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Folks:
I was up last night trying to make some photo-realistic
glass textures. This is what I came up with.
Aaron
Aaron Gillies
x3rxes%yahoo.com
New York City
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"Aaron Gillies" <no### [at] spam com> wrote in message news:3DE### [at] spam com...
: Folks:
: I was up last night trying to make some photo-realistic
: glass textures. This is what I came up with.
: Aaron
Looks very realistic. Great job!
=Bob=
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I am impressed by those reflections. Is it averaged reflective textures, or
a single layer of small-scaled bumps? Do you use the same technique for
wood and cans? Where exactly is this glassy texture, because the only glass
I see, is the spheres on top of the cans.. I don't recognise the dark cans
as 'glass'..
Regards,
Hbasm
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Hugo:
It's supposed to be "smoked glass," meaning that it is
slightly opaque. :(
Aaron
Hugo wrote:
> I am impressed by those reflections. Is it averaged reflective textures, or
> a single layer of small-scaled bumps? Do you use the same technique for
> wood and cans? Where exactly is this glassy texture, because the only glass
> I see, is the spheres on top of the cans.. I don't recognise the dark cans
> as 'glass'..
>
> Regards,
> Hbasm
>
>
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Hugo:
There is nothing special about the reflections. I think
that what makes them interesting is the lighting technique.
There is a single point light that illuminates the scene,
and then a highly-ambient white y plane overhead (not
visible in the picture). This was to simulate the white
umbrella that photographers use in the studio.
The jars have a normal set to bozo 2.
Aaron
Hugo wrote:
> I am impressed by those reflections. Is it averaged reflective textures, or
> a single layer of small-scaled bumps? Do you use the same technique for
> wood and cans? Where exactly is this glassy texture, because the only glass
> I see, is the spheres on top of the cans.. I don't recognise the dark cans
> as 'glass'..
>
> Regards,
> Hbasm
>
>
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