|
|
High!
I have a problem with warps on a texture (in this case, a slightly
turbulated gradient y texture, it's intended to be a cloud texture for a
gas giant) assigned to a sphere:
When the sphere is at <0, 0, 0> with a radius of 1, and the camera at,
let's say <0, 0, -3> looking at <0, 0, 0>, a warp visible at the center
of the sphere side facing the camera should have the position <0, 0,
-1>... I tried this, but the warp doesn't show up at all! What went
wrong?
See you in Khyberspace!
Yadgar
Post a reply to this message
|
|