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High!
This is my very first - albeit not so seriously meant, the whole
composition is way too simple - contribution to the IRTC. I
modelled this mathematical co-processor from the real thing, using a
slide caliper (you've been raytracing too much when you
own a slide caliper - and use it!). The printing on top of the upper
ceramic die is an ordinary image_map, I just scanned the
processor... but there MUST be a way to do this purely procedurally,
REAL povers shun image_maps!
Yes, I had to re-scale everything by factor 1,000... too bad that
anything smaller than about 0.001 isn't rendered properly,
neither with the Windows nor with the Linux version. Is there (optional)
higher floating point accuracy planned in future
versions of PoV-Ray? Would be a thrilling idea to render a whole
universe with galaxies and atoms to match...
See you in Khyberspace -
http://home.arcor.de/yadgar/khyberspace/index-e.html
Afghanistan Chronicle: http://home.arcor.de/yadgar/index-e.htm
Yadgar
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Attachments:
Download 'cyrix.jpg' (26 KB)
Download 'cyrix_upsidedown.jpg' (51 KB)
Preview of image 'cyrix.jpg'
Preview of image 'cyrix_upsidedown.jpg'
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From: Greg M Johnson
Subject: Re: Old Technology ;-) (2 x JPG 800 x 600, 77 KB)
Date: 5 Apr 2003 16:48:35
Message: <3e8f4f33$1@news.povray.org>
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I do failure analysis as part of a process development team where these
ceramic packages were being made.
The pins have more of a rounded slope where the thin cylinder hits the base.
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High!
"Greg M. Johnson" schrieb:
> The pins have more of a rounded slope where the thin cylinder hits the base.
Such as in the new picture attached here? There is still something strange about
the pins - why does the soldering not blend smoothly with the pin rod, although
I used the same texture and also merge instead of union?
See you in Khyberspace: http://home.arcor.de/yadgar/khyberspace/index-e.html
Afghanistan Chronicle: http://home.arcor.de/yadgar/index-e.htm
Yadgar
Post a reply to this message
Attachments:
Download 'cyrix_new_upsidedown_closeup.jpg' (33 KB)
Preview of image 'cyrix_new_upsidedown_closeup.jpg'
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From: Philippe Gibone
Subject: Re: Old Technology ;-) (2 x JPG 800 x 600, 77 KB)
Date: 6 Apr 2003 06:51:16
Message: <3e9006a4$1@news.povray.org>
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The connecting curve has to be C1 (continuous derivative), and the texture
declared for the union, not for each part separately
HTH
pgb
news: 3E900CFD.80371F05@tiscalinet.de...
> High!
>
> "Greg M. Johnson" schrieb:
>
> > The pins have more of a rounded slope where the thin cylinder hits the
base.
>
> Such as in the new picture attached here? There is still something strange
about
> the pins - why does the soldering not blend smoothly with the pin rod,
although
> I used the same texture and also merge instead of union?
>
> See you in Khyberspace:
http://home.arcor.de/yadgar/khyberspace/index-e.html
> Afghanistan Chronicle: http://home.arcor.de/yadgar/index-e.htm
>
> Yadgar
>
>
>
>
----------------------------------------------------------------------------
----
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From: Ib Rasmussen
Subject: Re: Old Technology ;-) (2 x JPG 800 x 600, 77 KB)
Date: 6 Apr 2003 09:32:55
Message: <3E902CFA.7000604@ibras.dk>
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> Such as in the new picture attached here? There is still something strange about
> the pins - why does the soldering not blend smoothly with the pin rod, although
> I used the same texture and also merge instead of union?
POV has a problem with the shading of concave surfaces. I have pointed
it out in connection with another thread, see
http://news.povray.org/povray.binaries.images/27303/?mtop=193345&moff=10
but nobody else seemed to care.
/Ib
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High!
Philippe_Gibone schrieb:
The connecting curve has to be C1 (continuous derivative), and the texture
declared for the union, not for each part separately
C1? Never heard of that... but even when I model the soldering in simple CSG
(torus cut from cylinder), I still get that
strange finish shift, the soldering is much shinier than the pin rod!
See you in Khyberspace - http://home.arcor.de/yadgar/khyberspace/index-e.html
Afghanistan Chronicle - http://home.arcor.de/yadgar/index-e.html
Yadgar
Now playing: Top of the World (The Glass Bead Game) (Jon Anderson)
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On Sun, 06 Apr 2003 15:34:50 +0200, Ib Rasmussen wrote:
>
>> Such as in the new picture attached here? There is still something strange about
>> the pins - why does the soldering not blend smoothly with the pin rod, although
>> I used the same texture and also merge instead of union?
>
>
> POV has a problem with the shading of concave surfaces. I have pointed
> it out in connection with another thread, see
> http://news.povray.org/povray.binaries.images/27303/?mtop=193345&moff=10
> but nobody else seemed to care.
>
> /Ib
The funny shading you were takling about in that thread might possibly be
correct. It just looks kinda strange...
--
light_source#macro G(E)sphere{z+E*y*5e-3.04rotate-z*E*6pigment{rgbt#end{
20*y-10#local n=162;1}#while(n)#local n=n-.3;G(n)x}}G(-n).7}}#end//GregE
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...
> even when I model the soldering in simple CSG
> (torus cut from cylinder), I still get that
> strange finish shift, the soldering is much shinier than the pin rod!
...
Doesn't look that way to me, just looks like they're reflecting
different things. There seems to be a bit of a highlight causing the
solder to be a bit lighter, but since the normal of the pin is
different, it doesn't catch the highlight, but in-stead, just above the
solder it reflects the gold pad on the chip, then a little higher up you
get the black chip packaging, then higher up still you get a reflection
of some lighter colored texture not directly visible, a background or
floor I'm guessing.
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news:3E8F5E7A.43FB9E2F@tiscalinet.de:
> High!
>
Well for what it's worth, here is one
i made back in mid 1994.
cheers!
--
(MIKA) Marc Champagne
marcch.AT.videotron.DOT.ca
Montreal, CANADA
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Attachments:
Download 'pentium1.small.jpg' (50 KB)
Download 'pins.small.jpg' (45 KB)
Preview of image 'pentium1.small.jpg'
Preview of image 'pins.small.jpg'
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Marc Champagne <nos### [at] pleasecom> wrote in
news:Xns### [at] 204213191226:
> news:3E8F5E7A.43FB9E2F@tiscalinet.de:
>
>> High!
>>
>
> Well for what it's worth, here is one
> i made back in mid 1994.
>
> cheers!
>
BTW that phone number is no longer in use :)
--
(MIKA) Marc Champagne
marcch.AT.videotron.DOT.ca
Montreal, CANADA
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