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Hi all,
This is my first post on pov.bin.img, and guess what I'm posting ...
Well the field is not that much of a checkered floor, but the spheres
are definitly reflexive.
triangulation algorithm), the whole scene cost me some 1500 lines of
povray code, and it was the most complicated I ever did with lines
intersection computing, triangle geometry, trigonometry ... So believe
me : I'll use this code again. I might release it some day, when I have
cleaned it.
The scene was rendered with radiosity and a few simple textures.
Any remarks or comments ?
JC
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Attachments:
Download 'voronoi_field.jpg' (125 KB)
Preview of image 'voronoi_field.jpg'
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JC (Exether) wrote:
> This is my first post on pov.bin.img, and guess what I'm posting ...
> Well the field is not that much of a checkered floor, but the spheres
> are definitly reflexive.
It looks very nice. I'm intrested in the code for the floor.
I fear that the "first post level" will increase with every
"newbie"-posting. The last "first postings" had a very high level already...
Keep up the work!
Bonsai
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| _ ) \ \( ) _) _ )( )
| _ \() |\ \ |\ \/ _ \| |
|___/__/_)\__)___)/ \_)_)
www.b0n541.net
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Hi,
Are the spheres the centers of the voronoi-cells?
I am also very interested in the code you used for this.
"JC (Exether)" <exe### [at] club-internetfr> wrote in message
news:3EA### [at] club-internetfr...
> Hi all,
>
> This is my first post on pov.bin.img, and guess what I'm posting ...
> Well the field is not that much of a checkered floor, but the spheres
> are definitly reflexive.
>
> triangulation algorithm), the whole scene cost me some 1500 lines of
> povray code, and it was the most complicated I ever did with lines
> intersection computing, triangle geometry, trigonometry ... So believe
> me : I'll use this code again. I might release it some day, when I have
> cleaned it.
>
> The scene was rendered with radiosity and a few simple textures.
>
> Any remarks or comments ?
>
> JC
>
----------------------------------------------------------------------------
----
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Hi,
Yes, the spheres are at the centers of the cells.
The code definitly needs some cleaning, and I have still a bug to fix.
It's also mostly in french, but should be usable anyway. I'll work on
releasing it ASAP.
JC
JWV wrote:
> Hi,
>
> Are the spheres the centers of the voronoi-cells?
> I am also very interested in the code you used for this.
>
> "JC (Exether)" <exe### [at] club-internetfr> wrote in message
> news:3EA### [at] club-internetfr...
>
>>Hi all,
>>
>>This is my first post on pov.bin.img, and guess what I'm posting ...
>>Well the field is not that much of a checkered floor, but the spheres
>>are definitly reflexive.
>>
>>triangulation algorithm), the whole scene cost me some 1500 lines of
>>povray code, and it was the most complicated I ever did with lines
>>intersection computing, triangle geometry, trigonometry ... So believe
>>me : I'll use this code again. I might release it some day, when I have
>>cleaned it.
>>
>>The scene was rendered with radiosity and a few simple textures.
>>
>>Any remarks or comments ?
>>
>>JC
>>
>
>
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"JC (Exether)" <exe### [at] club-internetfr> wrote in message
news:3EA### [at] club-internetfr...
> Hi all,
Hi back
> This is my first post on pov.bin.img, and guess what I'm posting ...
Well done.
I like this image and the contrasts (sharp black, rounded white etc)
but ...
> The scene was rendered with radiosity and a few simple textures.
... I don't feel that the spheres' highlight matches their reflection.
Maybe reduce the size of the highlight?
Alf
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