Here are some trials on using media to mimic standard fog (which is in
itself really a pseudo volumetric fog ... does this mean I'm going
backwards??? ;) )
Anyway, with the limitations of standard fog, I wanted something which I
could assign to a container, control the density, etc, etc. The way I've
got it is a sphere container scaled to fog_dist and centered on the
camera. Two media statements do the ambient fog thing. f_samp_param() is
a macro which provides the sampling parameters (method 2). Currently the
value for f_density is 10 and fog_dist is 10*distance where distance is
equivalent to the standard fog keyword.
media{
emission (f_color*f_density)/fog_dist
f_samp_param()
}
media{
absorption f_density/fog_dist
f_samp_param()
}
The third image shows some preliminary trials with scattering media (a
light source illuminated fog).
Abe
________________________________________
Stop by at www2.taconic.net/bullfrog/sky
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