> Hi all,
>>
>> I just finished writing a macro to tile boxes on a sphere and here is 
>> one image that came out of it (it's pretty unifinished though).
>> Makes me think of a small planet with far too many buildings.
> 
> 
> Humm...  Travelling North-south would aslo be a pain in the back as 
> you'd constantly have to turn on East-West streets.
> 
>>
>> The second image is to show what the macro can really do if anyone 
>> interested.
>>
> 
> Cool.  Post it to P.B.T-F.  I'm sure someone will find it useful.

I meant P.B.S-F. Sorry.

> 
> I was actually thinking of doing a macro like that the other day, but 
> laziness and other things got in the way.
> 

-- 
/*Francois Labreque*/#local a=x+y;#local b=x+a;#local c=a+b;#macro P(F//
/*    flabreque    */L)polygon{5,F,F+z,L+z,L,F pigment{rgb 9}}#end union
/*        @        */{P(0,a)P(a,b)P(b,c)P(2*a,2*b)P(2*b,b+c)P(b+c,<2,3>)
/*   videotron.ca  */}camera{orthographic location<6,1.25,-6>look_at a }


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From: Hugo Asm
Subject: Re: Tiled sphere (96k + 28k)
Date: 8 Aug 2003 18:27:45
Message: <3f3423e1$1@news.povray.org>
How did you do that??  Wow!
Please post code.

Regards,
Hugo


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From: Marc Champagne
Subject: Re: Tiled sphere (96k + 28k)
Date: 8 Aug 2003 18:51:57
Message: <Xns93D1BF9EE4E2CPOVMIKA@204.213.191.226>
Nico <rou### [at] loriafr> wrote in news:3F3### [at] loriafr:

> 
> 
> Zero-Knowledge MIME Encapsulated Message
> 
> --------------090606090701000801010604
> Content-Type: text/plain;
>      format = "flowed" ;
>      charset = "us-ascii" 
> Content-Transfer-Encoding: 7bit
> 
> 
> Hi all,
> 
> I just finished writing a macro to tile boxes on a sphere and here is 
> one image that came out of it (it's pretty unifinished though).
> Makes me think of a small planet with far too many buildings.
> 
> The second image is to show what the macro can really do if anyone 
> interested.
> 
> 
> Nicolas
> 
> --------------090606090701000801010604
> Content-Type: image/jpeg;
>      name = "planet.jpg" 
> Content-Transfer-Encoding: base64
> Content-Disposition: inline;
>      filename = "planet.jpg" 
> 
> /9j/4AAQSkZJRgABAQEABwAHAAD//gAXQ3JlYXRlZCB3aXRoIFRoZSBHSU1Q/9sAQwAGBAUG
> BQQGBgUGBwcGCAoQCgoJCQoUDg8MEBcUGBgXFBYWGh0lHxobIxwWFiAsICMmJykqKRkfLTAt
> KDAlKCko/9sAQwEHBwcKCAoTCgoTKBoWGigoKCgoKCgoKCgoKCgoKCgoKCgoKCgoKCgoKCgo
> KCgoKCgoKCgoKCgoKCgoKCgoKCgo/8AAEQgCWAMgAwEiAAIRAQMRAf/EABwAAQACAwEBAQAA

snip snip


Unfortunetly your post shows up like this and am not able to decode it

-- 
(MIKA) Marc Champagne
marcch.AT.videotron.DOT.ca
Montreal, CANADA


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From: Martin Belair
Subject: Re: Tiled sphere (96k + 28k)
Date: 8 Aug 2003 19:28:51
Message: <Xns93D1C524B2B62badhabit07hotmaildot@204.213.191.226>
Marc Champagne <nos### [at] pleasecom> wrote in news:Xns93D1BF9EE4E2CPOVMIKA@
204.213.191.226:

 
> Unfortunetly your post shows up like this and am not able to decode it


Well, same here. But I was able to decode them the hard way. Here they are, 
the yEnc way to save space....

Ciao!


-- 
-+======================+-


 bad### [at] hotmailDOTcom
-+======================+-


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From: Martin Belair
Subject: Re: Tiled sphere (96k + 28k) - File 1 of 2 - yEnc "planet-2.jpg" 28024 bytes (1/1)
Date: 8 Aug 2003 19:28:52
Message: <Xns93D1C524EB23Cbadhabit07hotmaildot@204.213.191.226>


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Attachments:
Download '=ybegin line=128 size=28024 name=planet-2.jpg.dat' (29 KB)

From: Martin Belair
Subject: Re: Tiled sphere (96k + 28k) - File 2 of 2 - yEnc "planet-1.jpg" 97775 bytes (1/1)
Date: 8 Aug 2003 19:28:53
Message: <Xns93D1C5255D02badhabit07hotmaildot@204.213.191.226>


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Attachments:
Download '=ybegin line=128 size=97775 name=planet-1.jpg.dat' (99 KB)

From: Doug Eichenberg
Subject: Re: Tiled sphere (96k + 28k)
Date: 8 Aug 2003 20:04:10
Message: <3f343a7a$1@news.povray.org>
This has been a test of the emergency broadcasting system...

--
Douglas C. Eichenberg
dou### [at] nlsnet
http://www.getinfo.net/douge


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From: Nico
Subject: Re: Tiled sphere (96k + 28k)
Date: 9 Aug 2003 04:26:00
Message: <3F34B018.2070401@loria.fr>
I posted the source code to P.T.S.F. (file is not so long) with several 
examples included tha use brick but it is theoritically possible to tile 
any object on a sphere (dimensions are taken from object bounding box).


Nicolas


Francois Labreque wrote:
>> Cool.  Post it to P.B.T-F.  I'm sure someone will find it useful.
> 
> 
> I meant P.B.S-F. Sorry.
> 
>>
>> I was actually thinking of doing a macro like that the other day, but 
>> laziness and other things got in the way.
>>
>


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