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Something inspired by a stretch of state route 17 (aka I86) in New York state. I
travel this road on return trips to my home in Vermont after visiting my 2 kids
in Pennsylvania. It is very early in the morning when I pass and I am usually in
a funk. Comments?
Bill P.
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Attachments:
Download 'latest.jpg' (174 KB)
Preview of image 'latest.jpg'
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Are there really that many street lights?
Try reducing the amount of light in their cones and/or increase the fog. You
have too much emmision and too little absorption; it looks unrealistic.
- Slime
[ http://www.slimeland.com/ ]
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William F. Pokorny wrote:
> Something inspired by a stretch of state route 17 (aka I86) in New York state. I
> travel this road on return trips to my home in Vermont after visiting my 2 kids
> in Pennsylvania. It is very early in the morning when I pass and I am usually in
> a funk. Comments?
Perspective seems a tad high to me.. are you driving a truck?
Do the lights really look like that? Something about them seems wrong to
me.. like their interaction with the media is too bright or something.
Other than that, there's something that bugs me about the scene.. maybe
the modeling is too primitive. Textures look fairly convincing. It might
be interesting if you could make the scene look more like it might from
inside a vehicle.. part of a dashboard, some reflection on the inside of
a windshield, things like that. Oh, and of course the front of the
vehicle sticking out...
-Xplo
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Hey, nice mood :)
I like it
Best regards.
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> Are there really that many street lights?
Yes, there are a bunch. It is a section of road recently rebuilt. The lights are
high (or low) pressure sodium. However, these lights are pretty much
mono-chromatic and I just haven't been able to get the right look in a render.
I used mercury vapor in the image. They render better - and I like the name.
This section of road is incredibly bright. Imagine the brightest service area
you stopped at on a dark night and then add some more light....
>
> Try reducing the amount of light in their cones and/or increase the fog. You
> have too much emmision and too little absorption; it looks unrealistic.
Thanks. I agree.
Bill P.
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>
> Perspective seems a tad high to me.. are you driving a truck?
Well done! I laughed when I read this! Yes, the height is set for a truck though I do
not drive a truck but a Saturn VUE - a small SUV. I confess to raising the camera
position to see more of the road. I have thought about completely different
perspectives too. Perhaps that of an owl flying overhead?
>
> Do the lights really look like that? Something about them seems wrong to
> me.. like their interaction with the media is too bright or something.
>
I agree, and I think Slime hit the biggest reason why.
>
> Other than that, there's something that bugs me about the scene.. maybe
> the modeling is too primitive. Textures look fairly convincing. It might
> be interesting if you could make the scene look more like it might from
> inside a vehicle.. part of a dashboard, some reflection on the inside of
> a windshield, things like that. Oh, and of course the front of the
> vehicle sticking out...
I find myself in a similar place with this image and I too have thought about
sticking the viewer inside a vehicle. I just don't know if it is right for the
feeling I want to convey.... I will continue to think about it.
Thanks.
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Thank you.
> Hey, nice mood :)
> I like it
>
> Best regards.
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Tuesday is "Soylent Green" day.
--
#local i=.1;#local I=(i/i)/i;#local l=(i+i)/i;#local ll=(I/i)/l;box{<-ll,
-((I/I)+l),-ll><ll,-l,ll>pigment{checker scale l}finish{ambient((I/l)/I)+
(l/I)}}sphere{<i-i,l-l,(I/l)>l/l pigment{rgb((I/l)/I)}finish{reflection((
I/l)/I)-(l/I)specular(I/l)/I}}light_source{<I-l,I+I,(I-l)/l>l/l} // Steve
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William F. Pokorny wrote:
>
> I find myself in a similar place with this image and I too have thought about
> sticking the viewer inside a vehicle. I just don't know if it is right for the
> feeling I want to convey.... I will continue to think about it.
I'm not sure exactly what you want to convey, but based on the image and
your previous post, I'm guessing that you're going for something kind of
somber and contemplative, which is think is doable with the right
lighting. I don't really know how to express the scene in my mind, though.
-Xplo
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William F. Pokorny wrote:
>
> The lights are
> high (or low) pressure sodium. However, these lights are pretty much
> mono-chromatic and I just haven't been able to get the right look in a render.
Are those the bright yellow ones that seem to destroy most of the colors
viewed under them, like you were looking through a yellow filter or
something? If so, you might consider using Photoshop (if you have it) to
post-process the image.. might be easier than trying to get the right
look inside POV-Ray (with all the associated test renders).
-Xplo
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