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Hi all,
Here is the final version of my scene with cigarette smoke (see
<news:3D4### [at] lepiorg>).
At first it should have been an irtc entry (you know how you get when
you feel lonely, smoking and drinhing...), but I feel like it's
definitively off topic.
The bottle is an old model I made years ago
(http://juliengourdon.free.fr/images/kro.jpg, rendered with pov3.1), and
improved a bit.
Someone spoke about making a scene with as many of POV-Ray's features as
possible, and I think we have here a good candidate :-)
The smoke is media with a function density; Red part of cigarette : two
isosurfaces, one filled with red emitting media; There are photons but I
can't really see where they came; Kind of a reflective blur on the
ash-tray; area_light through the window; radiosity (with normal
settings); And finally focal blur : twas the first time I used it in a
scene, it seems that I missed something - I find it way too blurry.
Render time : 5 day and 1 hour on an athlon XP 2000+. Was it worth...?
Questions and comments are welcome !
--
Jul### [at] cnedraorg
http://www.cnedra.org
Post a reply to this message
Attachments:
Download 'clope-final.jpg' (87 KB)
Preview of image 'clope-final.jpg'
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"Julien Gourdon" <jul### [at] cnedraorg> wrote in message
news:3D7### [at] cnedraorg...
> I find it way too blurry.
>
> Questions and comments are welcome !
>
Very, nice, I don't think it's too blurry, however, I do have one
comment - there's no ash in the ashtray!
--
Pandora/Scott Hill/[::O:M:C::]Scorpion
Software Engineer.
http://www.pandora-software.com
Post a reply to this message
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As a certified NON-SMOKER i can only hope you bring all those smokers to
ONLY smoke YOUR (virtual) cigarettes :-) so our health will benefit.
--Theo
----------------------------------------------------------------------------
Distributed Network-Rendering auf bis zu 600 PC's mit SMPOV und POV-Ray 3.5
Download ab sofort bei http://www.it-berater.org/smpov.htm
*************************
"Julien Gourdon" <jul### [at] cnedraorg> schrieb im Newsbeitrag
news:3D7### [at] cnedraorg...
> Hi all,
> Here is the final version of my scene with cigarette smoke (see
> <news:3D4### [at] lepiorg>).
> At first it should have been an irtc entry (you know how you get when
> you feel lonely, smoking and drinhing...), but I feel like it's
> definitively off topic.
> The bottle is an old model I made years ago
> (http://juliengourdon.free.fr/images/kro.jpg, rendered with pov3.1), and
> improved a bit.
> Someone spoke about making a scene with as many of POV-Ray's features as
> possible, and I think we have here a good candidate :-)
> The smoke is media with a function density; Red part of cigarette : two
> isosurfaces, one filled with red emitting media; There are photons but I
> can't really see where they came; Kind of a reflective blur on the
> ash-tray; area_light through the window; radiosity (with normal
> settings); And finally focal blur : twas the first time I used it in a
> scene, it seems that I missed something - I find it way too blurry.
>
> Render time : 5 day and 1 hour on an athlon XP 2000+. Was it worth...?
>
> Questions and comments are welcome !
>
> --
> Jul### [at] cnedraorg
> http://www.cnedra.org
>
Post a reply to this message
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...I always like to see cigarette smoke.
But this smoke looks a little bit dense to me. And where are the ashes?
And if people are used to put the cigarettes directly on the table, there
should be
marks from the burning cigarettes on the table.
Some matches?
The bottles do not look as anybody had them ever in hand. Fingerprints?
I'm sorry to say this, but all in all it think it looks much too *clean*.
But the glooming cigarette is well done and I like to see it done with
POV-Ray.
Just to make clear that there are not only those intolerant, health
fanatic...
...ok, ok, I'll stop the flame.
-Ive
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I don't think it is off topic!
Julien Gourdon wrote:
> At first it should have been an irtc entry (you know how you get when
> you feel lonely, smoking and drinhing...), but I feel like it's
> definitively off topic.
Post a reply to this message
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Julien Gourdon <jul### [at] cnedraorg> wrote in news:3D7### [at] cnedraorg
[...]
nice, but why it take so extreme long to render ?
I guess this is 'advantage' of focal blur ?
--
#macro g(U,V)(.4*abs(sin(9*sqrt(pow(x-U,2)+pow(y-V,2))))*pow(1-min(1,(sqrt(
pow(x-U,2)+pow(y-V,2))*.3)),2)+.9)#end#macro p(c)#if(c>1)#local l=mod(c,100
);g(2*div(l,10)-8,2*mod(l,10)-8)*p(div(c,100))#else 1#end#end light_source{
y 2}sphere{z*20 9pigment{function{p(26252423)*p(36455644)*p(66656463)}}}//M
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