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I hope you can recognize 'the eye'.
This is an improved version of the picture that has been printed in c't, a
german computer magazine, issue 17/2002, see
http://wa.lzer.net/pov/pov.html
for a scan and translation.
I did not use radiosity for this render but Samuel Benge's lighting
technique with area lights. The most difficult thing was the
backscattering of light illuminating overhanging parts from below. I used
a shadowless light for that which does not produce very good results.
Anyway the render time for a 5120x3840 render was still more than two
weeks - not to mention what it would have taken with radiosity...
Christoph
--
POV-Ray tutorials, IsoWood include,
TransSkin and more: http://www.tu-bs.de/~y0013390/
Last updated 13 Aug. 2002 _____./\/^>_*_<^\/\.______
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Attachments:
Download 'the_eye.jpg' (152 KB)
Preview of image 'the_eye.jpg'
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Nice very, very nice.
How were the bushes done?
Mick
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Mick Hazelgrove wrote:
>
> Nice very, very nice.
Thank you.
>
> How were the bushes done?
>
They are 'recycled' from 'Shangri La', originally made with maketree.
Christoph
--
POV-Ray tutorials, IsoWood include,
TransSkin and more: http://www.tu-bs.de/~y0013390/
Last updated 13 Aug. 2002 _____./\/^>_*_<^\/\.______
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In article <3D5### [at] gmxde>, Christoph Hormann
<chr### [at] gmxde> wrote:
> http://wa.lzer.net/pov/pov.html
I want to go play myst. Very nice image.
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WOW! nice image Christopher! Great texture and color.. I also like how the
background looks, with the fade and all. It tickles the imagination and
makes you wonder where you are and what is around you.You also got that dry,
rocky desert look correct, as your image is making me thirsty :)
No radiosity eh? This would be a good candidate for SmPOV or another
distributed render system which I'm writing myself, to bring down that
rendering time! :) Also, I'm hoping to eventually tackle the radiosity
problem with my program.
Regards,
George Pantazopoulos
"Christoph Hormann" <chr### [at] gmxde> wrote in message
news:3D5### [at] gmxde...
>
> I hope you can recognize 'the eye'.
>
> This is an improved version of the picture that has been printed in c't, a
> german computer magazine, issue 17/2002, see
>
> http://wa.lzer.net/pov/pov.html
>
> for a scan and translation.
>
> I did not use radiosity for this render but Samuel Benge's lighting
> technique with area lights. The most difficult thing was the
> backscattering of light illuminating overhanging parts from below. I used
> a shadowless light for that which does not produce very good results.
> Anyway the render time for a 5120x3840 render was still more than two
> weeks - not to mention what it would have taken with radiosity...
>
>
> Christoph
>
> --
> POV-Ray tutorials, IsoWood include,
> TransSkin and more: http://www.tu-bs.de/~y0013390/
> Last updated 13 Aug. 2002 _____./\/^>_*_<^\/\.______
----------------------------------------------------------------------------
----
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Elijah Sarver wrote:
>
> I want to go play myst.
???
> Very nice image.
Thanks.
Christoph
--
POV-Ray tutorials, IsoWood include,
TransSkin and more: http://www.tu-bs.de/~y0013390/
Last updated 13 Aug. 2002 _____./\/^>_*_<^\/\.______
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in news:3D5### [at] gmxde Christoph Hormann wrote:
> This is an improved version of the picture that has been printed in
> c't
>
Desolate.
Ingo
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George Pantazopoulos wrote:
>
> WOW! nice image Christopher!
Thank you.
> Great texture and color..
There is really nothing about the textures in that image (all right, the
terrain isn't plain color, but nearly). It's really interesting how used
people are to textures faking geometry that a detailed terrain
automatically implies sophisticated textures.
> [...]
> No radiosity eh? This would be a good candidate for SmPOV or another
> distributed render system which I'm writing myself, to bring down that
> rendering time! :) Also, I'm hoping to eventually tackle the radiosity
> problem with my program.
It would be fairly possible to render it in parts, but i would have to
find quite a lot of fast computers free to work for quite some time for
that - something not that likely to happen.
For a distributed rendering system it would be good to make sure it runs
on a lot of platforms and it should support 48 bit (png) output so you can
tweak the image afterwards without quality loss.
Christoph
--
POV-Ray tutorials, IsoWood include,
TransSkin and more: http://www.tu-bs.de/~y0013390/
Last updated 13 Aug. 2002 _____./\/^>_*_<^\/\.______
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ingo wrote:
>
> > This is an improved version of the picture that has been printed in
> > c't
> >
>
> Desolate.
>
Why?
You mean it would have been nice if this had been printed instead? It's
not that bad in fact, in contrast to this one the version printed was
rendered with radiosity and the lower detail level did not matter much in
that small print.
Christoph
--
POV-Ray tutorials, IsoWood include,
TransSkin and more: http://www.tu-bs.de/~y0013390/
Last updated 13 Aug. 2002 _____./\/^>_*_<^\/\.______
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in news:3D5E8004.3FD4425E@gmx.de Christoph Hormann wrote:
>> Desolate.
>>
>
> Why?
>
Sorry, should have quoted better. It's a comment on the content of the
image not on what was printed in c't.
Ingo
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