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Fisher Aerospace Fighter. A mixed mode craft, capable of both space
operations and atmospheric operation.
Still lacking attitude thrusters and unit insignia. I have the
thrusters modelled, but was too lazy to attach them. :) I have a unit
insignia, but I have no idea where to put it on the ship. The insignia
is done up as a mesh, and all exists within one plane. I could put it
on the top of the nose, perhaps, or on the underside of the wing, but
owing to the way the top of the wing buckles, I can't put it there
without it looking REALLY stupid. And that's where I'd really like it.
I decided I didn't like my previous Fisher model. Far too many
problems. So I threw it out and started over. Same general fuselage
arrangement, though I moved the fuel tanks to under the wings. The
wings themselves are radically different, and I think better looking.
Comments? Criticism? Tomatoes?
--
ICQ#66022322
"It's a terrifying thing, isn't it? To live in fear.
That's what it's like to be a slave."
--Rutger Hauer, Bladerunner
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Attachments:
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Preview of image 'fisher.jpg'
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Skip Talbot wrote:
>
> Render your insignia mesh and use the output as an image_map on the wing.
> You should be able to get away the slight distortion the wing airfoil causes
> on the texture.
>
> Skip
The wing, fuselage and tailfin are all one big mesh.
--
ICQ#66022322
"It's a terrifying thing, isn't it? To live in fear.
That's what it's like to be a slave."
--Rutger Hauer, Bladerunner
Post a reply to this message
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Skip Talbot wrote:
>
> You should be able to do a planar projection of the insignia onto the wing
> regardless of which parts the mesh extends to, no?
...Maybe. It's not a technique I've really heard of. I'm still a
newbie. I'll check the manual on that.
--
ICQ#66022322
"It's a terrifying thing, isn't it? To live in fear.
That's what it's like to be a slave."
--Rutger Hauer, Bladerunner
Post a reply to this message
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