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Why work when you can waste your time doing POV sigs in stead? :)
With all the recent activity concerning sigs I figured I should make one
myself, even though I haven't done a proper POV scene in years.
So here goes: it's *really* basic, but I kinda like its graphical style.
I'd like to sharpen the corners of the M:s, but that would need another
few bytes...
--
camera{location y-z*6}background{rgb 1}union{plane{y,0}plane{x,1
}finish{reflection .9}}cylinder{0,y,.1}cylinder{y,x,.1}//MartinM
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Attachments:
Download 'sig.png' (4 KB)
Preview of image 'sig.png'
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On Mon, 10 Mar 2003 20:14:38 +0100, Martin Magnusson
<lov### [at] frustratedhousewiveszzncom> wrote:
> Why work when you can waste your time doing POV sigs in stead? :)
there are various types of wasting time, you can always choose your favorite
:-)
> camera{location y-z*6}background{rgb 1}union{plane{y,0}plane{x,1
> }finish{reflection .9}}cylinder{0,y,.1}cylinder{y,x,.1}//MartinM
camera{location y-z*6}background{1}union{plane{y,0}plane{x,1
}finish{reflection.9}}cylinder{0y.1}cylinder{y,x.1}//MartinM
I wonder if union can be shortened with one object. Some poly or quadric ?
Prism or polygon?
ABX
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> camera{location y-z*6}background{rgb 1}union{plane{y,0}plane{x,1
> }finish{reflection .9}}cylinder{0,y,.1}cylinder{y,x,.1}//MartinM
background{rgb 1}cylinder{z*6x+z*6-y.1}cylinder{z*6z*6-y.1
}union{plane{y,-1}plane{x,1}finish{reflection.9}}//MartinM
--
merge{#local i=-11;#while(i<11)#local
i=i+.1;sphere{<i*(i*i*(.05-i*i*(4e-7*i*i+3e-4))-3)10*sin(i)30>.5}#end
pigment{rgbt 1}interior{media{emission x}}hollow}// Mark Weyer
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On Tue, 11 Mar 2003 10:24:19 +0100, Mark Weyer
<wey### [at] informatikuni-freiburgde> wrote:
> background{rgb 1}cylinder{z*6x+z*6-y.1}cylinder{z*6z*6-y.1
> }union{plane{y,-1}plane{x,1}finish{reflection.9}}//MartinM
background{1}cylinder{z*6x+z*6-y.1}cylinder{z*6z*6-y.1}
box{1e99*(2*y-1)x-y+z*1e99finish{reflection.9}}//MartinM
ABX
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