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19 May 2024 05:25:52 EDT (-0400)
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From: Christoph Hormann
Subject: Re: transient order (19+27+27k)
Date: 3 Oct 2002 08:05:07
Message: <3D9C3273.6ACB53A9@gmx.de>
Thomas van der Veen wrote:
> 
> > Because the camera is changed.
> 
> Ah I see, any particular reason for doing that?
> 

If not either the first one would heve beeen very small or in the last one
the more distant parts would be cut off.

Christoph

-- 
POV-Ray tutorials, IsoWood include,                 
TransSkin and more: http://www.tu-bs.de/~y0013390/  
Last updated 13 Aug. 2002 _____./\/^>_*_<^\/\.______


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From: Thomas van der Veen
Subject: Re: transient order (19+27+27k)
Date: 3 Oct 2002 08:15:08
Message: <Xns929C86CEEA59Bveentukibmcom@204.213.191.226>
Christoph Hormann <chr### [at] gmxde> wrote in
news:3D9C3273.6ACB53A9@gmx.de: 

> If not either the first one would heve beeen very small or in the last
> one the more distant parts would be cut off.


I just had a good look at the pictures and I realised that's the case. DUH.

But thanks for answering anyway!


Thomas


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From: Ken
Subject: Re: transient order (19+27+27k)
Date: 3 Oct 2002 08:46:33
Message: <3D9C3C07.739B139E@pacbell.net>
Christoph Hormann wrote:
> 
> I have been rendering these during the last weeks in several parts, didn't
> record the render time, but it was quite long.
> 
> Posters of the full size renders are available on zazzle:
> 
> http://www.zazzle.com/posters/gallery/product.asp?product%5Fid=70012958
> http://www.zazzle.com/posters/gallery/product.asp?product%5Fid=70012962
> http://www.zazzle.com/posters/gallery/product.asp?product%5Fid=70012964
> 
> The simulation is done with my mechanics simulation patch (still in work,
> see the animations in p.b.a.) - guess how many spheres...

Let us know when the animated posters are available :)

-- 
Ken Tyler


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From: Tom Bates
Subject: Re: transient order (19+27+27k)
Date: 3 Oct 2002 14:10:20
Message: <3d9c880c$1@news.povray.org>
> guess how many spheres...

4060 + 1?

Tom.


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From: Christoph Hormann
Subject: Re: transient order (19+27+27k)
Date: 3 Oct 2002 14:37:06
Message: <3D9C8E52.62D37E5B@gmx.de>
Tom Bates wrote:
> 
> > guess how many spheres...
> 
> 4060 + 1?
> 

Wrong.

Christoph

-- 
POV-Ray tutorials, IsoWood include,                 
TransSkin and more: http://www.tu-bs.de/~y0013390/  
Last updated 13 Aug. 2002 _____./\/^>_*_<^\/\.______


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From: Jamie Davison
Subject: Re: transient order (19+27+27k)
Date: 3 Oct 2002 16:02:36
Message: <MPG.1806b2b560341828989bdd@news.povray.org>
> The simulation is done with my mechanics simulation patch (still in work,
> see the animations in p.b.a.) - guess how many spheres...

Assuming 	a) a perfect tetrahedral setup with 30 layers and
		b) I can count (not necessarily a good bet)

Then I would hazard a guess at 4960 small spheres and one big one, and 
possibly a sky_sphere too :)

Jamie.


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From: Christoph Hormann
Subject: Re: transient order (19+27+27k)
Date: 3 Oct 2002 16:55:29
Message: <3D9CAEC1.63112A82@gmx.de>
Jamie Davison wrote:
> 
> Assuming        a) a perfect tetrahedral setup with 30 layers and
>                 b) I can count (not necessarily a good bet)
> 
> Then I would hazard a guess at 4960 small spheres and one big one, and
> possibly a sky_sphere too :)

Wrong.

The mistake you are making is assuming the bottom front line you see is
the bottom line of balls of the original tetraeder - it isn't because the
whole thing is falling.

In fact there are 5985 spheres.

Christoph

-- 
POV-Ray tutorials, IsoWood include,                 
TransSkin and more: http://www.tu-bs.de/~y0013390/  
Last updated 13 Aug. 2002 _____./\/^>_*_<^\/\.______


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From: Jamie Davison
Subject: Re: transient order (19+27+27k)
Date: 3 Oct 2002 17:21:56
Message: <MPG.1806c5508b50ae5b989bdf@news.povray.org>
> > Assuming        a) a perfect tetrahedral setup with 30 layers and
> >                 b) I can count (not necessarily a good bet)
> > 
> > Then I would hazard a guess at 4960 small spheres and one big one, and
> > possibly a sky_sphere too :)
> 
> Wrong.

Objection Yeronner!

Going by the assumptions I elaborated, I think I was correct.  You never 
said I had toplay by your rules :P

> The mistake you are making is assuming the bottom front line you see is
> the bottom line of balls of the original tetraeder - it isn't because the
> whole thing is falling.
> 
> In fact there are 5985 spheres.

Bah!  I'm not playing this game any more! <grin>

Jamie.


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From: Tom Bates
Subject: Re: transient order (19+27+27k)
Date: 4 Oct 2002 11:39:04
Message: <3d9db618@news.povray.org>
> > > Assuming        a) a perfect tetrahedral setup with 30 layers and
> > >                 b) I can count (not necessarily a good bet)
> > >
> > > Then I would hazard a guess at 4960 small spheres and one big one, and
> > > possibly a sky_sphere too :)
> >
> > Wrong.
>
> Objection Yeronner!
>
> Going by the assumptions I elaborated, I think I was correct.  You never
> said I had toplay by your rules :P
>
> > The mistake you are making is assuming the bottom front line you see is
> > the bottom line of balls of the original tetraeder - it isn't because the
> > whole thing is falling.
> >
> > In fact there are 5985 spheres.
>
> Bah!  I'm not playing this game any more! <grin>
>
> Jamie.

I counted 28 rows up the side.
You counted 30 rows across the bottom.
Apparently he used 32.
I should have guessed.
After all, we are (mostly) all programmers aren't we?
}:8}

Tom Bates.


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From: Jamie Davison
Subject: Re: transient order (19+27+27k)
Date: 4 Oct 2002 16:15:17
Message: <MPG.18080702deb9449a989be0@news.povray.org>
> > Bah!  I'm not playing this game any more! <grin>
> >
> > Jamie.
> 
> I counted 28 rows up the side.
> You counted 30 rows across the bottom.
> Apparently he used 32.
> I should have guessed.
> After all, we are (mostly) all programmers aren't we?
> }:8}

Who, me, a programmer???

Not in the slightest.  I use Moray :)

Jamie.


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