POV-Ray : Newsgroups : povray.binaries.images : What the heck happened? Server Time
17 Nov 2024 00:16:28 EST (-0500)
  What the heck happened? (Message 1 to 6 of 6)  
From: Bryan Valencia
Subject: What the heck happened?
Date: 5 Nov 2002 13:04:27
Message: <3DC807E6.23C85FDE@209software.com>
I rendered this at a huge size, and I got this arc across the bottom. What did I do
wrong?
Where do I start looking?

Media water - height field sea floor  simple fishies...


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From: Sir Charles W  Shults III
Subject: Re: What the heck happened?
Date: 5 Nov 2002 13:54:27
Message: <3dc813e3$1@news.povray.org>
The pressure at that depth wrinkled your camera.  Try re-rendering at no
more than 10 meters depth.  ;-)

Cheers!

Chip Shults
My robotics, space and CGI web page - http://home.cfl.rr.com/aichip


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From: Bryan Valencia
Subject: Re: What the heck happened?
Date: 5 Nov 2002 14:02:44
Message: <3DC8158F.867828A5@209software.com>
LOL, thanks...

It IS the media, I am retrying now leaving out various settings.

"Sir Charles W. Shults III" wrote:

>     The pressure at that depth wrinkled your camera.  Try re-rendering at no
> more than 10 meters depth.  ;-)
>
> Cheers!
>
> Chip Shults
> My robotics, space and CGI web page - http://home.cfl.rr.com/aichip


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From: Bryan Valencia
Subject: Re: What the heck happened?
Date: 5 Nov 2002 14:11:16
Message: <3DC8178F.76248C30@209software.com>
It looks like this (in my water media) that was the culprit.
            /*
            density{bumps turbulence 1.34985938
                color_map{
                        [0 color rgb .5]
                        [1 color rgb 1]
                }
                scale 50
            }
            */




Bryan Valencia wrote:

> LOL, thanks...
>
> It IS the media, I am retrying now leaving out various settings.
>
> "Sir Charles W. Shults III" wrote:
>
> >     The pressure at that depth wrinkled your camera.  Try re-rendering at no
> > more than 10 meters depth.  ;-)
> >
> > Cheers!
> >
> > Chip Shults
> > My robotics, space and CGI web page - http://home.cfl.rr.com/aichip


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From: Slime
Subject: Re: What the heck happened?
Date: 5 Nov 2002 14:39:32
Message: <3dc81e74$1@news.povray.org>
>             /*
>             density{bumps turbulence 1.34985938
>                 color_map{
>                         [0 color rgb .5]
>                         [1 color rgb 1]
>                 }
>                 scale 50
>             }
>             */

Well, perhaps if you had only used 1.34985937 turbulence, it wouldn't have
been so bad. ;)

The problem was most likely related to sampling parameters.

 - Slime
[ http://www.slimeland.com/ ]


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From: Bryan Valencia
Subject: Re: What the heck happened?
Date: 5 Nov 2002 14:56:46
Message: <3DC82236.64DB349B@209software.com>
Haha.
Yeah I do that so my patterns aren't exactly the same as anyone else's. :P

Slime wrote:

> >             /*
> >             density{bumps turbulence 1.34985938
> >                 color_map{
> >                         [0 color rgb .5]
> >                         [1 color rgb 1]
> >                 }
> >                 scale 50
> >             }
> >             */
>
> Well, perhaps if you had only used 1.34985937 turbulence, it wouldn't have
> been so bad. ;)
>
> The problem was most likely related to sampling parameters.
>
>  - Slime
> [ http://www.slimeland.com/ ]


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