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Hi,
I really only did this cause I like the look of my icecube.
It looks a bit cartoonish but hey. I need to add drips and stuff to make
it look real, but the ones I tried on detracted from it.
It's povray 3.5 + gimp to stick on the text.
The cube is your basic isosurface noise3d cube. As is obvious, it's all
pretty simple stuff.
What do you think ?
Cheers,
- Justin
Post a reply to this message
Attachments:
Download 'lunix.jpg' (27 KB)
Preview of image 'lunix.jpg'
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On Tue, 26 Nov 2002 23:50:51 +1100, Justin Higgins typed
something like this:
> What do you think ?
I think if you can do the drips and splashes of water on the
table, it will be nice.
I also like it as it is, though. Render a nice large version and
ask the KDE* team to bundle that wallpaper with their next
release. Seriously!
(Or do they have similar wallpaper already? I haven't used KDE
for a while.)
-Kedar
* No bias for KDE. Any other Linux DE should also be fine.
Post a reply to this message
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Justin Higgins <jhi### [at] webonecomau> wrote in
news:3DE### [at] webonecomau
[...]
Nice effect :) Try adding some turbulence to table pigment maybe
--
#macro g(U,V)(.4*abs(sin(9*sqrt(pow(x-U,2)+pow(y-V,2))))*pow(1-min(1,(sqrt(
pow(x-U,2)+pow(y-V,2))*.3)),2)+.9)#end#macro p(c)#if(c>1)#local l=mod(c,100
);g(2*div(l,10)-8,2*mod(l,10)-8)*p(div(c,100))#else 1#end#end light_source{
y 2}sphere{z*20 9pigment{function{p(26252423)*p(36455644)*p(66656463)}}}//M
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> I really only did this cause I like the look of my icecube.
>
Me too.
> It looks a bit cartoonish but hey. I need to add drips and stuff to make
> it look real, but the ones I tried on detracted from it.
>
Just tree or four drops on the table?
> It's povray 3.5 + gimp to stick on the text.
>
How about adding an alpha channel to the Tux image map. This way
you could fake Tux to be a "real" figure and not just an image on a
white piece of paper. Doing so should be no problem with the Gimp.
> What do you think ?
>
And yes, a little work on the table texture would also be fine.
just my 2ct
-Ive
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Dear Justin,
Wonderful. The bubbles are also really nice looking!
If you don't mind, I'd like to know how you did the bubbles inside the cube.
Jong
"Justin Higgins" <jhi### [at] webonecomau> wrote in message
news:3DE### [at] webonecomau...
> Hi,
>
> I really only did this cause I like the look of my icecube.
>
>
Post a reply to this message
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Thanks,
The bubbles are pretty simple, here is the code for the whole cube:
intersection {
isosurface {
function {
f_rounded_box(x,y,z,0.05,1,1,1)-f_noise3d(x*1.9,y*2.2,z*1.9)*0.2}
contained_by { box {<-10,-10,-10><10,10,10>} }
accuracy 0.01
threshold 0
max_gradient 1.34
}
#local seedvar = seed (14);
#local nbub = 0;
#while (nbub < 150)
sphere {
<((rand(seedvar)-0.5)*1.8),((rand(seedvar)-0.5)*1.8),((rand(seedvar)-0.5)*1.8)>,rand(seedvar)*0.08
inverse}
sphere {
<((rand(seedvar)-0.5)*.8),((rand(seedvar)-0.5)*.8),((rand(seedvar)-0.5)*.8)>,rand(seedvar)*0.03
inverse}
#local nbub = nbub + 1;
#end
texture { pigment { Col_Glass_General } finish { F_Glass6 } normal {
bumps 0.1 scale 0.2 } }
interior { I_Glass1 }
photons {
target
refraction on
reflection on
}
rotate <0,3,0>
translate <0,1.1,4>
}
Cheers,
- Justin
Jong wrote:
> Dear Justin,
>
> Wonderful. The bubbles are also really nice looking!
> If you don't mind, I'd like to know how you did the bubbles inside the cube.
>
> Jong
>
> "Justin Higgins" <jhi### [at] webonecomau> wrote in message
> news:3DE### [at] webonecomau...
>
>>Hi,
>>
>>I really only did this cause I like the look of my icecube.
>>
>>
>
>
>
>
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