POV-Ray : Newsgroups : povray.binaries.images : First post (128Kb) Server Time
16 Nov 2024 18:23:37 EST (-0500)
  First post (128Kb) (Message 1 to 5 of 5)  
From: JC (Exether)
Subject: First post (128Kb)
Date: 29 Apr 2003 08:05:43
Message: <3EAE6B5A.1090407@club-internet.fr>
Hi all,

This is my first post on pov.bin.img, and guess what I'm posting ...
Well the field is not that much of a checkered floor, but the spheres 
are definitly reflexive.


triangulation algorithm), the whole scene cost me some 1500 lines of 
povray code, and it was the most complicated I ever did with lines 
intersection computing, triangle geometry, trigonometry ... So believe 
me : I'll use this code again. I might release it some day, when I have 
cleaned it.

The scene was rendered with radiosity and a few simple textures.

Any remarks or comments ?

JC


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Attachments:
Download 'voronoi_field.jpg' (125 KB)

Preview of image 'voronoi_field.jpg'
voronoi_field.jpg


 

From: Bonsai
Subject: Re: First post (128Kb)
Date: 29 Apr 2003 09:34:13
Message: <3eae7f55$1@news.povray.org>
JC (Exether) wrote:
> This is my first post on pov.bin.img, and guess what I'm posting ...
> Well the field is not that much of a checkered floor, but the spheres 
> are definitly reflexive.

It looks very nice. I'm intrested in the code for the floor.

I fear that the "first post level" will increase with every 
"newbie"-posting. The last "first postings" had a very high level already...

Keep up the work!

Bonsai

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From: JWV
Subject: Re: First post (128Kb)
Date: 29 Apr 2003 12:43:13
Message: <3eaeaba1@news.povray.org>
Hi,

Are the spheres the centers of the voronoi-cells?
I am also very interested in the code you used for this.

"JC (Exether)" <exe### [at] club-internetfr> wrote in message
news:3EA### [at] club-internetfr...
> Hi all,
>
> This is my first post on pov.bin.img, and guess what I'm posting ...
> Well the field is not that much of a checkered floor, but the spheres
> are definitly reflexive.
>

> triangulation algorithm), the whole scene cost me some 1500 lines of
> povray code, and it was the most complicated I ever did with lines
> intersection computing, triangle geometry, trigonometry ... So believe
> me : I'll use this code again. I might release it some day, when I have
> cleaned it.
>
> The scene was rendered with radiosity and a few simple textures.
>
> Any remarks or comments ?
>
> JC
>


----------------------------------------------------------------------------
----


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From: JC (Exether)
Subject: Re: First post (128Kb)
Date: 30 Apr 2003 02:34:29
Message: <3EAF6F3C.3020402@club-internet.fr>
Hi,

Yes, the spheres are at the centers of the cells.
The code definitly needs some cleaning, and I have still a bug to fix. 
It's also mostly in french, but should be usable anyway. I'll work on 
releasing it ASAP.

JC

JWV wrote:
> Hi,
> 
> Are the spheres the centers of the voronoi-cells?
> I am also very interested in the code you used for this.
> 
> "JC (Exether)" <exe### [at] club-internetfr> wrote in message
> news:3EA### [at] club-internetfr...
> 
>>Hi all,
>>
>>This is my first post on pov.bin.img, and guess what I'm posting ...
>>Well the field is not that much of a checkered floor, but the spheres
>>are definitly reflexive.
>>

>>triangulation algorithm), the whole scene cost me some 1500 lines of
>>povray code, and it was the most complicated I ever did with lines
>>intersection computing, triangle geometry, trigonometry ... So believe
>>me : I'll use this code again. I might release it some day, when I have
>>cleaned it.
>>
>>The scene was rendered with radiosity and a few simple textures.
>>
>>Any remarks or comments ?
>>
>>JC
>>
> 
>


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From: Alf Peake
Subject: Re: First post (128Kb)
Date: 1 May 2003 10:42:59
Message: <3eb13273@news.povray.org>
"JC (Exether)" <exe### [at] club-internetfr> wrote in message
news:3EA### [at] club-internetfr...
> Hi all,

Hi back

> This is my first post on pov.bin.img, and guess what I'm posting ...

Well done.
I like this image and the contrasts (sharp black, rounded white etc)
but ...

> The scene was rendered with radiosity and a few simple textures.

... I don't feel that the spheres' highlight matches their reflection.
Maybe reduce the size of the highlight?

Alf


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