POV-Ray : Newsgroups : povray.binaries.images : New Ceramics ... More ... Server Time
16 Nov 2024 18:19:57 EST (-0500)
  New Ceramics ... More ... (Message 1 to 5 of 5)  
From: Aaron Gillies
Subject: New Ceramics ... More ...
Date: 7 Dec 2002 17:43:13
Message: <3DF27997.9090001@spam.com>
Folks:

Bah! I made a second version of the ceramics image.
But, I got some weirdness in the bozo pattern I used
for the normal on the water.  You can see where the
pattern is divided up in sort of a regular way.  Anyone
know a good way to fix it?  Otherwise, I'm pretty
happy with the way this one looks.

Aaron


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From: Apache
Subject: Re: New Ceramics ... More ...
Date: 7 Dec 2002 18:15:33
Message: <3df28115$1@news.povray.org>
There has been quite some discussion about that pattern problem. It's
because the noise generator is not continuous. I don't know/remember a fix
for it. Isn't there someone who wrote a patch for this problem?


"Aaron Gillies" <no### [at] spamcom> wrote in message
news:3DF### [at] spamcom...
> Folks:
>
> Bah! I made a second version of the ceramics image.
> But, I got some weirdness in the bozo pattern I used
> for the normal on the water.  You can see where the
> pattern is divided up in sort of a regular way.  Anyone
> know a good way to fix it?  Otherwise, I'm pretty
> happy with the way this one looks.
>
> Aaron
>


----------------------------------------------------------------------------
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From: Rick [Kitty5]
Subject: Re: New Ceramics ... More ...
Date: 7 Dec 2002 20:54:58
Message: <3df2a672@news.povray.org>
This is a stunner - excellent, the pattern is only an issue if you point it
out :P

--

Rick

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From: Philippe Debar
Subject: Re: New Ceramics ... More ...
Date: 8 Dec 2002 04:11:36
Message: <3df30cc8@news.povray.org>
"Aaron Gillies" <no### [at] spamcom> wrote in message
news:3DF### [at] spamcom...
> Folks:
>
> Bah! I made a second version of the ceramics image.
> But, I got some weirdness in the bozo pattern I used
> for the normal on the water.  You can see where the
> pattern is divided up in sort of a regular way.  Anyone
> know a good way to fix it?  Otherwise, I'm pretty
> happy with the way this one looks.


A bit of turbulence usually helps. Superposing two disaligned bumps patterns
sometimes helps also.


Very nice image - me like !

If texturing is procedural, I'd turbulate the spirals a tiny bit.


Povingly,


Philippe


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From: Warp
Subject: Re: New Ceramics ... More ...
Date: 8 Dec 2002 08:54:52
Message: <3df34f2c@news.povray.org>
Aaron Gillies <no### [at] spamcom> wrote:
> But, I got some weirdness in the bozo pattern I used
> for the normal on the water.  You can see where the
> pattern is divided up in sort of a regular way.  Anyone
> know a good way to fix it?

  Add #global_settings { noise_generator 2 } to your scene.

-- 
#macro M(A,N,D,L)plane{-z,-9pigment{mandel L*9translate N color_map{[0rgb x]
[1rgb 9]}scale<D,D*3D>*1e3}rotate y*A*8}#end M(-3<1.206434.28623>70,7)M(
-1<.7438.1795>1,20)M(1<.77595.13699>30,20)M(3<.75923.07145>80,99)// - Warp -


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