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Folks:
And this is the last one, I promise.
I'm just having so much fun, I can't keep them to
myself. :(
Aaron
Aaron Gillies
New York City
x3rxes[*]yahoo.com
Post a reply to this message
Attachments:
Download 'raku_06.jpg' (159 KB)
Preview of image 'raku_06.jpg'
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Aaron, I really like your textures on the vases. very realistic work. if
they are not image_maps would you mind sharing them? ;) good stuff.
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zazzle-worthy. But I'm wondering if what kind of ceramic things those are?
Something that will vent some smoke or something to drink from?
Regards,
Apache
"Aaron Gillies" <no### [at] spamcom> wrote in message
news:3DF### [at] spamcom...
> Folks:
>
> And this is the last one, I promise.
>
> I'm just having so much fun, I can't keep them to
> myself. :(
>
> Aaron
>
> Aaron Gillies
> New York City
> x3rxes[*]yahoo.com
>
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Aaron Gillies wrote:
> And this is the last one, I promise.
With the water rising at that speed, they will be gone by the next image
anyway :)
Great images. I think I prefer the second you posted.
/Ib
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Ross Litscher wrote:
> Aaron, I really like your textures on the vases. very realistic work. if
> they are not image_maps would you mind sharing them? ;) good stuff.
>
>
>
There is really nothing interesting or out of the ordinary about
the textures. You are correct in the other post that it is the
finish and the normal that give it the look it has, rather than
the pigment (which could be anything darkish enough to make
the highlights and reflections stand out).
Here it is (coding could be improved, as usual):
#declare tex_01 =
texture {
pigment {
marble
rotate <0, 0, 90>
scale 50
turbulence .25
color_map {
[0.0 color rgb 0]
[1.0 color rgb <.5, .25, 0>]
}
}
finish {
specular 1
roughness .005
reflection { 0, 1 }
conserve_energy
ambient 0
}
normal {
marble
scale 50
turbulence .25
rotate <0, 0, 45>
normal_map {
[0.0 crackle 2 scale 2/50 ]
[0.5 bozo 2 scale 2/50 ]
[1.0 bozo scale 50]
}
}
}
Aaron
Aaron Gillies
New York City
x3rxes[%]yahoo.com
Post a reply to this message
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"Aaron Gillies" <no### [at] spamcom> wrote in message
news:3DF### [at] spamcom...
> Ross Litscher wrote:
> > Aaron, I really like your textures on the vases. very realistic work. if
> > they are not image_maps would you mind sharing them? ;) good stuff.
> >
> >
> >
>
> There is really nothing interesting or out of the ordinary about
> the textures. You are correct in the other post that it is the
> finish and the normal that give it the look it has, rather than
> the pigment (which could be anything darkish enough to make
> the highlights and reflections stand out).
>
> Here it is (coding could be improved, as usual):
well i've never used a normal_map in all my pov'ing so thats interesting
enough to me! not sure i ever noticed such a thing in the docs.
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May be simple images but all 3 look really great. Thanks for showing the
source code of the texture.
Regards, Christoph
"Aaron Gillies" <no### [at] spamcom> schrieb im Newsbeitrag
news:3DF### [at] spamcom...
> Folks:
>
> And this is the last one, I promise.
>
> I'm just having so much fun, I can't keep them to
> myself. :(
>
> Aaron
>
> Aaron Gillies
> New York City
> x3rxes[*]yahoo.com
>
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Please post the source for the entire scene, I am curious how the ceramic
textures and water ripples would look at much higher resolutions!
Thanks,
Mike
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