POV-Ray : Newsgroups : povray.binaries.images : Starship Nacelles (WIP) (32k) Server Time
17 Nov 2024 16:25:14 EST (-0500)
  Starship Nacelles (WIP) (32k) (Message 1 to 6 of 6)  
From: Dawn McKnight
Subject: Starship Nacelles (WIP) (32k)
Date: 9 Aug 2002 13:07:53
Message: <3D53F752.4040609@earthlink.net>
I've been making a nuiscance of myself in p.newusers and p.unix lately, 
so I thought that I'd show that I am really working on something, and 
not just causing trouble.

These are the nacelles for a Star Trek genre (non-canon) ship I'm 
working on.  Some issues remain, of course... I need to fiddle with the 
text so it reads right-way 'round on both nacelles (you're seeing two 
starboard and two port nacelles here, as you might guess from the color 
of the running lights), and some other minor changes.

Is there a way to set an object (such as the glow tubes in this image) 
not to accept shadows?  I see the no_shadow keyword, but that just keeps 
the object from casting a shadow, right?  How do I keep shadows from 
being cast onto the object?


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From: Gail Shaw
Subject: Re: Starship Nacelles (WIP) (32k)
Date: 9 Aug 2002 14:53:51
Message: <3d540fbf@news.povray.org>
"Dawn McKnight" <gru### [at] earthlinknet> wrote in message
news:3D5### [at] earthlinknet...
> Is there a way to set an object (such as the glow tubes in this image)
> not to accept shadows?  I see the no_shadow keyword, but that just keeps
> the object from casting a shadow, right?  How do I keep shadows from
> being cast onto the object?
>

finish {diffuse 0} That way lights (and hence shadows) won't affect the
object. Then set the ambient
to an acceptable value

Gail
--
#macro G(H,S)disc{0z.4pigment{onion color_map{[0rgb<sin(H/pi)cos(S/pi)*(H<6)
cos(S/pi)*(H>6)>*18][.4rgb 0]}}translate<H-5S-3,9>}#end G(3,5)G(2,5.5)G(1,5)
G(.6,4)G(.5,3)G(.6,2)G(1,1)G(2,.5)G(3,.7)G(3.2,1.6)G(3.1,2.5)G(2.2,2.5)G(9,5
)G(8,5.5)G(7,5)G(7,4)G(7.7,3.3)G(8.3,2.7)G(9,2)G(9,1)G(8,.5)G(7,1)///GS


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From: Tony LaVigne
Subject: Re: Starship Nacelles (WIP) (32k)
Date: 9 Aug 2002 15:30:11
Message: <web.3d541746d01f183ac7e287770@news.povray.org>
Gail Shaw wrote:
>"Dawn McKnight" <gru### [at] earthlinknet> wrote in message
>news:3D5### [at] earthlinknet...
>> Is there a way to set an object (such as the glow tubes in this image)
>> not to accept shadows?  I see the no_shadow keyword, but that just keeps
>> the object from casting a shadow, right?  How do I keep shadows from
>> being cast onto the object?
>>
>
>finish {diffuse 0} That way lights (and hence shadows) won't affect the
>object. Then set the ambient
>to an acceptable value
>
>Gail
>--
>#macro G(H,S)disc{0z.4pigment{onion color_map{[0rgb<sin(H/pi)cos(S/pi)*(H<6)
>cos(S/pi)*(H>6)>*18][.4rgb 0]}}translate<H-5S-3,9>}#end G(3,5)G(2,5.5)G(1,5)
>G(.6,4)G(.5,3)G(.6,2)G(1,1)G(2,.5)G(3,.7)G(3.2,1.6)G(3.1,2.5)G(2.2,2.5)G(9,5
>)G(8,5.5)G(7,5)G(7,4)G(7.7,3.3)G(8.3,2.7)G(9,2)G(9,1)G(8,.5)G(7,1)///GS
>

Very nice.
Especially the parablic shaped front :)
Tony


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From: Dave Bates [{Norman}]
Subject: Re: Starship Nacelles (WIP) (32k)
Date: 9 Aug 2002 15:37:25
Message: <3d5419f5@news.povray.org>
I like these. I Would be VERY interested in seing the Scene file.. if you
would be so inclinde.. Just because I learn from picking apart other
scenes.. :) I know that's bad.. but ti's the way I learn.. :)

Cool Image.

D

"Dawn McKnight" <gru### [at] earthlinknet> wrote in message
news:3D5### [at] earthlinknet...
> I've been making a nuiscance of myself in p.newusers and p.unix lately,
> so I thought that I'd show that I am really working on something, and
> not just causing trouble.
>
> These are the nacelles for a Star Trek genre (non-canon) ship I'm
> working on.  Some issues remain, of course... I need to fiddle with the
> text so it reads right-way 'round on both nacelles (you're seeing two
> starboard and two port nacelles here, as you might guess from the color
> of the running lights), and some other minor changes.
>
> Is there a way to set an object (such as the glow tubes in this image)
> not to accept shadows?  I see the no_shadow keyword, but that just keeps
> the object from casting a shadow, right?  How do I keep shadows from
> being cast onto the object?
>


----------------------------------------------------------------------------
----


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From: Dawn McKnight
Subject: Re: Starship Nacelles (WIP) (32k)
Date: 9 Aug 2002 15:40:34
Message: <3D541B1D.1090709@earthlink.net>
>Very nice.
>Especially the parablic shaped front :)
>

Actually, that's the back.  The red thing at the other end is the front. 8)

And the equation you gave me was put to great use in another part of the 
ship, the saucer... which I'll post images of in a few days.  I kind of 
got wrapped up in doing the nacelles, though, and haven't actually done 
any work on the saucer in about a week.


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From: Dawn McKnight
Subject: Re: Starship Nacelles (WIP) (32k)
Date: 9 Aug 2002 15:49:32
Message: <3D541D36.2040506@mac.com>
Dave Bates [{Norman}] wrote:

>I like these. I Would be VERY interested in seing the Scene file.. if you
>would be so inclinde.. Just because I learn from picking apart other
>scenes.. :) I know that's bad.. but ti's the way I learn.. :)
>
I'll post the whole thing to the appropriate newsgroup when it's done... 
both because I like to think of other people actually using my objects, 
and because I, too, have learned a lot from going through other people's 
code, particularly Jeff Lee and Ville Saari,  the grand masters of Star 
Trek modeling in POV.

If my humble models can help anyone else, I'll be pleased.

>Cool Image.
>
Thanks.  Keep in mind that this is just one (smallish) part of what I'm 
working on, though. 8)


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