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Folks:
Bah! I made a second version of the ceramics image.
But, I got some weirdness in the bozo pattern I used
for the normal on the water. You can see where the
pattern is divided up in sort of a regular way. Anyone
know a good way to fix it? Otherwise, I'm pretty
happy with the way this one looks.
Aaron
Post a reply to this message
Attachments:
Download 'raku_03.jpg' (111 KB)
Preview of image 'raku_03.jpg'
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There has been quite some discussion about that pattern problem. It's
because the noise generator is not continuous. I don't know/remember a fix
for it. Isn't there someone who wrote a patch for this problem?
"Aaron Gillies" <no### [at] spamcom> wrote in message
news:3DF### [at] spamcom...
> Folks:
>
> Bah! I made a second version of the ceramics image.
> But, I got some weirdness in the bozo pattern I used
> for the normal on the water. You can see where the
> pattern is divided up in sort of a regular way. Anyone
> know a good way to fix it? Otherwise, I'm pretty
> happy with the way this one looks.
>
> Aaron
>
----------------------------------------------------------------------------
----
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This is a stunner - excellent, the pattern is only an issue if you point it
out :P
--
Rick
Kitty5 NewMedia http://Kitty5.co.uk
POV-Ray News & Resources http://Povray.co.uk
TEL : +44 (01270) 501101 - FAX : +44 (01270) 251105 - ICQ : 15776037
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"Aaron Gillies" <no### [at] spamcom> wrote in message
news:3DF### [at] spamcom...
> Folks:
>
> Bah! I made a second version of the ceramics image.
> But, I got some weirdness in the bozo pattern I used
> for the normal on the water. You can see where the
> pattern is divided up in sort of a regular way. Anyone
> know a good way to fix it? Otherwise, I'm pretty
> happy with the way this one looks.
A bit of turbulence usually helps. Superposing two disaligned bumps patterns
sometimes helps also.
Very nice image - me like !
If texturing is procedural, I'd turbulate the spirals a tiny bit.
Povingly,
Philippe
Post a reply to this message
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Aaron Gillies <no### [at] spamcom> wrote:
> But, I got some weirdness in the bozo pattern I used
> for the normal on the water. You can see where the
> pattern is divided up in sort of a regular way. Anyone
> know a good way to fix it?
Add #global_settings { noise_generator 2 } to your scene.
--
#macro M(A,N,D,L)plane{-z,-9pigment{mandel L*9translate N color_map{[0rgb x]
[1rgb 9]}scale<D,D*3D>*1e3}rotate y*A*8}#end M(-3<1.206434.28623>70,7)M(
-1<.7438.1795>1,20)M(1<.77595.13699>30,20)M(3<.75923.07145>80,99)// - Warp -
Post a reply to this message
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