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Hi all,
I just finished writing a macro to tile boxes on a sphere and here is
one image that came out of it (it's pretty unifinished though).
Makes me think of a small planet with far too many buildings.
The second image is to show what the macro can really do if anyone
interested.
Nicolas
Post a reply to this message
Attachments:
Download 'planet.jpg' (96 KB)
Download 'planet-2.jpg' (28 KB)
Preview of image 'planet.jpg'
Preview of image 'planet-2.jpg'
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Program ended abnormally on 2003-08-08 17:38, Due to a catastrophic Nico
error:
>
> Hi all,
>
> I just finished writing a macro to tile boxes on a sphere and here is
> one image that came out of it (it's pretty unifinished though).
> Makes me think of a small planet with far too many buildings.
Humm... Travelling North-south would aslo be a pain in the back as you'd
constantly have to turn on East-West streets.
>
> The second image is to show what the macro can really do if anyone
> interested.
>
Cool. Post it to P.B.T-F. I'm sure someone will find it useful.
I was actually thinking of doing a macro like that the other day, but laziness
and other things got in the way.
--
/*Francois Labreque*/#local a=x+y;#local b=x+a;#local c=a+b;#macro P(F//
/* flabreque */L)polygon{5,F,F+z,L+z,L,F pigment{rgb 9}}#end union
/* @ */{P(0,a)P(a,b)P(b,c)P(2*a,2*b)P(2*b,b+c)P(b+c,<2,3>)
/* videotron.ca */}camera{orthographic location<6,1.25,-6>look_at a }
Post a reply to this message
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Program ended abnormally on 2003-08-08 18:16, Due to a catastrophic
Francois Labreque error:
>
>
> Program ended abnormally on 2003-08-08 17:38, Due to a catastrophic Nico
> error:
>
>>
>> Hi all,
>>
>> I just finished writing a macro to tile boxes on a sphere and here is
>> one image that came out of it (it's pretty unifinished though).
>> Makes me think of a small planet with far too many buildings.
>
>
> Humm... Travelling North-south would aslo be a pain in the back as
> you'd constantly have to turn on East-West streets.
>
>>
>> The second image is to show what the macro can really do if anyone
>> interested.
>>
>
> Cool. Post it to P.B.T-F. I'm sure someone will find it useful.
I meant P.B.S-F. Sorry.
>
> I was actually thinking of doing a macro like that the other day, but
> laziness and other things got in the way.
>
--
/*Francois Labreque*/#local a=x+y;#local b=x+a;#local c=a+b;#macro P(F//
/* flabreque */L)polygon{5,F,F+z,L+z,L,F pigment{rgb 9}}#end union
/* @ */{P(0,a)P(a,b)P(b,c)P(2*a,2*b)P(2*b,b+c)P(b+c,<2,3>)
/* videotron.ca */}camera{orthographic location<6,1.25,-6>look_at a }
Post a reply to this message
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How did you do that?? Wow!
Please post code.
Regards,
Hugo
Post a reply to this message
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Nico <rou### [at] loriafr> wrote in news:3F3### [at] loriafr:
>
>
> Zero-Knowledge MIME Encapsulated Message
>
> --------------090606090701000801010604
> Content-Type: text/plain;
> format = "flowed" ;
> charset = "us-ascii"
> Content-Transfer-Encoding: 7bit
>
>
> Hi all,
>
> I just finished writing a macro to tile boxes on a sphere and here is
> one image that came out of it (it's pretty unifinished though).
> Makes me think of a small planet with far too many buildings.
>
> The second image is to show what the macro can really do if anyone
> interested.
>
>
> Nicolas
>
> --------------090606090701000801010604
> Content-Type: image/jpeg;
> name = "planet.jpg"
> Content-Transfer-Encoding: base64
> Content-Disposition: inline;
> filename = "planet.jpg"
>
> /9j/4AAQSkZJRgABAQEABwAHAAD//gAXQ3JlYXRlZCB3aXRoIFRoZSBHSU1Q/9sAQwAGBAUG
> BQQGBgUGBwcGCAoQCgoJCQoUDg8MEBcUGBgXFBYWGh0lHxobIxwWFiAsICMmJykqKRkfLTAt
> KDAlKCko/9sAQwEHBwcKCAoTCgoTKBoWGigoKCgoKCgoKCgoKCgoKCgoKCgoKCgoKCgoKCgo
> KCgoKCgoKCgoKCgoKCgoKCgoKCgo/8AAEQgCWAMgAwEiAAIRAQMRAf/EABwAAQACAwEBAQAA
snip snip
Unfortunetly your post shows up like this and am not able to decode it
--
(MIKA) Marc Champagne
marcch.AT.videotron.DOT.ca
Montreal, CANADA
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Marc Champagne <nos### [at] pleasecom> wrote in news:Xns93D1BF9EE4E2CPOVMIKA@
204.213.191.226:
> Unfortunetly your post shows up like this and am not able to decode it
Well, same here. But I was able to decode them the hard way. Here they are,
the yEnc way to save space....
Ciao!
--
-+======================+-
bad### [at] hotmailDOTcom
-+======================+-
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Post a reply to this message
Attachments:
Download '=ybegin line=128 size=28024 name=planet-2.jpg.dat' (29 KB)
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Post a reply to this message
Attachments:
Download '=ybegin line=128 size=97775 name=planet-1.jpg.dat' (99 KB)
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This has been a test of the emergency broadcasting system...
--
Douglas C. Eichenberg
dou### [at] nlsnet
http://www.getinfo.net/douge
Post a reply to this message
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I posted the source code to P.T.S.F. (file is not so long) with several
examples included tha use brick but it is theoritically possible to tile
any object on a sphere (dimensions are taken from object bounding box).
Nicolas
Francois Labreque wrote:
>> Cool. Post it to P.B.T-F. I'm sure someone will find it useful.
>
>
> I meant P.B.S-F. Sorry.
>
>>
>> I was actually thinking of doing a macro like that the other day, but
>> laziness and other things got in the way.
>>
>
Post a reply to this message
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