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From: Christoph Hormann
Subject: transient order (19+27+27k)
Date: 2 Oct 2002 16:20:58
Message: <3D9B5518.2EA64EA3@gmx.de>
I have been rendering these during the last weeks in several parts, didn't
record the render time, but it was quite long.

Posters of the full size renders are available on zazzle:

http://www.zazzle.com/posters/gallery/product.asp?product%5Fid=70012958
http://www.zazzle.com/posters/gallery/product.asp?product%5Fid=70012962
http://www.zazzle.com/posters/gallery/product.asp?product%5Fid=70012964

The simulation is done with my mechanics simulation patch (still in work,
see the animations in p.b.a.) - guess how many spheres...

Christoph

-- 
POV-Ray tutorials, IsoWood include,                 
TransSkin and more: http://www.tu-bs.de/~y0013390/  
Last updated 13 Aug. 2002 _____./\/^>_*_<^\/\.______


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Attachments:
Download 'balls1_512.jpg' (19 KB) Download 'balls2_512.jpg' (27 KB) Download 'balls3_512.jpg' (27 KB)

Preview of image 'balls1_512.jpg'
balls1_512.jpg

Preview of image 'balls2_512.jpg'
balls2_512.jpg

Preview of image 'balls3_512.jpg'
balls3_512.jpg


 

From: Jide
Subject: Re: transient order (19+27+27k)
Date: 2 Oct 2002 17:16:13
Message: <3d9b621d$1@news.povray.org>
Christoph Hormann wrote:
>
> I have been rendering these during the last weeks in several parts, didn't
> record the render time, but it was quite long.

So you're not going to try it as a blob? :)

--
-Jide


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From: Jamie Davison
Subject: Re: transient order (19+27+27k)
Date: 2 Oct 2002 17:53:56
Message: <MPG.18056d7d2f7fcfde989bd9@news.povray.org>
> I have been rendering these during the last weeks in several parts, didn't
> record the render time, but it was quite long.
> 
> Posters of the full size renders are available on zazzle:
> 
> http://www.zazzle.com/posters/gallery/product.asp?product%5Fid=70012958
> http://www.zazzle.com/posters/gallery/product.asp?product%5Fid=70012962
> http://www.zazzle.com/posters/gallery/product.asp?product%5Fid=70012964
> 
> The simulation is done with my mechanics simulation patch (still in work,
> see the animations in p.b.a.) - guess how many spheres...

Many.

;)

Jamie.


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From: benp
Subject: Re: transient order (19+27+27k)
Date: 2 Oct 2002 22:07:41
Message: <3D9BA1E1.1020602@rsp.com.au>
wow! that looks marvellous!

Christoph Hormann wrote:

> I have been rendering these during the last weeks in several parts, didn't


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From:
Subject: Re: transient order (19+27+27k)
Date: 3 Oct 2002 02:51:44
Message: <3d9be900@news.povray.org>
Where's the animation?????????? :)

Fernando.


news:3D9B5518.2EA64EA3@gmx.de...
>
> I have been rendering these during the last weeks in several parts, didn't
> record the render time, but it was quite long.
>
> Posters of the full size renders are available on zazzle:
>
> http://www.zazzle.com/posters/gallery/product.asp?product%5Fid=70012958
> http://www.zazzle.com/posters/gallery/product.asp?product%5Fid=70012962
> http://www.zazzle.com/posters/gallery/product.asp?product%5Fid=70012964
>
> The simulation is done with my mechanics simulation patch (still in work,
> see the animations in p.b.a.) - guess how many spheres...
>
> Christoph


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From: Hugo
Subject: Re: transient order (19+27+27k)
Date: 3 Oct 2002 07:05:56
Message: <3d9c2494@news.povray.org>
This looks great! I too would like to see the animation. When you say "quite
long time" I suppose you mean hours for the calculation of the balls? If so,
this must be because the 3 frames need to calculate all the steps
in-between.. So an animation would be faster.

The laws of physisc suggests that the pyramid would collapse on it's own.
How did you make it stand and still blow up realistically when the big ball
hits? Maybe this is very simple. But I wonder how you implement the laws and
at the same time, not implement them.

As always, I'm looking forward to see your system is released.

Regards
Hugo


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From: Thomas van der Veen
Subject: Re: transient order (19+27+27k)
Date: 3 Oct 2002 07:33:08
Message: <Xns929C7FB077E0Bveentukibmcom@204.213.191.226>
Very nice indeed!!!

Is it just me or are the sphere's getting smaller? and if so why?

Thomas


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From: Christoph Hormann
Subject: Re: transient order (19+27+27k)
Date: 3 Oct 2002 07:39:34
Message: <3D9C2C73.1EF981BA@gmx.de>
Hugo wrote:
> 
> This looks great! I too would like to see the animation. When you say "quite
> long time" I suppose you mean hours for the calculation of the balls? If so,
> this must be because the 3 frames need to calculate all the steps
> in-between.. So an animation would be faster.

Bah, it's not the simulation that's slow but the rendering.

> The laws of physisc suggests that the pyramid would collapse on it's own.
> How did you make it stand and still blow up realistically when the big ball
> hits? Maybe this is very simple. 

It is, you just have to throw the ball fast enough to hit the pyramid
before it collapses.  The pyramid balls are standing still at the
beginning while the large ball is moving at high speed.  The whole time
covered by the three pictures in not even a second.

Christoph

-- 
POV-Ray tutorials, IsoWood include,                 
TransSkin and more: http://www.tu-bs.de/~y0013390/  
Last updated 13 Aug. 2002 _____./\/^>_*_<^\/\.______


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From: Christoph Hormann
Subject: Re: transient order (19+27+27k)
Date: 3 Oct 2002 07:40:10
Message: <3D9C2C9A.516FB00C@gmx.de>

> 
> Where's the animation?????????? :)
> 

Not yet there (will see when i have time to make it).

Christoph

-- 
POV-Ray tutorials, IsoWood include,                 
TransSkin and more: http://www.tu-bs.de/~y0013390/  
Last updated 13 Aug. 2002 _____./\/^>_*_<^\/\.______


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From: Christoph Hormann
Subject: Re: transient order (19+27+27k)
Date: 3 Oct 2002 07:46:39
Message: <3D9C2E1F.E636E870@gmx.de>
benp wrote:
> 
> wow! that looks marvellous!
> 

Thank you.

Christoph

-- 
POV-Ray tutorials, IsoWood include,                 
TransSkin and more: http://www.tu-bs.de/~y0013390/  
Last updated 13 Aug. 2002 _____./\/^>_*_<^\/\.______


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