POV-Ray : Newsgroups : povray.binaries.images : Difference from SkyBox to SkySphere in GL Server Time
16 Nov 2024 14:21:02 EST (-0500)
  Difference from SkyBox to SkySphere in GL (Message 1 to 1 of 1)  
From: Xilo Musimene
Subject: Difference from SkyBox to SkySphere in GL
Date: 20 May 2003 08:16:22
Message: <3ECA1C89.3080503@hotpop.com>
Hi,
   I finished working on a GL-SkyBox and it is definately much better 
than a skysphere, it uses only 6 polygons and is much more precise (as 
long as the 6 textures are precise)

Image 1 is the GL-SkySphere, you can see at the top near the pole that 
there is jaggyness as observed in earlier postings.

Image 2 is the skybox, directly looking at corner <-1,-1,-1>, note that 
there is no way to define where the polygons end.

Xilo

-- 
Dedicated to audio/visual and interactive artwork.
http://www.geocities.com/simonlemieux/


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Attachments:
Download 'gl-skysphere.jpg' (118 KB) Download 'gl-skybox.jpg' (141 KB)

Preview of image 'gl-skysphere.jpg'
gl-skysphere.jpg

Preview of image 'gl-skybox.jpg'
gl-skybox.jpg


 

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